Tevinter Fugitive is Fenris's specialization in Dragon Age II.
Talents[]
Kindred Spirits |
Passive Requires: Fenris Friendship |
Fenris is inspired by your unexpected support. Magic resistance: +10% |
Enemy of my Enemy |
Passive Requires: Fenris Rivalry |
Fenris has agreed to disagree. Critical damage: +10% |
Veneer of Calm |
Passive Requires: Level 8 |
Fenris maintains an appearance of calm, but it is only a facade. Every wound he takes stirs at his deeply buried resentment, increasing his attack damage. Damage: Up to +50% (inverse proportion to health) |
Battle Tempo |
Passive Duration: 10s Requires: Level 13 Requires: Veneer of Calm Requires: 4 points in Tevinter Fugitive |
Every time he kills an enemy, Fenris's pace quickens for a short time. Attack speed: +30% upon enemy death |
Inner Reserves |
Passive Requires: Level 15 Requires: Veneer of Calm Requires: 5 points in Tevinter Fugitive |
Each time Fenris kills an enemy, years of hard conditioning restore a portion of his stamina. Stamina regeneration: Minimum 5% upon enemy death, based on enemy rank |
Lyrium Ghost |
Sustained Upkeep: 25% Cooldown: 10s Requires: Level 7 |
While this mode is active, Fenris fades into a wraithlike state and becomes difficult to track on the battlefield. Defense: +20% Critical chance: +20% |
Lyrium Specter Upgrade Requires: Level 11 Requires: 2 points in Tevinter Fugitive |
Lyrium Ghost protects Fenris more effectively. Damage resistance: +10% Magic resistance: +10% |
Spirit Pulse |
Activated Size: 8m Activation: 30 Cooldown: 20s Requires: Level 9 Requires: Lyrium Ghost |
Fenris flares with dark energy, lashing foes with a blast of spiritual force. (Lyrium Ghost must be active.) Spirit damage: 2x Elemental Force: 4x |
Spirit Flux Upgrade Duration: 5s Requires: Level 13 |
The energy behind Spirit Pulse turns chaotic, stunning most enemies. Stun chance: 100% vs normal enemies |
Deflect |
Passive Requires: Level 10 Requires: Lyrium Ghost |
Fenris further attunes his tattoos. Their lyrium pathways now help to negate hostile magic attacks. Magic resistance: +25% |