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|class = [[Mage (Origins)|Mage]]
 
|class = [[Mage (Origins)|Mage]]
 
|rank = [[Rank#Elite Boss|Elite Boss]]
 
|rank = [[Rank#Elite Boss|Elite Boss]]
|gender = None
+
|gender = Male <small>(formerly)</small>
|title = Architect of the Works of Beauty
+
|title = High Priest of [[Urthemiel]] <small>(formerly)</small> <br>
  +
[[Magister]] <small>(formerly)</small> <br>
|race = [[Darkspawn]]
 
  +
Architect of the Works of Beauty
 
|race = [[Human]] <small>(formerly)</small> <br> [[Darkspawn]]
 
|voice = [http://www.imdb.com/name/nm0323132/ Jamie Glover]
 
|voice = [http://www.imdb.com/name/nm0323132/ Jamie Glover]
 
|appearances = [[Dragon Age: The Calling]] <br> [[Dragon Age: Origins - Awakening]] <br> [[Dragon Age Journeys]] <br> [[Heroes of Dragon Age]]
 
|appearances = [[Dragon Age: The Calling]] <br> [[Dragon Age: Origins - Awakening]] <br> [[Dragon Age Journeys]] <br> [[Heroes of Dragon Age]]
  +
|affiliation = [[Tevinter Imperium]] <small>(formerly)</small> <br> [[The Disciples]]}}</onlyinclude>
}}</onlyinclude>
 
   
The '''Architect''' is a unique [[darkspawn]] [[emissary]], seemingly being the first darkspawn to develop a will of its own. It is unusual in that it does not appear to be subject to the call of the Old Gods, nor to any other darkspawn compulsion.
+
The '''Architect''' is a unique [[darkspawn]] [[emissary]], seemingly being the first darkspawn to develop a will of its own. It is unusual in that it does not appear to be subject to the [[Old gods#The Call|call]] of the [[Old Gods]], nor to any other darkspawn compulsion.
 
== Personality ==
 
Normally, the Architect shows a calm, polite personality. However, it is shown to be cold, decisive, and callous, as it seeks to free its kind of the Old Gods' calling with whatever means necessary, even if that meant sacrificing its allies for the greater good. Although it is highly intelligent, the Architect has little understanding of other races and as a result frequently misjudges how they react.
 
   
 
== Background ==
 
== Background ==
  +
{{SpoilerDAI|style=short|
{{SpoilerDA2|
 
 
{{Blockquote|<poem>The High Priest of [[Urthemiel|Beauty]], Architect of the Works of Beauty, designed
 
{{Blockquote|<poem>The High Priest of [[Urthemiel|Beauty]], Architect of the Works of Beauty, designed
 
Every work and wonder of the [[Tevinter Imperium|Imperium]] according to the plans of his god.
 
Every work and wonder of the [[Tevinter Imperium|Imperium]] according to the plans of his god.
 
To him, the [[Corypheus|Conductor]] went in secret, armed
 
To him, the [[Corypheus|Conductor]] went in secret, armed
With the whisper of [[Dumat|Silence]].</poem>|From the [[Chant of Light]]<ref name=WoT2-55>[[World of Thedas]], Vol 2, p 55</ref>}}
+
With the whisper of [[Dumat|Silence]].</poem>|From the [[Chant of Light]]<ref name=WoT2-55>{{cite wot2|55}}</ref>}}
   
  +
In an unsigned Grey Warden Report<ref name=WoT2-119>{{cite wot2|119}}
The Architect was the High Priest of [[Urthemiel]] and the leader of the Builders "who constructed monuments to the glory of the [[Old Gods|gods]]" according to the Great Plan.<ref name=WoT2-55/> In scripture he is one of the seven [[magister]]s who physically entered the [[Golden City]] in -395 [[Ancient Age|Ancient]].<ref name=WoT2-55/> The High Priest of Urthemiel was the first Magister whom [[Corypheus|Sethius Amladaris]], the High Priest of [[Dumat]], approached to join in his endeavour to reach the Golden City. After being spoken to by the Sethius, the High Priest of Urthemiel gathered all the acolytes and priests of Urthemiel at the Temple to seek counsel from their god. The Dragon of Beauty gave the same command as the Dragon of Silence, "Open the Gates". Persuaded of the rightness of Sethius' cause, the High Priest of Urthemiel joined his plan to reach the Golden City. Like Sethius' who was now referring to himself as "The Conductor of Silence", Urthemiel's High Priest took an alias to hide his identity in the endeavour, choosing "Architect of the Works of Beauty". <ref>[http://shallowgraves.org/chatting-with-david-gaider-part-2-of-3-inside-inquisition-and-the-dragon-age-universe/ Chatting With David Gaider], Past confirmed by world of thedas vol 2.</ref> Like the other six magisters who reached the Golden City, the Architect was tainted and cast back to Thedas as the first of the darkspawn. Unlike Corypheus who was imprisoned and retained his memory of his life before, the Architect seems to have forgotten his prior existence as a person and only knows he is a unique darkspawn.
 
  +
</ref>, the Architect is assumed to be one of the [[Magisters_Sidereal|Magisters Sidereal]], those Magisters who physically entered the [[Golden City]] in -395 [[Ancient Age|Ancient]].<ref name=WoT2-55/>. Since there is no contradicting information, it will henceforth be assumed as true.
}}
 
   
  +
The Architect was the High Priest of [[Urthemiel]] and the leader of the Builders "who constructed monuments to the glory of the [[Old Gods|gods]]" according to the Great Plan.<ref name=WoT2-55/>
{{SpoilerTC|
 
The Architect is vastly different from his darkspawn brethren. Unlike other darkspawn, it is able to think independently of the darkspawn group-mind, and, as such, is able to resist the calling of the Old Gods. Its goal is to bring peace between the darkspawn and the other races of [[Thedas]] at any cost. It hopes to find a middle ground between the darkspawn and the population of Thedas, and it believes that this middle ground is the [[Grey Wardens]], as they are slowly transformed by the taint that they take in during their [[Joining]]. Using [[Bregan]] as well as [[First Enchanter]] [[Remille]] and his mages to spread the taint through [[enchantment]]s in the major [[human]] cities, the Architect hoped to make all of [[Thedas]] take in the taint, despite the fact that this would involve an extraordinary number of deaths of those who could not take the taint. Ultimately, this plan would change the survivors into darkspawn-like hybrids. Its compromise is that it will use the call of the Old Gods to locate and kill them before the darkspawn can find them and turn them into [[archdemon]]s, thereby ending all future [[Blight]]s. This is how it gains Bregan's and [[Genevieve|Genevieve's]] assistance in its plans.
 
   
  +
He was the first Magister to be approached by [[Corypheus|Sethius Amladaris]], the High Priest of [[Dumat]], to join in his endeavour to reach the [[Golden City]].
Because the Architect is independent of the Old Gods' call, its darkspawn brethren see it with fear, and therefore obey its commands - to some extent. Its control over other darkspawn is tenuous, as it is able to keep the other darkspawn from pursuing Genevieve and her group. However, if their blood lust comes to a point, it is unable to control them.}}
 
  +
After being spoken to by Sethius, the High Priest of Urthemiel gathered all the acolytes and priests of Urthemiel at the Temple to seek counsel from the Dragon of Beauty, who gave the same command as the Dragon of Silence: "Open the Gates".
  +
Persuaded of the rightness of Sethius' cause, the High Priest of Urthemiel joined his plan to reach the Golden City.
  +
Like Sethius, who was now referring to himself as "The Conductor of Silence", Urthemiel's High Priest took an alias to hide his identity in the endeavour, choosing "Architect of the Works of Beauty".<ref name=WoT2-55/>
   
  +
All six magisters who reached the Golden City were tainted and cast back to Thedas as the first of the darkspawn. Unlike [[Corypheus]], who was imprisoned and retained his memory of his prior life, the Architect seems to have forgotten his mortal life, knowing only that he is a unique darkspawn.}}
{{SpoilerDAOA|
 
  +
The Architect eventually learns how to free other darkspawn from the group mind and give them independent wills and intelligence, by having them intake Grey Warden blood in a process he likens to the Joining. In its discussions about its goals with the Warden Commander in Awakening, it does not mention its previous plan to force other races to take in the taint, and appears to instead wish to give Warden blood to all the darkspawn in order to give them self-control and free them from the call of the Old Gods.}}
 
 
{{SpoilerTC|style=short|
 
The Architect is vastly different from his darkspawn brethren: it is able to think independently of the darkspawn group-mind, and, as such, is able to resist the calling of the Old Gods. Because of this, its darkspawn brethren look at it with fear, and therefore obey its commands - to some extent. Its control over other darkspawn is tenuous. While it was able to keep the other darkspawn from pursuing a group of Wardens, its control falters once their blood lust comes to a certain point.
  +
  +
Its ultimative goal is to bring peace between the darkspawn and the other races of [[Thedas]] at any cost.
  +
Its first plan was to find a middle ground between the darkspawn and the population of Thedas. It believed to have found that solution in the [[Grey Wardens]], being slowly corrupted by the taint they take in during their [[Joining]], and resolved to spread the Blight over all of [[Thedas]], regardless of the extraordinary death toll in those who would not survive the process.
  +
It worked together with [[Bregan]] as well as [[First Enchanter]] [[Remille]] and his mages to spread the taint through [[enchantment]]s in the major [[human]] cities. It gained Bregan's and [[Genevieve|Genevieve's]] assistance in its plans by promising to to locate and kill the Old Gods before they would be turned into [[archdemon]]s, thus ending all future Blights forever.
 
}}
  +
 
{{SpoilerDAOA|style=short|
  +
The Architect eventually learns that through the intake of Grey Warden Blood in a process it likens to the Joining, it is possible to free other darkspawn from the group mind and give them self-control, intelligence and free will.
 
In its discussions about its goals with the Warden Commander, it does not mention its previous plan to force the taint upon Thedas and appears to instead wish to give Warden blood to all darkspawn in order to free them from the call of the Old Gods.}}
   
 
== Involvement ==
 
== Involvement ==
 
=== ''Dragon Age: The Calling'' ===
 
=== ''Dragon Age: The Calling'' ===
{{SpoilerTC|
+
{{SpoilerTC|style=short|
 
[[File:TheArchitect.png|right|250px]]
 
[[File:TheArchitect.png|right|250px]]
The Architect encounters Bregan after the darkspawn capture and take him to a prison cell in [[Kul-Baras]]. It begins to explain the situation to Bregan, and attempts to persuade him away from his suicidal path. However, Bregan soon attempts an escape, only to be re-captured shortly after.
+
The Architect encounters [[Bregan]] after the darkspawn capture and take him to a prison cell in [[Kul-Baras]]. It begins to explain the situation to Bregan, and attempts to persuade him away from his suicidal path. However, Bregan soon attempts an escape, only to be re-captured shortly after.
   
The Architect later awakens Bregan back in his cell. It further explains that the taint is rapidly spreading through his body, and will eventually turn him into a darkspawn-like hybrid. It explains its plans to use the Grey Wardens in a way to bring lasting peace between the darkspawn and the other races of Thedas. It then leads Bregan through the Deep Roads and offers him a chance to escape. Bregan refuses and agrees to aid the Architect in its plans.
+
The Architect later awakens Bregan back in his cell. It further explains that the taint is rapidly spreading through his body, and will eventually turn him into a darkspawn-like hybrid. It explains its plans to use the Grey Wardens in a way to bring lasting peace between the darkspawn and the other races of Thedas. It then leads Bregan through the Deep Roads and offers him a chance to escape. Bregan is swayed by this and agrees to aid the Architect in its plans.
   
The Architect then accelerates the taint in Bregan's body so that when he next awakes, he is very similar to a [[hurlock]]. After awakening, Bregan finds the Architect in a room which the Architect has converted into a library. There, the Architect further explains its plan in full: to use the taint on all of Thedas and to kill the Old Gods before they can be turned into archdemons, thus ending all future Blights and creating a lasting peace between darkspawn and other races. It also states that it is aware of the large death toll this course will involve, though it simply adds that the sacrifices will be necessary.
+
The Architect then accelerates the taint in Bregan's body to a point that upon his next awakening, he finds himself very similar to a [[hurlock]]. Bregan seeks out the Architect in a room that it has converted into a library. There, the Architect further explains its plan in full: to use the taint on all of Thedas and to kill the Old Gods before they can be turned into archdemons, thus ending all future Blights and creating a lasting peace between darkspawn and other races. It states that it is aware of the large death toll this course will involve and adds that the sacrifices will be necessary.
   
The Architect meets with Bregan and Genevieve as she is heading through the [[Deep Roads]] by herself. Bregan is able to persuade her to listen to the Architect, although he advises it to withhold many parts of the plan from her, such as the deaths of much of the population of Thedas. After [[Duncan]], [[Maric Theirin|Maric]], [[Kell ap Morgan]], [[Hafter (dog)|Hafter]], [[Utha]], and [[Fiona]] are captured, it comes to try and persuade them as well to join its cause; only Utha complies. It then uses its magic to accelerate the taint in Utha and turn her into a darkspawn in mere moments. The others, however, refuse, and are left to themselves. They eventually escape to the surface save for Kell and Hafter who remain behind in order to buy enough time for the others.
+
The Architect meets with Bregan and Genevieve as she is heading through the [[Deep Roads]] by herself. Bregan is able to persuade her to listen to it, although he counsels it to keep her in the dark about that part of the plan that would infect the surface with the Blight.
  +
After [[Duncan]], [[Maric Theirin|Maric]], [[Kell ap Morgan]], [[Hafter (dog)|Hafter]], [[Utha]], and [[Fiona]] are captured, it tries to persuade them as well to join its cause; only Utha complies.
  +
It then uses [[Taint#Blight magic|its magic]] to accelerate the taint in Utha and turn her into a darkspawn in mere moments. The others, however, refuse, and are left to themselves. They eventually escape to the surface, save for Kell and Hafter who sacrifice themselves to buy enough time for the others.
   
The Architect travels to the surface, to [[Circle Tower|Kinloch Hold]], where First Enchanter [[Remille]] has Duncan, Fiona, and Maric captive. It is revealed that The Architect conspired with Remille and his followers for their aid in spreading the taint through their enchantments and in return it taught Remille darkspawn [[magic]]. In exchange, Remille can save certain important people in [[Orlais]] and may present Maric as a captive to the [[Orlesian royalty and nobility|Emperor]] of Orlais. A struggle ensues after Genevieve learns more of the Architect's plan and its results, where she eventually turns on her brother and the Architect. The Architect then swiftly kills her with its magic. Bregan, enraged by this, turns on the Architect as well, cutting off its hand. Utha aids the Architect and protects him from Bregan. Remille eventually betrays the lot of them, conjuring a lightning spell in an attempt to kill them all, revealing that he never intended to go along with the Architect's plan, but Duncan and his group engage him before he succeeds. During Duncan's struggle with Remille, the Architect and Utha manage to escape before Teyrn [[Loghain Mac Tir|Loghain]] and his forces storm the tower.
+
The Architect travels to the surface to [[Circle Tower|Kinloch Hold]], where Duncan, Fiona, and Maric have been captured by First Enchanter [[Remille]]. It is revealed that The Architect conspired with Remille and his followers for their aid in spreading the taint through their enchantments and in return it taught Remille [[Taint#Blight magic|blight magic]]. In exchange, Remille gets to save certain important people in [[Orlais]] and the opportunity to present Maric as a captive to the [[Orlesian royalty and nobility|Emperor]] of Orlais.
  +
After Genevieve learns about that part of the Architect's plans a struggle ensues, during which she eventually turns on her brother and the Architect, which then swiftly kills her with its magic. Bregan, enraged by this, turns on the Architect as well, cutting off its hand. Utha aids the Architect and protects him from Bregan. Remille eventually betrays the lot of them, conjuring a lightning spell in an attempt to kill them all, revealing that he never intended to go along with the Architect's plan, but Duncan and his group engage him before he succeeds. During Duncan's struggle with Remille, the Architect and Utha manage to escape before Teyrn [[Loghain Mac Tir|Loghain]] and his forces storm the tower.
 
}}
 
}}
   
 
=== ''Dragon Age: Awakening'' ===
 
=== ''Dragon Age: Awakening'' ===
  +
{{SpoilerDAOA|Through working with Utha, the Architect learns that the blood of a Grey Warden can disrupt the connection between the darkspawn and the Old Gods and grant them self awareness. Hoping to end the Blight by awakening all darkspawn in this way, the Architect begins using this ritual to gather a band of darkspawn followers. It eventually attempted the modified joining ritual it invented on a human [[Broodmothers|Broodmother]], who refers to itself as [[The Mother]].
{{SpoilerDAOA|
 
The Architect later learned that the blood of a Grey Warden can disrupt the connection between the darkspawn and the Old Gods and grant them self awareness. Hoping that if all the darkspawn are awakened, they will be unable to begin a Blight, the Architect begins using this ritual to gather a band of darkspawn followers. The Architect eventually attempted the modified joining ritual it invented on a human [[Broodmothers|Broodmother]] who referred to itself as [[The Mother]]. The Mother did not take its awakening well, longing for the simplicity of the time before it regained its sentience and led a revolt against the Architect, gathering a considerable pack of similarly disaffected awakening darkspawn to follow her. Eventually their conflict spread to the surface and the [[Arling of Amaranthine]] became the site of their battle.
+
The Mother is driven insane by the absence of the Old Gods' Calling, to which she refers as "the song". It gathers a revolt of similar disaffected awakening darkspawn against the Architect. Eventually their conflict spreads to the surface and the [[Arling of Amaranthine]] becomes the site of their battle.
   
The Architect sends one of its [[Disciple|Disciples]], [[The Withered]], to contact the Grey Wardens. However the Withered misinterpreted the Architects' order and attacked the Keep, intending to only take [[The Warden-Commander]] prisoner.
+
The Architect sends one of its [[Disciple]]s, [[The Withered]], to contact the Grey Wardens. However, the Withered misinterprets the Architects' order and attacked the Keep, intending to take [[the Warden-Commander]] prisoner.
   
The Warden-Commander encounters the Architect personally in the [[Silverite Mine]] beneath the [[Wending Wood]]. It is accompanied by Utha, and Velanna's sister, [[Seranni]]. Upon entering the mine, the Architect puts the Warden-Commander and the party to sleep and imprisons them in the [[Architect's Lab]]. When the Warden and their companions next awake, they are stripped of their possessions and escape through the mine. As the party is about to finally escape, the Architect flees the mine.
+
The Warden-Commander encounters the Architect personally in the [[Silverite Mine]] beneath the [[Wending Wood]]. It is accompanied by Utha and Velanna's sister, [[Seranni]]. Upon entering the mine, the Architect puts the Warden-Commander and the party to sleep and imprisons them in the [[Architect's Lab]]. When the Warden and their companions next awake, they are stripped of their possessions and forced to fight their way through the mine unarmed. As the party is about to finally escape, the Architect retreats from the mine to avoid persecution.
   
The Architect later dispatches a force to attack the Mother's darkspawn at [[Kal-Hirol]], hoping to kill the broodmothers there. Later the Architect discovering that the Mother plans to destroy the Wardens by luring them to defend the [[City of Amaranthine]] while sending another host to destroy [[Vigil's Keep]]. The Architect dispatches [[The Messenger (Awakening)|The Messenger]] to warn the Wardens while personally leading an assault on the Mother's den at the [[Dragonbone Wastes]].
+
The Architect later dispatches a force to attack the Mother's darkspawn in an attempt to kill the broodmothers at [[Kal-Hirol]]. During the conflict, the Architect warns the Warden Commander of the Mother's plan to destroy the Wardens by luring them to defend the [[City of Amaranthine]] while sending another host to destroy [[Vigil's Keep]]. The Architect dispatches [[The Messenger (Awakening)|The Messenger]] to warn the Wardens at the Keep while personally leading an assault on the Mother's den at the [[Dragonbone Wastes]].
   
The Architect confronts the Warden-Commander at [[Drake's Fall]] alongside Utha and offers the Warden its support in killing the Mother. It proposes to the Warden-Commander that they work together for the greater purpose of preventing future Blights.
+
The Architect confronts the Warden-Commander at [[Drake's Fall]] alongside Utha and offers the Warden its support in killing the Mother. It proposes to work together for the greater purpose of preventing future Blights.
   
If the Warden-Commander doesn't side with the Architect, they will have to kill it as well as Utha. Before the battle, the Architect mournfully apologizes to Utha, remarking that it will be unable to keep its promise to her after all. After its death, the [[Robes of the Architect]] and [[Belt of the Architect]] can be looted from its corpse.
+
If the Warden-Commander doesn't side with the Architect, they will have to kill it as well as Utha. Prior to the battle, the Architect mournfully apologises to Utha, remarking that it will be unable to keep its promise to her after all. After its death, the [[Robes of the Architect]] and [[Belt of the Architect]] can be looted from its corpse.
   
If the Warden-Commander sides with the Architect, [[the Mother]] will reveal that the Architect's botched attempt at making [[Urthemiel]] into a [[The Disciples|disciple]] was the cause of the Old God's corruption and thus the cause of the [[Fifth Blight]]. The Architect however will keep its word and assist with its magic during the battle regardless.
+
If the Warden-Commander sides with the Architect, [[the Mother]] will reveal that the Architect's botched attempt at making [[Urthemiel]] into a [[The Disciples|disciple]] was the cause of the Old God's corruption and thus the cause of the [[Fifth Blight]]. The Architect however will keep its word and assist with its magic during the battle regardless.|style = short}}
}}
 
 
==== Abilities ====
 
* Cataclysm
 
{{:Glyph of Neutralization|style=iconmini}}{{clrl}}
 
{{:Misdirection Hex (Origins)|style=iconmini}}{{clrl}}
 
{{:Affliction Hex|style=iconmini}}{{clrl}}
 
{{:Drain Life|style=iconmini}}{{clrl}}
 
[[File:Fire Blast.png|25px]]Flare
 
   
 
=== ''Dragon Age II'' ===
 
=== ''Dragon Age II'' ===
 
{{SpoilerDA2|
 
{{SpoilerDA2|
The Architect is mentioned in passing by [[Nathaniel Howe]] when [[Hawke]] is tasked with retracing the route of their [[The Deep Roads Expedition|expedition]] through the [[Deep Roads (Dragon Age II)|Deep Roads]] in order to look for Nathaniel's detachment of Wardens. If the Architect was spared by the Warden-Commander, Nathaniel mentions that the Wardens' sources promised that, thanks to the continued existence of the Architect, the Deep Roads would still be clear, allowing safe analysis of the [[Primeval Thaig|thaig]] that Hawke's expedition found. If the Architect was killed by the Warden-Commander, Nathaniel doesn't mention who is responsible for providing aid and information to the Wardens.
+
The Architect is mentioned in passing by [[Nathaniel Howe]] when [[Hawke]] is tasked with retracing the route of their [[The Deep Roads Expedition|expedition]] through the [[Deep Roads (Dragon Age II)|Deep Roads]] in order to look for Nathaniel's detachment of Wardens.
   
If the Warden-Commander chose to ally with the Architect in ''Awakening'', [[Anders]] warns Hawke not to agree to help [[Janeka]] try and control [[Corypheus]], as they are still unsure about the consequences of siding with the Architect. If the Warden-Commander chose to kill the Architect, Anders mentions this to Hawke as a point worth noting, stating that the Warden-Commander knew the Architect to be too dangerous and that deals cannot be made with the darkspawn.}}
+
If the Architect was spared by the Warden-Commander, Nathaniel mentions that the Wardens' sources promised that, thanks to the continued existence of the Architect, the Deep Roads would still be clear, allowing safe analysis of the [[Primeval Thaig|thaig]] that Hawke's expedition found. If the Architect was killed by the Warden-Commander, Nathaniel doesn't mention who is responsible for providing aid and information to the Wardens.
  +
  +
If the Warden-Commander chose to ally with the Architect in ''Awakening'', [[Anders]] warns Hawke not to agree to help [[Janeka]] try and control [[Corypheus]], as they are still unsure about the consequences of siding with the Architect.
  +
If the Warden-Commander chose to kill the Architect, Anders mentions this to Hawke as a point worth noting, stating that the Warden-Commander knew the Architect to be too dangerous and that deals with the darkspawn could not be made.}}
  +
  +
== Trivia ==
  +
{{Blockquote|Most curious is the nature of this Architect being. Is it truly a darkspawn, some evolution of the breed... or something far worse? I'm reminded of tales of the original Tevinter magisters who entered the Golden City and were cast back down as the very first darkspawn.
  +
  +
Could this Architect be one of them? Could he be a ghoul, made immortal by the taint and yet unable to remember what he once was? Think of such a man, down in the Deep Roads for centuries with nothing but guilt and darkness to keep him company. He must be mad, if this is true. Even if it is not, this is not something we can allow to spread. The Chantry would lose its mind at the very possibility.|Unsigned Grey Warden report|source = {{cite wot2|199}}}}
  +
 
== Abilities ==
 
* Cataclysm
  +
* Shivering Shot
  +
* Elemental Chaos
 
{{:Glyph of Neutralization|style=iconmini}}<br>
 
{{:Misdirection Hex (Origins)|style=iconmini}}<br>
 
{{:Affliction Hex|style=iconmini}}<br>
 
{{:Drain Life|style=iconmini}}<br>
 
[[File:Fire Blast.png|25px]]Flare
   
 
== Equipment ==
 
== Equipment ==
Line 89: Line 113:
   
 
== Quotes ==
 
== Quotes ==
* "I have told you many times, Mother, I am not "the Father." I am simply the Architect."
+
* "I have told you many times, Mother, I am not 'the Father.' I am simply the Architect."
 
* "I was born as I am, an outsider amongst my kind. Why? I do not know."
 
* "I was born as I am, an outsider amongst my kind. Why? I do not know."
 
* "My hope was that this would free all darkspawn, unravel the curse from its source. Alas, I was unlucky."
 
* "My hope was that this would free all darkspawn, unravel the curse from its source. Alas, I was unlucky."
Line 100: Line 124:
 
The Architect Crew.jpg|The Architect with Utha and [[Seranni]]
 
The Architect Crew.jpg|The Architect with Utha and [[Seranni]]
 
The Architect concept art.jpg|Concept art of the Architect
 
The Architect concept art.jpg|Concept art of the Architect
Architect evolution.jpg|The Architect's tier evolution in ''[[Heroes of Dragon Age]]''
+
Hoda-architect-art.jpg|Artwork of the Architect from ''[[Heroes of Dragon Age]]''
  +
Architect evolution.jpg|The Architect's tier progression in ''[[Heroes of Dragon Age]]''
  +
Architect HoDA tier.jpg|Artwork of the Architect's tier progression in ''[[Heroes of Dragon Age]]''
 
</gallery>
 
</gallery>
   
Line 126: Line 152:
 
[[Category:Magisters]]
 
[[Category:Magisters]]
 
[[Category:Tevinters]]
 
[[Category:Tevinters]]
  +
[[Category:Magisters Sidereal]]
  +
[[Category:Archdemons]]

Revision as of 13:57, 3 February 2020

“I do not seek to rule my brethren. I only seek to release them from their chains.”


The Architect is a unique darkspawn emissary, seemingly being the first darkspawn to develop a will of its own. It is unusual in that it does not appear to be subject to the call of the Old Gods, nor to any other darkspawn compulsion.

Background


This section contains spoilers for:
Dragon Age: Inquisition.


The High Priest of Beauty, Architect of the Works of Beauty, designed
Every work and wonder of the Imperium according to the plans of his god.
To him, the Conductor went in secret, armed
With the whisper of Silence.

—From the Chant of Light[1]

In an unsigned Grey Warden Report[2], the Architect is assumed to be one of the Magisters Sidereal, those Magisters who physically entered the Golden City in -395 Ancient.[1]. Since there is no contradicting information, it will henceforth be assumed as true.

The Architect was the High Priest of Urthemiel and the leader of the Builders "who constructed monuments to the glory of the gods" according to the Great Plan.[1]

He was the first Magister to be approached by Sethius Amladaris, the High Priest of Dumat, to join in his endeavour to reach the Golden City. After being spoken to by Sethius, the High Priest of Urthemiel gathered all the acolytes and priests of Urthemiel at the Temple to seek counsel from the Dragon of Beauty, who gave the same command as the Dragon of Silence: "Open the Gates". Persuaded of the rightness of Sethius' cause, the High Priest of Urthemiel joined his plan to reach the Golden City. Like Sethius, who was now referring to himself as "The Conductor of Silence", Urthemiel's High Priest took an alias to hide his identity in the endeavour, choosing "Architect of the Works of Beauty".[1]

All six magisters who reached the Golden City were tainted and cast back to Thedas as the first of the darkspawn. Unlike Corypheus, who was imprisoned and retained his memory of his prior life, the Architect seems to have forgotten his mortal life, knowing only that he is a unique darkspawn.



This section contains spoilers for:
Dragon Age: The Calling.


The Architect is vastly different from his darkspawn brethren: it is able to think independently of the darkspawn group-mind, and, as such, is able to resist the calling of the Old Gods. Because of this, its darkspawn brethren look at it with fear, and therefore obey its commands - to some extent. Its control over other darkspawn is tenuous. While it was able to keep the other darkspawn from pursuing a group of Wardens, its control falters once their blood lust comes to a certain point.

Its ultimative goal is to bring peace between the darkspawn and the other races of Thedas at any cost. Its first plan was to find a middle ground between the darkspawn and the population of Thedas. It believed to have found that solution in the Grey Wardens, being slowly corrupted by the taint they take in during their Joining, and resolved to spread the Blight over all of Thedas, regardless of the extraordinary death toll in those who would not survive the process.

It worked together with Bregan as well as First Enchanter Remille and his mages to spread the taint through enchantments in the major human cities. It gained Bregan's and Genevieve's assistance in its plans by promising to to locate and kill the Old Gods before they would be turned into archdemons, thus ending all future Blights forever.



This section contains spoilers for:
Dragon Age: Origins - Awakening.


The Architect eventually learns that through the intake of Grey Warden Blood in a process it likens to the Joining, it is possible to free other darkspawn from the group mind and give them self-control, intelligence and free will.

In its discussions about its goals with the Warden Commander, it does not mention its previous plan to force the taint upon Thedas and appears to instead wish to give Warden blood to all darkspawn in order to free them from the call of the Old Gods.


Involvement

Dragon Age: The Calling


This section contains spoilers for:
Dragon Age: The Calling.


TheArchitect

The Architect encounters Bregan after the darkspawn capture and take him to a prison cell in Kul-Baras. It begins to explain the situation to Bregan, and attempts to persuade him away from his suicidal path. However, Bregan soon attempts an escape, only to be re-captured shortly after.

The Architect later awakens Bregan back in his cell. It further explains that the taint is rapidly spreading through his body, and will eventually turn him into a darkspawn-like hybrid. It explains its plans to use the Grey Wardens in a way to bring lasting peace between the darkspawn and the other races of Thedas. It then leads Bregan through the Deep Roads and offers him a chance to escape. Bregan is swayed by this and agrees to aid the Architect in its plans.

The Architect then accelerates the taint in Bregan's body to a point that upon his next awakening, he finds himself very similar to a hurlock. Bregan seeks out the Architect in a room that it has converted into a library. There, the Architect further explains its plan in full: to use the taint on all of Thedas and to kill the Old Gods before they can be turned into archdemons, thus ending all future Blights and creating a lasting peace between darkspawn and other races. It states that it is aware of the large death toll this course will involve and adds that the sacrifices will be necessary.

The Architect meets with Bregan and Genevieve as she is heading through the Deep Roads by herself. Bregan is able to persuade her to listen to it, although he counsels it to keep her in the dark about that part of the plan that would infect the surface with the Blight. After Duncan, Maric, Kell ap Morgan, Hafter, Utha, and Fiona are captured, it tries to persuade them as well to join its cause; only Utha complies. It then uses its magic to accelerate the taint in Utha and turn her into a darkspawn in mere moments. The others, however, refuse, and are left to themselves. They eventually escape to the surface, save for Kell and Hafter who sacrifice themselves to buy enough time for the others.

The Architect travels to the surface to Kinloch Hold, where Duncan, Fiona, and Maric have been captured by First Enchanter Remille. It is revealed that The Architect conspired with Remille and his followers for their aid in spreading the taint through their enchantments and in return it taught Remille blight magic. In exchange, Remille gets to save certain important people in Orlais and the opportunity to present Maric as a captive to the Emperor of Orlais.

After Genevieve learns about that part of the Architect's plans a struggle ensues, during which she eventually turns on her brother and the Architect, which then swiftly kills her with its magic. Bregan, enraged by this, turns on the Architect as well, cutting off its hand. Utha aids the Architect and protects him from Bregan. Remille eventually betrays the lot of them, conjuring a lightning spell in an attempt to kill them all, revealing that he never intended to go along with the Architect's plan, but Duncan and his group engage him before he succeeds. During Duncan's struggle with Remille, the Architect and Utha manage to escape before Teyrn Loghain and his forces storm the tower.


Dragon Age: Awakening


This section contains spoilers for:
Dragon Age: Origins - Awakening.


Through working with Utha, the Architect learns that the blood of a Grey Warden can disrupt the connection between the darkspawn and the Old Gods and grant them self awareness. Hoping to end the Blight by awakening all darkspawn in this way, the Architect begins using this ritual to gather a band of darkspawn followers. It eventually attempted the modified joining ritual it invented on a human Broodmother, who refers to itself as The Mother. The Mother is driven insane by the absence of the Old Gods' Calling, to which she refers as "the song". It gathers a revolt of similar disaffected awakening darkspawn against the Architect. Eventually their conflict spreads to the surface and the Arling of Amaranthine becomes the site of their battle.

The Architect sends one of its Disciples, The Withered, to contact the Grey Wardens. However, the Withered misinterprets the Architects' order and attacked the Keep, intending to take the Warden-Commander prisoner.

The Warden-Commander encounters the Architect personally in the Silverite Mine beneath the Wending Wood. It is accompanied by Utha and Velanna's sister, Seranni. Upon entering the mine, the Architect puts the Warden-Commander and the party to sleep and imprisons them in the Architect's Lab. When the Warden and their companions next awake, they are stripped of their possessions and forced to fight their way through the mine unarmed. As the party is about to finally escape, the Architect retreats from the mine to avoid persecution.

The Architect later dispatches a force to attack the Mother's darkspawn in an attempt to kill the broodmothers at Kal-Hirol. During the conflict, the Architect warns the Warden Commander of the Mother's plan to destroy the Wardens by luring them to defend the City of Amaranthine while sending another host to destroy Vigil's Keep. The Architect dispatches The Messenger to warn the Wardens at the Keep while personally leading an assault on the Mother's den at the Dragonbone Wastes.

The Architect confronts the Warden-Commander at Drake's Fall alongside Utha and offers the Warden its support in killing the Mother. It proposes to work together for the greater purpose of preventing future Blights.

If the Warden-Commander doesn't side with the Architect, they will have to kill it as well as Utha. Prior to the battle, the Architect mournfully apologises to Utha, remarking that it will be unable to keep its promise to her after all. After its death, the Robes of the Architect and Belt of the Architect can be looted from its corpse.

If the Warden-Commander sides with the Architect, the Mother will reveal that the Architect's botched attempt at making Urthemiel into a disciple was the cause of the Old God's corruption and thus the cause of the Fifth Blight. The Architect however will keep its word and assist with its magic during the battle regardless.


Dragon Age II


This section contains spoilers for:
Dragon Age II.


The Architect is mentioned in passing by Nathaniel Howe when Hawke is tasked with retracing the route of their expedition through the Deep Roads in order to look for Nathaniel's detachment of Wardens.

If the Architect was spared by the Warden-Commander, Nathaniel mentions that the Wardens' sources promised that, thanks to the continued existence of the Architect, the Deep Roads would still be clear, allowing safe analysis of the thaig that Hawke's expedition found. If the Architect was killed by the Warden-Commander, Nathaniel doesn't mention who is responsible for providing aid and information to the Wardens.

If the Warden-Commander chose to ally with the Architect in Awakening, Anders warns Hawke not to agree to help Janeka try and control Corypheus, as they are still unsure about the consequences of siding with the Architect.

If the Warden-Commander chose to kill the Architect, Anders mentions this to Hawke as a point worth noting, stating that the Warden-Commander knew the Architect to be too dangerous and that deals with the darkspawn could not be made.


Trivia

Most curious is the nature of this Architect being. Is it truly a darkspawn, some evolution of the breed... or something far worse? I'm reminded of tales of the original Tevinter magisters who entered the Golden City and were cast back down as the very first darkspawn. Could this Architect be one of them? Could he be a ghoul, made immortal by the taint and yet unable to remember what he once was? Think of such a man, down in the Deep Roads for centuries with nothing but guilt and darkness to keep him company. He must be mad, if this is true. Even if it is not, this is not something we can allow to spread. The Chantry would lose its mind at the very possibility.

—Unsigned Grey Warden report, Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, p. 199

Abilities

  • Cataclysm
  • Shivering Shot
  • Elemental Chaos

Glyph of Neutralization Glyph of Neutralization
Misdirection Hex Misdirection Hex
Affliction Hex Affliction Hex
Drain Life Drain Life
File:Fire Blast.pngFlare

Equipment

Robes of the Architect Robes of the Architect

Belt of the Architect Belt of the Architect

Quotes

  • "I have told you many times, Mother, I am not 'the Father.' I am simply the Architect."
  • "I was born as I am, an outsider amongst my kind. Why? I do not know."
  • "My hope was that this would free all darkspawn, unravel the curse from its source. Alas, I was unlucky."

Gallery

See also

Codex entry: The Architect Codex entry: The Architect

Codex entry: A Letter from the Architect Codex entry: A Letter from the Architect

Codex entry: The Architect's Journal Codex entry: The Architect's Journal

Codex entry: The Architect's Notes Codex entry: The Architect's Notes

References