The Tevinter Imperium is the oldest extant human nation in Thedas and is ruled by a powerful magocracy. The leaders of the Imperium are called magisters, and are led by the Imperial Archon.

In ancient times, the Imperium's power was unrivaled and its borders stretched across nearly the entire continent. In modern times, while Tevinter is a shadow of its former self in both size and power, it is still relatively powerful, and a major nation of Thedas.[1]

History[edit | edit source]

Heraldry of the Tevinter Imperium[2]

When humans first came to mainland Thedas around -3100 Ancient,[3] they belonged to a single tribe known as the Neromenians.[4] They settled along the coastline of the Nocen Sea and fought elves for control over the land.[5] It's believed that around -2800 Ancient, the Old Gods began whispering to humanity from the Golden City. They taught the Dreamers of the Neromenian tribes magic, and those mages become the priests and rulers of their people.[6] Over the next centuries, the differences between different offshoots of the human tribes grew, and they separated into four kingdoms: Neromenian, Qarinus, Tevinter, and Barindur[5] around the year -1700 Ancient.[7]

The Tevinter Kingdom was ruled by a dynasty of kings. The first Circles of Magi formed in Tevinter cities as closed societies of mages, presumably to train and study their talents. The Tevene Circles established a council of their most talented mages, known as the Court of Magisters, which convened in Minrathous and decided the mandate of magic in the kingdom.[8]

In -1595 Ancient, Thalsian, one of the first magisters, claimed to have contacted the Old God Dumat to learn blood magic, which he used to declare himself the ruler of an empire.[9] Thalsian established temples to worship dragons, which became a symbol of power within the Imperium. He reinforced the mages as the ruling class and his pupils formed the noble houses that ruled the empire for millennia.[10]

In -1207 Ancient, Darinius, the High King of Neromenian, took the Tevinter throne, uniting the kingdoms of Neromenian and Tevinter under his rule, laying foundations for the Imperium.[11] During Darinius' reign, the Court of Magisters became the royal court and the magisters were the only recognized noble class.[8] Darinius was the first human to successfully ally with the dwarves of Kal-Sharok and traded extensively with them.[12] In -1200 Ancient, he went into the Deep Roads and forged an alliance with the dwarven king Endrin Stonehammer.[13] A body of dwarven representatives titled "Ambassadoria" was established during that time to advise the Tevinter leaders and manage trade relations between the Imperium and the dwarven kingdoms.[14][15]

In -1195 Ancient, which in Tevinter Calendar is known as the year zero,[16] the Tevinter Imperium was founded. The united kingdom of Tevinter and Neromenian was joined by Qarinus. Darinius declared himself the first Archon.[13]

The destruction of Elvhenan

As the empire grew elven scouts began to be spotted in the Arlathan forest. Although humans had coexisted with elves for a time, hostilities soon arose when the elves retreated from human contact. Furthermore, human settlements in the Arlathan forest, as well as emissaries sent to make contact with the elves, disappeared.[17]

This led the Imperium to declare war in -981 Ancient,[18] marching into the Arlathan forest to lay siege to the city, allegedly with demons and dragon thralls at their side.[19] Six years later, the magisters and the reigning Archon Thalasian "the Destroyer" sank the city into the ground with blood magic. Elven survivors were enslaved, despite their talent for magic.[17][18] From them, the magisters learned to use lyrium to enter the Fade.[citation needed]

By the year -895 Ancient, the Tevinter Imperium had expanded widely, bolstered by its new elven slaves. The Imperium claimed nearly all of northern Thedas and started conquering lands across the Waking Sea.[20]

The magisters believed that magic was a favor of the Old Gods rather than an accident of birth, and refused to acknowledge the mage underclass of elves and newly liberated foreigners. When Archon Almadrius chose Tidarion, a lowborn mage of Planasene blood, as his apprentice, the resulting outrage from the Magisterium led to Almadrius' assassination in -692 Ancient[21] and a civil war that lasted for over seventy years. Mages fought against mages for the first time since the fall of Arlathan. The civil war finally ended in -620 Ancient[22] when Archon Parthenius, former high priest of Dumat, finally admitted the Laetans to the temples and gave them three seats in the Magisterium.[23]

the Imperial Highway

During its expansion, the Imperium conquered much of the land of Thedas, as far south as Ferelden and east as Rivain, subjugating the local tribes throughout with brutal force.[24] Tevinter's focus on defeating the elven empire, however, allowed the southern human tribes--notably the Inghirsh--to make incursions against the Tevinters.[25] In its time, however, the empire's power in the region was undeniable. It commissioned the construction of the Imperial Highway to connect all lands under their rule together for the purpose of trade, but the fall of the Imperium meant the project was never completed.[24][26] Between -575 to -555 Ancient (620-640 TE), a large civil war erupted when the two most influential magisters warred for the vacant Archon's throne, threatening to split the empire. Even after order was restored, it marked the decline of the Imperium's golden age.[24]

In -395 Ancient, in a misguided attempt at apotheosis, a group of magisters sacrificed hundreds of slaves and used up two-thirds of the lyrium in the entire empire to physically enter the Fade using blood magic, returning as the first Darkspawn.[27][28] The Archdemon Dumat led the First Blight for nearly two hundred years, ravaging the empire and shattering its power. Civil unrest added to complications until the newly founded Grey Wardens finally defeated the Darkspawn.[29][30]

Their vulnerabilities exposed to the world, the severely weakened Imperium suffered the first Exalted Marches by the escaped slave Andraste and her husband Maferath who brought an army from the Alamarri lands to destroy the empire in -180 Ancient. Slave revolts by elves inspired by Andraste's campaign exploded in cities everywhere, compounding the threat of the encroaching Alamarri armies.[31] Finally the rebellion was put down and Andraste was publicly executed with her generals four years later, after her husband sold them out to the Imperium.[32] In -160 Ancient, Archon Hessarian, the ruler at the time of Andraste's revolt, formally converted to the faith himself and revealed Maferath's betrayal.[33]

In -120 Ancient, Rivain's war for independence from the Imperium began, which distracted the Empire from reconquering the Free Marches. Eastern cities of the Free Marches rallied to help Rivain,[34] and at the Battle of Temerin in -53 Ancient, the Imperium abandoned its eastern territories.[35]

With the founding of the Chantry in -3 Ancient, Andrastian cults gained momentum around the world. Orlesian Emperor Drakon I declared the cult of the Maker an official religion.[36] The ruling magisters of Tevinter lost significant influence as they were penned into the restrictive Circles of Magi. Though southern Tevinter had split completely, the north remained intact.[citation needed] The magisters eventually surrendered to the Chantry, but only on their own terms.[37]

In 3:87 Towers, the Imperium split from the Andrastian Chantry and formed its own Imperial Chantry under a mage, Divine Valhail.[38][39] The Black Age and Exalted Age saw several Exalted Marches ordered against the Tevinter Imperium by the White Divine when tensions between the Orlesian and Imperial Chantries grew heated. Between 4:40 Black and 5:10 Exalted, the southern Chantry declared four Exalted Marches to deal with the Imperial Chantry's schism.[40] In retaliation for these assaults, Tevinter refused to send aid to the other nations of Thedas against the encroaching darkspawn following the outbreak of the Fourth Blight in 5:12 Exalted.[41]

Tevinter landscape[42]

In 6:30 Steel, Thedas was first attacked by the Qunari,[43] and by 6:42 Steel, much of the Imperium was conquered in the conflicts.[44] Determined to retake its lost territories, the Imperial Chantry took part in the New Exalted Marches alongside the Orlesian Chantry during the Storm Age (7:25–7:84). In total, three Exalted Marches were declared against the Qunari.[45][46] In 7:84 Storm, the Imperium did not partake in signing the Llomerryn Accords, an armistice which ended the war with the Qunari, as other human nations did.[47] As such the Tevinters and the Qunari were still in a state of constant war long after, as both struggled for dominance of northern Thedas. They are both currently warring over the island of Seheron.[48]

In 7:34 Storm, political power seemed to shift back to the magisters, as the new Archon Nomaran was elected directly from the Circle of Magi, abolishing laws that prohibited mages from participating in government.[39]

Involvement[edit | edit source]

Dragon Age: Inquisition[edit | edit source]


This section contains spoilers for:
Dragon Age: Inquisition.


In 9:41 Dragon, the Imperium is governed by Archon Radonis. In regards to the ongoing war with the so-called 'Elder One' and his Venatori, Tevinter has no official ties to the cult itself, and one member of the magisterium brings a matter of officially condemning the Venatori before the Imperial Senate; the Imperium is also on the verge of renewed conflict with its southern neighbor, Nevarra.


Trespasser[edit | edit source]


This section contains spoilers for:
Trespasser.


Soon after the Exalted Council, following the disruption of the Dragon's Breath plot, the Qunari launch new attacks against Tevinter. Their aggression catches the already unstable Imperium off guard. Tevinter is soon mired in conflict.[49]


Dragon Age: Tevinter Nights[edit | edit source]


This section contains spoilers for:
Dragon Age: Tevinter Nights.


Around 9:44-9:45, the Antaam launches an invasion into Tevinter, unsanctioned by the rest of the Triumvirate.[50] The cities of Ventus, Carastes[51], and Neromenian[52] quickly fall to the Qunari forces.

Meanwhile, remnants of the Venatori still attempt to restore the ancient Tevinter Imperium, despite Corypheus' death. They are opposed by Dorian Pavus and Maevaris Tilani and their fledgling faction within the Magisterium, the Lucerni.


Geography[edit | edit source]

Settlements[edit | edit source]

The city of Ventus

Fort Viridan

  • Asariel
  • Caimen Brea
  • Carastes
  • Fort Viridan
  • Marnas Pell
  • Marothius
  • Minrathous - Imperial capital and largest city in Thedas.
  • Neromenian
  • Nessum
  • Perivantium
  • Ventus (formerly known as 'Qarinus')
  • Solas
  • Teraevyn[53] [note]
  • Trevis
  • Vol Dorma
  • Vyrantium

Regions[edit | edit source]

  • Arlathan Forest
  • Eyes of Nocen
  • The High Reaches
  • The Hundred Pillars - Massive pillars made of a strong material identified only as a "hard dust"; the material isn't stone, and is similar to a mortar (concrete).[54]
  • The Silent Plains
  • Valarian Fields
  • Ventosus Straits

Fortresses[edit | edit source]

Culture[edit | edit source]

Armored Tevinter mage[55]

Altus mage[42]

Tevinter noble dress[56]

Tevinter society is notoriously decadent[57] yet also takes great pride in their history and achievements. The Imperium treasures their past and preserves it, as indicated that everything they've built has been carefully preserved and renovated.[58] Ambition and magical ability are the hallmarks of its ruling elite, the magisters. The ancient magister lords ruled the Imperium in the Circles of Magi (before their modern incarnation), maintaining a tight hold over its people through the power to infiltrate their dreams using blood magic. Though blood magic is now banned in the Imperium, mages who practice it are quietly acknowledged as the most proficient dreamers and diviners.[59] The ban is really only paid lip service to; even the most devout mages in Tevinter know at least the basics. This circumvention is often necessary in order to simply survive the deadly rivalries and competitions for power and influence amongst the Tevinter noble families, who only ever put aside their constant bickering to unify in the event of a major crisis such as acts of sedition amongst the indentured populace.

To those outside of the Tevinter Imperium it is easy to imagine a society filled with mages and elven slaves and little else. In truth, there are three different Tevinters, each of them a world completely separated from the others. There are the mages, the land's nobility, completely obsessed with competing for supremacy with each other—almost to the exclusion of paying any heed to the nation's enemies, such as the Qunari. The well-bred altus sneer at the laetans, who in turn sneer at the praeteri. They vie for dominance in the Magisterium, where factions shift and flow on a daily basis with deadly consequences, requiring every family to put on a veneer of perfect citizenship or face scandal and censure.

Then there are the so-called soporati, the "sleepers." These are the non-magical citizens who vastly outnumber the mages, yet are beholden to their whims. Many are resentful of this status, plotting in secret, even as they secretly hope their children will possess magical talent—an enticing lure, since the talent could conceivably show up in anyone, even a slave. It would be easy to forget that Tevinter possesses a massive class of publicans, the civil servants and leaders of the Legionnaires. It has an enormous merchant class, enough teeming poor to drown any other nation in Thedas, and the shadowy thieves called "praesumptor" who are practically treated with respect.

And then there are the slaves. One would think they, at least, see each other as equals, but it is not so. The divide between the freed liberati, those who act as personal servants to magisters, those who work on farms and factories, and the "servus publicus" who do all the tasks proper citizens will not—it is all but insurmountable, but perhaps in emulation of those who own them, Imperial slaves will connive and scheme to try anyhow. Outsiders might see it as futile, but to Tevinter citizens, their nation's social classes are the most mutable and rewarding of merit in all of Thedas.

—From In Pursuit of Knowledge: The Travels of a Chantry Scholar by Brother Genitivi
—From Codex entry: Tevinter Society

The centuries-long war with the Qunari has taxed the Imperium significantly as resources are strained, with hundreds of refugees fleeing to the capital of Minrathous, the splendor of which is chafing greatly everywhere outside the spires that house the Imperium's Circles of Magi.[60]

The Imperial Chantry is the main religious organization in Tevinter, replacing the abandoned worship of the Old Gods. It is more accepting of magic and allows men to join the priesthood.[39] The Imperial Chantry accuses the Old Gods instead of ancient magisters of creating the darkspawn.

In Tevinter, same-sex relationships between nobles are largely hidden, but nowhere prohibited. These relationships are encouraged with favored slaves.[61] Transgender individuals likewise face no official persecution or legal repercussions, although such individuals living openly amongst the upper classes (such as Maevaris Tilani) can cause a scandal.[62] In the army however rules are more strict and identify people based on their biological sex.[63]

Tevinter architecture uses strong horizontals and verticals, accentuated with high-contrast materials. Much of their buildings are made with the help of magic, allowing them to raise massive pillars from the earth, and make use of dramatic designs. Tevinter also has access to vast quantities of precious stones and metals, which they make good use of.[64]

Social classes[edit | edit source]

Tevinter society is highly stratified, with citizens classified into one of three levels depending on their ancestry and magical ability.

Soporati[edit | edit source]

All common citizens of the Imperium who are non-mages are considered part of the Soporati ("sleepers") social class. This is a mainly human class which is allowed to own property and serve in Tevinter's military but they have no real power in the nation's governance and are unable to attain a higher rank in the Imperial Chantry than mother or father. Often they are found to be merchants. However, when a Soporati family produces a mage child — this is greatly desired in Tevinter, unlike within the rest of Thedas — it allows them entrance into the Laetan class and thus a higher social standing. In general, the Soporati and ruling mage classes exist in a state of tension due to the inequality of their standing in the nation.[42]

Laetans[edit | edit source]

The next highest social level is that of Laetans, who are mages born into families that had up to that point shown no magical ability or who have been mages for generations but have no link to the higher Altus or Dreamer class. One third of the Archons throughout history have been Laetans.[42] Archon Tidarion was the first Laetan to become Archon, and the outrage that this caused among the Magisterium led to a civil war that lasted over seventy years. The magisters believed that magic was a favor of the Old Gods rather than an accident of birth, and refused to acknowledge the mage underclass of elves and newly liberated foreigners. The civil war was only ended in -620 Ancient when Archon Parthenius, former high priest of Dumat, finally admitted the Laetans to the temples and gave them three seats in the Magisterium.[23]

Altus[edit | edit source]

Altus mages are believed to be descendents of the dreamers or magisters who possessed the ability to speak to the Old Gods in the Fade. The Old Gods are no longer objects of worship but the descendents of these powerful mages are still held in esteem and often are the most high-ranking mages in the Imperium; indeed the majority of magisters are Altus. Interestingly, there was a time in which these Altus mages were scorned for their seeming part in creating the Blights as the corruption of the Golden City transformed these mages into the first darkspawn. As a result, many such mages were slain during the period of Transfiguration when the Imperium became Andrastian. Since then, the Altus mages have returned to the upper echelon of Tevinter society.[42]

Slavery[edit | edit source]

Main article: Slavery

It is still legal for elves and humans and even Qunari[65] to be sold into slavery in Tevinter, a fact which allowed many elves from Ferelden to be sent to the Imperium during Teyrn Loghain's regency.[66][67] Uprisings are frequent but rarely successful, as are attempts by Tevinter politicians to abolish the practice.[68]

Slaves can technically only be freed legally before a judge, but their owner must be present to make the decree. Otherwise, slaves may also be freed by their owner's will upon their death. Regardless of their freedom, slaves can not be considered citizens of Tevinter. Those who achieve freedom are instead sectioned into another class standing known as the Liberati. The Liberati functions as a subclass, and those within it are granted limited rights. Liberati are able to act as an apprentice in a trade or join the Circle of Magi. Liberati are also able to own land and property, but they cannot join the military and rarely have a say in governance. [69]

Most of the Siccari, Tevinter spies,[70] come from slave families. Their families are kept safe, as a promise and a threat, to ensure that the Siccari never flinch from their duties.[71]

Politics[edit | edit source]

In Tevinter, temples to the Old Gods became Circles of Magi.[72]

The Tevinter Imperium is still governed by powerful magic-users through a form of magocracy. It is almost universally reviled by other nations. Its nobility is known to be over-indulgent, and slavery is still practiced. The Imperium is the center of the black market, smuggling (including the harboring of mage fugitives from other lands) and the slave trade. Tevinter would crumble without slaves, given that it is the only way to support their economy. History shows how deeply committed they are to the practice; when an archon once outlawed slavery, the archon was quickly assassinated. Though slave rebellions occur frequently, the Imperial Senate unites in the face of "sedition" to suppress them. Though merely a shadow of its former glory, the Imperium is still a very powerful nation with considerable military might. It would turn on the southern nations were it not diverted by the constant wars with the Qunari.[59]

The Imperium draws a variety of soldiers from its territories to form an impressive army. Most noted throughout Thedas, however, is the use of elephant mounts that have been imported into Tevinter for centuries through the coastal colonies near the northwestern jungles. Their cavalry fights on the backs of dracolisks. As well, Minrathous is famously protected by a trio of gigantic war golems purchased from the dwarves known as the Juggernauts.[59] Women's roles in the Tevinter military are heavily restricted.

Tevinter art

The Imperium's capital is Minrathous. It is located at the northern end of the Imperial Highway. Tevinter has its own versions of the Chantry and Circles of Magi, both led by a male Divine, unofficially known as the Black Divine; his authority, and indeed the existence of the Imperial Chantry, is not recognized by the Chantry in Orlais. Likewise, the Imperial Chantry refuses to recognize the authority of the Orlesian Chantry and its "White Divine."[39] The Chantry calendar is in use everywhere except the Imperium, although the empire used it briefly when it was introduced.[24]

The legislative body of Tevinter is known as the Imperial Senate. The Senate is divided into two houses: the Magisterium and the Publicanium. The Magisterium is the upper house and is responsible for making laws and choosing a new Archon if there is no approved heir. Members of the Magisterium are known as magisters. The Publicanium is the lower house, and in contrast with the Magisterium it holds no true power and is considered a bureaucratic body. Senators of the Publicanium are elected officials.[73]

Magisters constantly compete with their fellows to rise into a higher position on the Magisterium, though they come together to put down slave rebellions, which they view as sedition. Raising one's position can be achieved through wealth, magical prowess and/or support by fellow senators but almost always requires relying on forbidden magic.[74] There are various means by which an enterprising mage may enter this august company. Each of the seven Circles within Tevinter selects a magister for the Magisterium, and this mage is often an older Senior Enchanter but never a First Enchanter as they are not eligible for a seat. Each of the grand clerics of the Imperial Chantry and the Divine himself hold a seat as well. A mage may also inherit a seat from a magister rather than earn it through magical ability or station within the Chantry. A final means by which a mage enters the Magisterium is by being appointed directly by the Archon, which is a power the Archon may exercise at any time.[75]

Imperial Chantry heraldry

The Archon is the true ruler of Tevinter and the magic he wields gives him a god-given authority over others, whether that god is one of the Old Gods or the Maker.[75] As noted above he may appoint magisters to the Magisterium at any time and has final say on any laws under consideration. The role of Archon is generally an inherited one and oftentimes these men are relatives or perhaps the apprentices of the previous Archon. In the event that an Archon passes without an appointed heir, the Magisterium steps in and names the next ruler provided he is not already part of the Magisterium or a member of the Chantry. Prior to the Black Age, however, the Archon had been allowed to be a magister or hold rank in the Imperial Chantry.[75]

Relations with other nations[edit | edit source]

Because of its history as conquerors and slavers, the role magisters played in starting the Blights, and the current Schism with the Divine in Orlais, the Tevinter Imperium is the most maligned and demonized nation in Thedas. It is virtually impossible to find writings from Tevinter outside its borders that have not been heavily altered or outright forged. To most Theodosians it is a corrupt and degenerate magocracy that must be feared until it can be converted.

Tevinters themselves view the rest of Thedas as barely civilized savages who lack proper reverence for tradition and respect for authority.[1]

Though the elves no longer have a nation per se, the general relationship between them and the Imperium is largely self-explanatory, and very poor.

Dwarves[edit | edit source]

Tevinter has enjoyed a long and fruitful alliance with the dwarven empire since ancient times, in which both empires were at the height of their power. The lyrium trade is the primary reason for their close alliance, and the magic-centric Imperium is mainly dependent on Orzammar to meet its immense demand.[76] Dwarves also provided the Imperium with golems, the most notable of which are the trio of Juggernauts that protects Minrathous. Besides the trade alliance, it is also known that the dwarves helped Tevinter during the Fourth Blight by lifting the siege of Marnas Pell and they received many accolades of the ruling Archon, one dwarf even became a Paragon.[77]

Many surface dwarves live in the Imperium, not considered citizens but rather foreign dignitaries, even if their houses have existed in the Imperium for ages. The Tevinter Imperium hosts numerous dwarven embassies since the days of Archon Darinius and his alliance with the founding kings of the dwarven empire, Orseck Garal and Endrin Stonehammer. There are dwarven embassies in every major city, much like dwarven settlements in other countries in Thedas. However, unlike dwarves in other countries, Tevinter dwarves have their own branch of government, the Ambassadoria. The representatives of the Ambassadoria are elected by the dwarves to advise the Archon and the Magisterium.[76] The Ambassadoria is more of a lobbying group than a parliament.

Dwarven embassies in Minrathous, Neromenian, and Qarinus are situated entirely underground and are considered by dwarves to reside within the Stone, allowing those in the embassy to retain their caste. Some dwarves serving in Tevinter embassies never leave these underground fastnesses. No dwarves are known to be kept as slaves in the Imperium, presumably due to their fundamental importance to the Imperium in providing lyrium. They can also be hired by homes as overseers to the household's slaves.

Despite this close alliance, there are two known cases in which some of the dwarves secretly breached this pact. The first was with providing safe harbor in Cadash Thaig for the ancient elves who were fleeing after the destruction of Arlathan. The dwarves of Kal-Sharok were informed of this so they attacked Cadash thaig and killed everyone in order to hide all the evidence from the Imperium.[78] The second occasion was when Amaranthine was held by the Avvars. The Imperium at that time were trying to conquer Ferelden and the dwarves secretly traded with the Avvars beneath Amaranthine.[79]

Qunari[edit | edit source]

After the Qunari Wars on Llomerryn a peace treaty was signed between Qunari and the rest of Thedas. However, Tevinter refused to accept it and has continued the war against the Qunari ever since.

Tevinter contracted the Raiders of the Waking Sea to steal the Tome of Koslun, a historical tome of immense value to their enemies. Isabela manage to steal the tome, however she was shipwrecked and the Tome somehow wound up in Kirkwall. The text ended up in the hands of a local thief who arranged to trade the relic to Tevinter agents but the meeting was disrupted by the Qunari and text slipped through the Imperium's grasp.


This section contains spoilers for:
Trespasser.


Conflict with the Qunari was renewed following the disruption of the Dragon's Breath plot in 9:44 Dragon.


Imperial language[edit | edit source]

Main article: Tevene

Notable Tevinters[edit | edit source]

Danarius, a Tevinter magister

A Tevinter Warrior in Heroes of Dragon Age

For a complete list, see Category:Tevinters.

Codex entries[edit | edit source]

Codex entry: The Tevinter Imperium Codex entry: The Tevinter Imperium
Codex entry: The Tevinter Imperium Codex entry: The Tevinter Imperium
Codex entry: Archons of the Imperium Codex entry: Archons of the Imperium
Codex entry: The Archon's Blades Codex entry: The Archon's Blades
Codex entry: Astrariums Codex entry: Astrariums
Codex entry: Blade of Mercy Codex entry: Blade of Mercy
Codex entry: Dorian Pavus Codex entry: Dorian Pavus
Codex entry: Dorian and the Last Few Years Codex entry: Dorian and the Last Few Years
Codex entry: Drake's Fall Codex entry: Drake's Fall
Codex entry: Magister Gereon Alexius Codex entry: Magister Gereon Alexius
Codex entry: Slavery in the Tevinter Imperium Codex entry: Slavery in the Tevinter Imperium
Codex entry: Tevinter: The Magisters Codex entry: Tevinter: The Magisters
Codex entry: The Imperial Chantry Codex entry: The Imperial Chantry
Codex entry: The Magisterium Codex entry: The Magisterium
Codex entry: Tevinter Society Codex entry: Tevinter Society

Note texts[edit | edit source]

Ancient Tevinter Ancient Tevinter

Trivia[edit | edit source]

  • The Imperial Highway starts from Minrathous to Vol Dorma and then southeast until one branch ends in Perivantium and another expands into Nevarra.
  • According to Dagna, the Imperial Magister Lords kept records of the genealogies of human families which were known to produce a mage child. Dorian Pavus confirms that the Altus class takes bloodlines very seriously (he will tell a Trevelyan that they are distant cousins based on the genealogy he has memorized). He calls himself the "disappointing" result of careful breeding among these bloodlines, because despite being a powerful mage, as a homosexual man he has no inclination to perpetuate them.
  • The city of "Teraevyn" is spelled "Taraevyn" in Dragon Age: The World of Thedas Volume 1.[81]
  • Dracolisks have been integral to the Imperiums cavalry since the Steel Age[82]

See also[edit | edit source]

Aurora's Freedom Aurora's Freedom
Cowl of the Overseer Cowl of the Overseer

Gallery[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 75
  2. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 7
  3. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 11
  4. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 25
  5. 5.0 5.1 Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 26
  6. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 12
  7. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 13
  8. 8.0 8.1 Codex entry: Tevinter: The Magisters
  9. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 14
  10. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 2, p. 37
  11. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 15
  12. Codex entry: Archons of the Imperium
  13. 13.0 13.1 Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 18
  14. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 79
  15. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 176
  16. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 23
  17. 17.0 17.1 Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 2, pp. 36-38
  18. 18.0 18.1 Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 21
  19. Codex entry: Arlathan: Part Two
  20. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 22
  21. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 24
  22. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 25
  23. 23.0 23.1 Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 2, p. 38
  24. 24.0 24.1 24.2 24.3 Dragon Age: Origins: Prima Official Game Guide
  25. Chant of Light: Threnodies 6
  26. Codex entry: History of Kirkwall: Chapter 1
  27. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 27
  28. Codex entry: The Cardinal Rules of Magic
  29. Codex entry: The History of the Chantry: Chapter 1
  30. Codex entry: The First Blight: Chapter 1
  31. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 42
  32. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 44
  33. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 46
  34. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 50
  35. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 51
  36. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 56
  37. Visiting the Gallows with Fenris.
  38. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, pp. 87-88
  39. 39.0 39.1 39.2 39.3 Codex entry: The Imperial Chantry
  40. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, pp. 93,97
  41. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 99
  42. 42.0 42.1 42.2 42.3 42.4 Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 77
  43. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 109
  44. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 110
  45. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 85
  46. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, pp. 114-120
  47. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 121
  48. Codex entry: Seheron
  49. Epilogue (Trespasser)#The Qunari Threat
  50. Dragon Age: Tevinter Nights, Three Trees to Midnight
  51. Dragon Age: Blue Wraith
  52. Dragon Age: Dark Fortress
  53. Dragon Age: Asunder, p. 150
  54. Mentioned by Gatsi concerning the material of the collectible Tevinter mosaics.
  55. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 102
  56. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 73
  57. Mike Laidlaw. Dragon Age 3 Teasers NYCC. YouTube. Retrieved on April 7, 2014.
  58. Conversation with Dorian Pavus
  59. 59.0 59.1 59.2 Dragon Age II: The Complete Official Guide, "Tevinter Imperium"
  60. Codex entry: The Tevinter Imperium
  61. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 72
  62. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 2, p. 44
  63. As is the case with Cremisius Aclassi.
  64. The Art of Dragon Age Inquisition, pg 157-159
  65. Based on an image of a Qunari slave on Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 78
  66. Codex entry: Slavery in the Tevinter Imperium
  67. During Dragon Age: Origins, the Warden discovers documents proving Loghain's complicity in the slave trade.
  68. According to Fenris, Tevinters who attempt to limit or end the practice are often assassinated. And slave uprisings are usually ended bloodily and quickly.
  69. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, pp. 78-79
  70. Codex entry: Seheron
  71. Dragon Age: Tevinter Nights, The Dread Wolf Take You
  72. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 124
  73. Codex entry: The Magisterium
  74. Blade of Mercy (Fenris)
  75. 75.0 75.1 75.2 Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 76
  76. 76.0 76.1 76.2 Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 79
  77. Dragon Age: The Stolen Throne, p. 363
  78. Codex entry: Letters from the Past
  79. Codex entry: The Vigil
  80. Codex entry: Drake's Fall
  81. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 1, p. 136
  82. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 2, p. 299
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