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Orzammar concept art

Concept art of a thaig

Thaig is a dwarven term used for their underground settlements. They were once all connected to one another via the Deep Roads. Thaigs are often named after a prominent house and in some cases founded by Paragons.

Hewn from the underground rock of Thedas itself, the physical structure of thaigs can last millennia, even if many of them have been abandoned or destroyed by darkspawn raids, their inhabitants killed or fled. This structure often allows the thaigs to serve as fortresses in addition to their other roles.

History[]

One of the first thaigs was the Primeval Thaig, which is so ancient that its existence is not even recorded in dwarven history. Though the Memories supposedly date back to the foundation of the "First Thaig," the Primeval Thaig is much older.

After the outbreak of the First Blight, the darkspawn horde invaded the dwarven empire through the Deep Roads and most thaigs were lost to the horde. Only the four major kingdoms of Orzammar, Gundaar, Hormak and Kal-Sharok managed to survive, sealing the Deep Roads to delay the horde's advances. By -35 Ancient (1165 TE), only the kingdoms of Orzammar and Kal-Sharok remained.[1][2]

Great thaigs[]

The dwarven kingdoms originally consisted of twelve "great thaigs"[3] and numerous smaller thaigs spanning the length and breadth of Thedas, but most have fallen. There are only three great thaigs still inhabited, Kal-Sharok, Orzammar and the recently reclaimed Kal'Hirol.[4]

Inhabited thaigs[]

In the present day, these thaigs are still inhabited by dwarves.

  • Kal'Hirol โ€“ once the center of smithing knowledge; Kal'Hirol was lost during the First Blight and reclaimed by the dwarves in 9:31 Dragon

Lost thaigs[]

In the present day, these thaigs have been lost to the darkspawn.

  • Amgarrak โ€“ a hidden thaig whereby dwarven smiths sought to research, replicate and improve on Caridin's work by studying and altering existing golems; contact with the thaig was lost under mysterious circumstances
  • Bownammar โ€“ also known as the Dead Trenches or the City of the Dead; it is an ancient fortress designed by Paragon Caridin which used to be the former headquarters of the Legion of the Dead; having passed possession between the Legion and the darkspawn for several centuries, it was lost to the darkspawn in 9:13 Dragon[5]
  • Cad'halash โ€“ an ancient settlement which once became a sanctuary for elven refugees from Arlathan; when this was discovered by the dwarves of Kal-Sharok, they destroyed the thaig in order to cover-up the evidence and not jeopardize their alliance with the Tevinter Imperium
  • Cadash โ€“ it was built upon Cad'halash
  • Darmallon โ€“ it was one of Thedas' greatest sources of gold;[6] according to legend, the gold and silver veins of Darmallon ran so deep they made the entire city sparkle; the glittering city of Darmallon is located somewhere beneath western Thedas[7]
  • Felhammar โ€“ the thaig fell during the First Blight[8]
  • Gundaar โ€“ the capital of the Kingdom of Gundaar, it fell to the darkspawn within a decade after -40 Ancient (1160 TE), around the same time as the kingdom of Hormak;[1][2] shortly before its fall, the thaig was ruled by King Jegrek, who was slain by the warrior Beregrand in a Proving matchโ€”an action which considerably weakened the kingdom; it is also known that the Deep Roads directly connected it with Aeducan Thaig[9]
  • Gwaren โ€“ a dwarven outpost built near the Amaranthine Ocean in order for them to gain access to salt and the sea lanes; a flourishing human settlement was built above which collaborated with the dwarves; after the Deep Roads were overrun by darkspawn, the outpost was abandoned and sealed, however its name is still used by the human town
  • Hormak โ€“ former capital of the Kingdom of Hormak, it fell to the darkspawn in -35 Ancient (1165 TE); the legendary Paragon Egon Winterbreath is known to have led the thaig's defenses until its fall[1][2][12]
  • Kal Repartha โ€“ a thaig on the surface not recorded in the Memories; it was founded by Paragon Fairel in the Hissing Wastes after a disastrous conflict between two thaigs; old writings reveal that the thaig was founded before 700 TE (-495 Ancient, a century before the First Blight); by 9:41 Dragon, only half-buried ruins remain of the thaig[13]
  • Kal'Barosh โ€“ a thaig located south of Kal'Hirol; it fell shortly before Kal'Hirol was overrun by the darkspawn horde[14]
  • Kobaliman โ€“ before the events of the Fifth Blight, an expedition was organized to recover the thaig, but only one survivor, Captain Roshen, returned[15]
  • Kul-Baras โ€“ a dwarven fortress located beneath Ferelden; it was used by the Architect as its base of operations at 9:10 Dragon; a Grey Warden expedition some years later found it abandoned[16]
  • Revann โ€“ in 5:10 Exalted, the explorer Faruma Helmi found a strange scrawling by unknown hands on a wall there, mentioning the profane, indicating that such creatures lingered in the thaig[17]
  • Valammar โ€“ in ancient times the dwarves used Valammar as a trading post until it fell to the darkspawn horde;[18] the former trading post can be directly accessed from the surface in the Hinterlands; in 9:41 Dragon, it was used by the Carta as a base to smuggle lyrium
  • Valdasine โ€“ an ancient thaig, located even below the level of the Deep Roads; it was once the home of the mining House Valdasine;[19] in present day it is known as the Primeval Thaig[20]
  • Varen โ€“ a thaig located south of Kal'Hirol; it fell shortly before Kal'Hirol was overrun by the darkspawn horde[14]
  • Zygmunt โ€“ Shaper Czibor can directly trace his lineage to House Zygmunt from this thaig; the thaig itself was lost thirteen generations prior to the events of the Fifth Blight[21]

Thaigs of unknown status[]

In the present day, the status of these thaigs is not known:

  • Rousten โ€“ the ancestral home of House Rousten; during the events of the Fifth Blight it is likely uninhabited and used only for mining activities[22]
BioWare canon
The following information is only mentioned in Dragon Age Tabletop. Certain portions of this media may no longer reflect currently established lore.

References[]

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