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|image = Quest-A Village Under Siege.jpg
 
|image = Quest-A Village Under Siege.jpg
 
|px = 270px
 
|px = 270px
|start = [[Murdock]]/[[Perth|Ser Perth]]
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|start = [[Murdock]]/[[Ser Perth]]
|end = Last [[Walking corpse]] defeated / [[Teagan Guerrin|Bann Teagan]]
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|end = Last [[Walking corpse]] defeated / [[Bann Teagan]]
 
|location = [[Redcliffe Village]]
 
|location = [[Redcliffe Village]]
 
|previous = [[A Village Under Siege]]
 
|previous = [[A Village Under Siege]]
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}}</onlyinclude>
 
}}</onlyinclude>
   
The undead from [[Castle Redcliffe]] have begun the attack upon [[Redcliffe Village]]. [[The Warden]] and their companions stand with the village's defenders. This is an optional part of the [[Arl of Redcliffe]] quest (only available if [[A Village Under Siege]] was completed).
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The undead from [[Castle Redcliffe]] have begun the attack upon [[Redcliffe Village]]. [[The Warden]] and their companions stand with the village's defenders. This is an optional part of the [[Arl of Redcliffe]] quest (only available if [[A Village Under Siege]] was completed).
   
 
== Walkthrough ==
 
== Walkthrough ==
 
The quest consists of two phases:
 
The quest consists of two phases:
   
1. '''Defense of the Windmill''': The Warden's party starts at the [[windmill]] along with [[Perth|Ser Perth]] and his knights, plus [[Dwyn]] (with his pair of thugs) and/or [[Berwick]], if you have recruited either of them. If the Warden suggested to Ser Perth that the oil barrels in the [[General Store]] might be useful, they will be added to the barricade and set on fire (if [[Zevran Arainai|Zevran]] is in the party, he will issue a wise warning about this). The knights (and anyone else not managed appropriately) may run into the fire to attack the [[walking corpse]]s. Though the fire doesn't harm defenders at Casual difficulty, it is not advised to let anyone (living) near it at higher settings.
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1. '''Defense of the Windmill''': The Warden's party starts at the [[windmill]] along with [[Ser Perth]] and his knights, plus [[Dwyn]] (with his pair of thugs) and/or [[Berwick]], if you have recruited either of them. If the Warden suggested to Ser Perth that the oil barrels in the [[General Store]] might be useful, they will be added to the barricade and set on fire (if [[Zevran]] is in the party, he will issue a wise warning about this). The knights (and anyone else not managed appropriately) may run into the fire to attack the [[walking corpse]]s. Though the fire doesn't harm defenders at Casual difficulty, it is not advised to let anyone (living) near it at higher settings.
   
 
2. '''Defense of the Chantry''': After the undead at the windmill have been defeated, a militiaman will run up from the barricades in the centre of the village to report that more undead have crossed the lake and are attacking the [[Village chantry|Village Chantry]]'s defenders. The Warden's party must hurry there and help fend off several more waves of attackers. [[Murdock]], [[Tomas]], and the rest of the militia will be there, plus [[Lloyd]] if he was recruited.
 
2. '''Defense of the Chantry''': After the undead at the windmill have been defeated, a militiaman will run up from the barricades in the centre of the village to report that more undead have crossed the lake and are attacking the [[Village chantry|Village Chantry]]'s defenders. The Warden's party must hurry there and help fend off several more waves of attackers. [[Murdock]], [[Tomas]], and the rest of the militia will be there, plus [[Lloyd]] if he was recruited.
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== Results ==
 
== Results ==
A cutscene shows the village offering thanks to the Warden, plus remembering those who died (if any). Then [[Teagan Guerrin|Bann Teagan]] asks you to meet him at the mill to discuss how to get into the castle.
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A cutscene shows the village offering thanks to the Warden, plus remembering those who died (if any). Then [[Bann Teagan]] asks you to meet him at the mill to discuss how to get into the castle.
   
 
There is a '''Doomsayer''' after the village has been defended successfully. You can intimidate him, kill him, or leave him alone. However, there appears to be no XP. He will reappear, and this time you can also persuade him to shut up.
 
There is a '''Doomsayer''' after the village has been defended successfully. You can intimidate him, kill him, or leave him alone. However, there appears to be no XP. He will reappear, and this time you can also persuade him to shut up.
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