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== Imperial language ==
== Imperial language ==
Arcanum is the official [[language]] of the Imperium,<ref name="RPG set 1">Pramas, Chris. "Chapter Three: Focuses and Talents: Talents". ''Dragon Age RPG, Set 1 - Player's Guide''. p.37.</ref>. Several [[runes]] bear Tevinter symbols, some of them old.
Tevene is the official [[language]] of the Imperium,<ref>Kirby, Mary (July 25, 2012). []. Twitter. Retrieved 2011-01-11.</ref> Several [[runes]] bear Tevinter symbols, some of them old.
* '''Alluvin valla kal'''<ref name="Fenris combat" />
* '''Alluvin valla kal'''<ref name="Fenris combat" />
* '''Avanna''': Hello.<ref name="Fenris story">Gaider, David. "[ Fenris – Short Story]".</ref>
* '''Avanna''': Hello.<ref name="Fenris story">Gaider, David. "[ Fenris – Short Story]".</ref>

Revision as of 15:11, January 26, 2013

The Tevinter Imperium is a nation in Thedas ruled by a powerful magocracy. The leaders of the Imperium are called magisters, and are led by the Imperial Archon. The Tevinter Imperium worshipped the Old Gods, supposedly from whom the magisters learned magic. According to the Chantry, it was at the beckoning of the Old Gods that the magisters attempted to usurp the Maker's throne by entering the Golden City of the Maker, which corrupted it and led to the first Blight. The Tevinter Imperium suffered the brunt of the First Blight and was subsequently toppled in an invasion by southern barbarians led by the prophetess Andraste; it is now only a shadow of its former self in both size and power.[1]


The Tevinter Imperium was once the largest nation on Thedas, reaching all the way to Ferelden in the south. It has diminished significantly both in size and clout in the world, but remains highly active in the north. Tevinter society is notoriously decadent, and ambition and magical ability are hallmarks of the ruling elite, the magisters. The ancient magister lords ruled the Imperium in the Circles of Magi (before their modern incarnation), maintaining a tight hold over its people through the power to infiltrate their dreams using blood magic. Though blood magic is now banned in the Imperium, mages who practice it are quietly acknowledged as the most proficient dream-walkers and diviners.[2]

The centuries-long war with the Qunari has taxed the Imperium significantly as resources are strained, with hundreds of refugees fleeing to the capital of Minrathous, the splendor of which is chafing greatly everywhere outside the spires that house the Imperium's Circles of Magi.[3]

It is still legal for elves and humans to be sold into slavery in Tevinter, a fact which allowed many elves from Ferelden to be sent to the Imperium during Teyrn Loghain's regency.[4][5] People may also choose to sell themselves into slavery to provide for their families. Slave revolts have been a common occurrence throughout history. Kirkwall was once the center of the Tevinter slave trade.[6]

The Imperial Chantry is the main religious organization in Tevinter, replacing the abandoned worship of the Old Gods. It is more accepting of magic and allows men to join the priesthood.[7]


H impchanta 0

The Tevinter shield

When humans first came to mainland Thedas, several tribes spread across Thedas, but it is the Teviters, centered on the port-city of Minrathous, who became the most prolific.[8] The land was at first ruled by a dynasty of kings.[9] Circles of Magi formed in Tevinter cities as closed societies of mages, presumably to train and study their talents. They formed a council of their most talented mages, the Court of Magisters, which convened in Minrathous and decided the mandate of magic in the kingdom. In -1195 Ancient (1 TE), the premier magister lord of the Tevinter Dysnasty,[10] Darinius, took power as its first Archon and founded the Imperium, establishing the magisters as its aristocracy.[9] Darinius was the first human to successfully ally with the dwarves of Kal-Sharok and traded extensively with them.[11] The Archon Thalsian, one of the first magisters, claimed to have contacted the Old God Dumat to learn blood magic, which he used to declare himself the ruler of an empire. Thalsian established temples to worship dragons, which became a symbol of power within the Imperium. He created the magister as the ruling class, while his pupils formed the noble houses that ruled the empire for millennia.[12]

Although humans have coexisted with elves for a time, hostilities soon arise when the elves retreated from human contact. This lead the Imperium to declare war on 214 TE. Six years later, the magisters invaded Arlathan, the elven homeland, and destroyed it by sinking the city to the ground with blood magic. Elven survivors were enslaved. From them, the magisters learned to use lyrium to enter the Fade, developing magical talent that soon dominated the nation's infrastructure.[8]

During its expansion, the Imperium conquered much of the land of Thedas, as far south as Ferelden and east as Rivain, subjugating the local tribes throughout with brutal force.[13] It commissioned the construction of the Imperial Highway to connect all lands under their rule together for the purpose of trade, but the fall of the Imperium meant the project was never completed.[14] In 620-640 TE, a large civil war erupted when the two most influential magisters warred for the vacant Archon's throne, threatening to split the empire. Even after order was restored, it marked the decline of the Imperium's golden age.[8]

In 800 TE, in a misguided attempt at apotheosis, a group of magisters sacrificed hundreds of slaves and used up two-thirds of the lyrium in the entire empire to physically enter the Fade using blood magic, returning as the first Darkspawn.[15] The Archdemon Dumat led the First Blight for nearly two hundred years, ravaging the empire and shattering its power. Civil unrest added to complications until the newly founded Grey Wardens finally defeated the darkspawn.[16]

Their vulnerabilities exposed to the world, the severely weakened Imperium suffered the first Exalted Marches by the escaped slave Andraste and her husband Maferath who brought a barbarian army from Ferelden north to destroy the empire in 1020 TE. Slave revolts by elves enamored of Andraste's campaign exploded in cities everywhere, compounding the threat of the encroaching Fereldan armies. Finally the rebellion was put down and Andraste was publicly executed with her generals four years later.[13] In 1035 TE, Archon Hessarian, the ruler at the time of Andraste's revolt, formally converted to the faith himself and reveals Maferath's betrayal.[13]

In 1050-1120 TE, Rivain's war for independence from the Imperium begins, and distracts the Empire from reconquering the Free Marches. Eastern cities of the Free Marches rally to help Rivaini, and with the Battle of Temerin in 1117 TE, the Imperium abandons Rivain.[8]

With the founding of the Chantry in 1195 TE, Andrastian cults gained momentum around the world. The ruling magisters of Tevinter lost significant influence as they were penned into the restrictive Circles of Magi. Though southern Tevinter had split completely, the north remained intact. The magisters eventually surrendered to the Chantry, but only on their own terms.[confirmation needed]

In 3:87 Towers, the Imperium split from the Orlesian Chantry and formed its own Imperial Chantry under a mage, Divine Valhail.[7] The Black Age to the Exalted Age saw several Exalted Marches ordered against the Tevinter Imperium by the White Divine when tensions between the Orlesian and Imperial Chantries grew heated.[8]

In 6:30 Steel, Thedas was first attacked by the Qunari, and much of the Imperium was conquered in the conflicts. Determined to retake its lost territories, the Imperial Chantry declares the New Exalted Marches alongside the Orlesian Chantry long into the Storm Age (7:25–7:85). The Imperium did not take part in the Llomerryn Accords, an armistice which ended the war with the Qunari, as other human nations did, and as such the Tevinters and the Qunari are in a state of constant war as both struggle for dominance of northern Thedas, currently warring over the island of Seheron.[8]

In 7:34 Storm, political power has seemed to shift back to the magisters, as the new Archon Nomaran was elected directly from the Circle of Magi, abolishing laws that prohibited mages from participating in government.[7]


The Tevinter Imperium is still governed by powerful magic-users through a form of magocracy. It is almost universally reviled by other nations. Its nobility is known to be over-indulgent, and slavery is still practiced. The Imperium is the center of the black market, smuggling (including the harboring of mage fugitives from other lands) and the slave trade. Tevinter would crumble without slaves, given that it is the only way to support their economy. History shows how deeply committed they are to the practice; when an archon once outlawed it [slavery], the archon was quickly assassinated. Though merely a shadow of its former glory, the Imperium is still a very powerful nation with considerable military might. It would turn on the southern nations were it not diverted by the constant wars with the Qunari.[2]

The Imperium draws a variety of soldiers from its territories to form an impressive army. Most noted throughout Thedas, however, is the use of elephant mounts that have been imported into Tevinter for centuries through the coastal colonies near the northwestern jungles. As well, Minrathous is famously protected by a trio of gigantic war golems purchased from the dwarves known as the Juggernauts.[2]

The Imperium's capital is Minrathous, at the northern end of the Imperial Highway. Tevinter has its own versions of the Chantry and Circles of Magi, both led by a male Divine, unofficially known as the Black Divine; his authority, and indeed the existence of the Imperial Chantry, is not recognized by the Chantry in Orlais. Likewise, the Imperial Chantry refuses to recognize the authority of the Orlesian Chantry and its "White Divine."[7] The Chantry calendar is in use everywhere except the Imperium, although the empire used it briefly when it was introduced.[17]

The political system of Tevinter is comparable to that of the Orzammar dwarves. Magisters are members of the Senate and constantly compete with their fellows to rise into a higher position on the council, though they come together to put down slave rebellions, which they view as sedition. Raising one's position on the Senate can be achieved through wealth, magical prowess and/or support by fellow Senators. The exact power of the Senate is unknown, but they are responsible for the selection of the next Archon.[confirmation needed]



  • Asariel
  • Carastes
  • Marnus Pell
  • Marothius
  • Minrathous - Capital
  • Neromenian
  • Perivantium
  • Qarinus
  • Teraevyn[18]
  • Vol Dorma
  • Vyrantium


  • Eyes of Nocen
  • The High Reaches
  • The Hundred Pillars
  • The Silent Plains
  • Valarian Fields
  • Arlathan Forest

Imperial language

Tevene is the official language of the Imperium,[19] Several runes bear Tevinter symbols, some of them old.

  • Alluvin valla kal[20]
  • Avanna: Hello.[21]
  • Benefaris[22]
  • Ei vento nai mordoi deid: I don't want to kill you.[confirmation needed]
  • Fasta vass: A swear word.[23]
  • Festis bei umo canavarum: You will be the death of me.[24]
  • Kevesh[25]
  • Manaveris Dracona': Long live the Dragons[26]
  • Na via lerno victoria: Only the living know victory.[27]
  • Tir-ev-e ei-l-ud degit-ud: Pull my finger.[confirmation needed]
  • Venhedis: A swear word.[23]
  • Vishante kaffar: One of the reactions Fenris gives when accepting Orana as a slave. It's mostly likely a curse but the exact translation was not given.[21][20]

In the second example, the (-l) is the genitive, or possessive, marker. (-ud) is an accusative, or direct object, marker. There are 2 allomorphs: (-d) and (-ud) based upon epenthesis to avoid consonant clusters. Stacking of these affixes is an attested pattern in some languages. The suffix (-ev) is an imperative, or command, marker.

The suffix (-e) is a second-person agreement marker. English has a sort of "vestigial" agreement system, especially in the stronger old forms of high-frequency verbs like "be". Consider: I "am" but you "are" and he "is". Or in some dialects of course: I "be", you "be", we "be" etc. English word order has rendered ambiguity of role assignment almost a non-risk, so we don't really need agreement. The language above, however, has it; the (-e) tells you that the subject of the verb is 2nd person ("you").

Ancient Tevene

Ancient Tevene is the ancient and dead language of Tevinter Imperium. The annums (annual holidays) in the Thedosian calendar use a high name from Ancient Tevene, and a low name (Trade tongue).[28]

Notable people with Tevinter origins


Danarius, a Tevinter

For a complete list, see :Category:Tevinters.


  • Writer David Gaider has stated that the Tevinter Imperium is loosely based on the real-world Roman Empire, especially in its later Byzantine period.[31] They share a number of similarities: First of all, both the Roman and Tevinter Empire managed to conquer most of the continent in which they lay; secondly The Roman Empire executed Jesus for causing dissent in the same fashion as the Tevinter Imperium executed Andraste, both the Roman and Tevinter Empires would later adopt their respective prophets' teachings; as with the Orthodox and Roman Catholic wings of Christianity excommunicating each other, the Orlesian and Tevinter Chantries are in conflict with one another; Tevinter had several Exalted Marches called against it, just as the Byzantine Empire faced its own Crusades. Also, like the Roman Empire, the Imperium built many vast road networks and aqueducts. An example of this is the Imperial Highway seen in Dragon Age: Origins. Finally, Tevinter is standing alone against the Qunari, just as the Byzantine Empire fought alone for almost five centuries against the Seljuks first, and later the Ottomans.
  • The Imperium, as a nation ruled by powerful, ruthless and ambitious mages who is also the only one where slavery is not outlawed is very similar to the D&D Forgotten Realms nation of Thaymount, ruled by the power-hungry Red Wizards of Thay, who are described in detail in the Neverwinter Nights 2 add-on campaign "Mask of the Betrayer".
  • Arcanum was designed to be a potential distant ancestor to English, or more precisely the various aspects of Latin that English borrows from extensively.

Codex entries

Ico codex entry Codex entry: The Tevinter Imperium

Ico codex entry Codex entry: The Imperial Chantry

Codex icon DA2 Codex entry: Tevinter: The Magisters

Codex icon DA2 Codex entry: Slavery in the Tevinter Imperium


  1. Searle, Mike. "Traveler's Guide: Thedas". Dragon Age: Origins Collector's Edition: Prima Official Game Guide.
  2. 2.0 2.1 2.2 "Tevinter Imperium". Dragon Age II: The Complete Official Guide.
  3. Codex entry: The Tevinter Imperium
  4. Codex entry: Slavery in the Tevinter Imperium
  5. During Dragon Age: Origins, the Warden discovers documents proving Loghain's complicity in the slave trade.
  6. Codex entry: The City of Kirkwall
  7. 7.0 7.1 7.2 7.3 Codex entry: The Imperial Chantry
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Searle, Mike. "Traveler's Guide: Timeline". Dragon Age: Origins Collector's Edition: Prima Official Game Guide.
  9. 9.0 9.1 Codex entry: Tevinter: The Magisters
  10. Searle, Mike. "Traveler's Guide: Famous People in Ferelden". Dragon Age: Origins Collector's Edition: Prima Official Game Guide.
  11. Codex entry: Archons of the Imperium
  12. Searle, Mike. "Traveler's Guide: Early Religion in Thedas". Dragon Age: Origins Collector's Edition: Prima Official Game Guide.
  13. 13.0 13.1 13.2 Searle, Mike. "Traveler's Guide: Ferelden Timeline". Dragon Age: Origins Collector's Edition: Prima Official Game Guide.
  14. Searle, Mike. "Traveler's Guide: Lothering". Dragon Age: Origins Collector's Edition: Prima Official Game Guide.
  15. Codex entry: The Cardinal Rules of Magic
  16. Codex entry: The History of the Chantry: Chapter 1
  17. Searle, Mike. "Traveler's Guide: Thedas History Timeline". Dragon Age: Origins Collector's Edition: Prima Official Game Guide.
  18. Dragon Age: Asunder
  19. Kirby, Mary (July 25, 2012). [1]. Twitter. Retrieved 2011-01-11.
  20. 20.0 20.1 Combat line by Fenris.
  21. 21.0 21.1 Gaider, David. "Fenris – Short Story".
  22. When taking a potion, said by Fenris.
  23. 23.0 23.1 Speak to Fenris (Act 3)
  24. During Questioning Beliefs (Act 3), if Fenris and Hawke are in a rival romance.
  25. When low on stamina, said by Fenris.
  26. Dragon Age: Those Who Speak Part 1
  27. Said by Fenris during The Last Straw, if he isn't Hawke's love interest.
  28. Pramas, Chris. "Chapter One: Welcome to Ferelden". Dragon Age RPG, Set 1. p.14.
  29. Kenson, Steve; Luikart, T.S.; Pramas, Chris; Tidball, Jeff. "Chapter Three: Focus, Talents and Specializations (Blood Mage)". Dragon Age RPG, Set 2 - Player's Guide. p.47.
  30. Novice Dweomer Rune
  31. Gaider, David (June 21, 2009). "Which race lore interests you the most?". BioWare Forums. Retrieved 2011-01-11.
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