SpartanD14 (talk | contribs) |
m (āāExternal links: replaced dead link with archived one) |
||
(39 intermediate revisions by 25 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{for|the specialization in ''Dragon Age II''|Templar (Dragon Age II)}} |
||
+ | {{for|the specialization in ''Dragon Age: Inquisition''|Templar (Inquisition)}} |
||
+ | |||
<onlyinclude>{{ClassSpecializationTransformer |
<onlyinclude>{{ClassSpecializationTransformer |
||
ā | |style = {{{style|}}} |
+ | |style = {{{style|}}} |
ā | |supertitle= Specialization |
+ | |supertitle = Specialization |
ā | |name= [[Templar]] |
+ | |name = [[Templar (Origins)|Templar]] |
ā | |type= [[Warrior]] |
+ | |type = [[Warrior (Origins)|Warrior]] |
ā | |icon= Templaricon.png |
+ | |icon = Templaricon.png |
ā | |description= |
+ | |description = [[Mage]]s who refuse the [[Circle of Magi|Circle]]'s control become [[apostate]]s and live in fear of a templar's powers--the ability to dispel and resist magic. As servants of the [[Chantry]], the [[Templar Order|templars]] have been the most effective means of controlling the spread and use of arcane power for centuries. |
ā | |effects={{ColorPositiveStat|+2 magic |
+ | |effects = {{ColorPositiveStat|+2 magic <br>+3 mental resistance}} |
}}</onlyinclude> |
}}</onlyinclude> |
||
ā | {{Quote|Essentially they're trained to fight. The Chantry would tell you that the templars exist simply to defend, but don't let them fool you. They're an army. The other main purpose for a templar is, of course, to hunt mages. To that end, we train in talents that drain mana and disrupt spells.|[[Alistair]]}} |
||
ā | |||
⚫ | |||
⚫ | |||
ā | == The Templar Order == |
||
ā | {{Main|The Templar Order}} |
||
+ | == Background == |
||
ā | [[File:Templar-heraldry.jpg|thumb|280|The Templar Order Heraldry]] |
||
+ | Often portrayed as stoic and grim, the Order of Templars originated as the martial arm of the [[Chantry]]. Armed with the ability to dispel and resist magic in addition to their formidable combat talents, the templars are uniquely qualified to act as both a foil for [[apostate]]s ā [[mage]]s who refuse to submit to the authority of the [[Circle]] ā and a first line of defense against the dark powers of blood mages and abominations. |
||
+ | While mages often resent the templars as symbols of the Chantryās control over magic, the people of [[Thedas]] see them as saviors and holy warriors, champions of all that is good armed with piety enough to protect the world from the ravages of foul magic. In reality, the Chantryās militant arm looks first for skilled warriors with unshakable faith in the Maker, with a flawless moral center as a secondary concern. Templars must carry out their duty with an emotional distance, and the Order of Templars would rather have soldiers with religious fervor and absolute loyalty than paragons of virtue who might question orders when it comes time to make difficult choices. |
||
ā | The Templar Order is a military order of the [[Chantry]] that hunts [[apostate]]s and [[maleficar]]s and watches over the [[mage]]s from the [[Circle of Magi]]. One of their most important tasks occurs during a mage's [[Harrowing]]. During this, a templar watches over the body of the mage, ready to kill him or her if [[Demons|demonic]] possession occurs. To help them control mages, templars have the ability to dispel magic and to inhibit spellcasting. A group of templars is led by a Knight-Commander and each Circle and the majority of chantries in [[Thedas]] are assigned one. |
||
+ | It is this sense of ruthless piety that most frightens mages when they get the templarsā attention: When the templars are sent to eliminate a possible blood mage, there is no reasoning with them, and if the templars are prepared the mageās magic is often all but useless. Driven by their faith, the templars are one of the most feared and respected forces in Thedas. |
||
ā | Templars also have access to the Right of Annulment. The Right of Annulment gives the Templars the right to "pacify" or kill all mages in the tower. This would be used in the event that total chaos was unleashed by the mages and there is no chance that they could be saved. [[The Warden]] has the option of using the Right of Annulment in the [[Broken Circle]] quest line. |
||
ā | ==Templar Talents |
+ | == Templar Talents == |
ā | {{:Righteous Strike|style=skillspelltalentrow}} |
+ | {{:Righteous Strike (Origins)|style=skillspelltalentrow}} |
{{:Cleanse Area|style=skillspelltalentrow}} |
{{:Cleanse Area|style=skillspelltalentrow}} |
||
{{:Mental Fortress|style=skillspelltalentrow}} |
{{:Mental Fortress|style=skillspelltalentrow}} |
||
ā | {{:Holy Smite|style=skillspelltalentrow}} |
+ | {{:Holy Smite (Origins)|style=skillspelltalentrow}} |
⚫ | |||
ā | <!--Please do not leave any notes unless it is relevant to the whole tree of Talents. Go to the individual Talent instead.--> |
||
⚫ | |||
+ | '''Note:''' If you save before purchasing just reload game and you |
||
⚫ | |||
+ | still have the specialization unlocked (as it works for all |
||
⚫ | |||
+ | specialization manuals). |
||
ā | ==Class |
+ | == Class bonuses == |
ā | The Templar specialization is useful to any warrior. In many cases an enemy mage is |
+ | The Templar specialization is useful to any warrior. In many cases, an enemy mage is possibly the biggest threat due to their ranged damage and disables. Templar abilities help to resist these disables with the initial mental resistance bonus, and the "Mental Fortress" ability. "Cleanse Area" is useful for removing disabling glyphs, and magic related stuns on party members. The passive mana drain from melee attacks caused by "Righteous Strike" also reduces a mage's ability to escape by casting stuns once the warrior has closed in. The final ability "Holy Smite" grants a ranged attack useful for disabling a mage while closing in. |
ā | ==Templar |
+ | == Templar exclusive items == |
ā | {{:Templar Armor|style=iconmini}}{{clrl}} |
+ | {{:Templar Armor (Origins)|style=iconmini}}{{clrl}} |
{{:Knight Commander's Plate|style=iconmini}}{{clrl}} |
{{:Knight Commander's Plate|style=iconmini}}{{clrl}} |
||
{{:Armor of the Divine Will|style=iconmini}}{{clrl}} |
{{:Armor of the Divine Will|style=iconmini}}{{clrl}} |
||
+ | == External links == |
||
ā | ==Resources== |
||
ā | * [http://social.bioware.com/wiki/dragonage/index.php/Templar |
+ | * [https://web.archive.org/web/20100302060207/http://social.bioware.com/wiki/dragonage/index.php/Templar Templar] on the BioWare Wiki |
ā | {{Specializations}} |
+ | {{Specializations (Origins)}} |
+ | [[es:Templario (Origins)]] |
||
ā | {{stub}} |
||
ā | [[Category: |
+ | [[Category:Dragon Age: Origins specializations]] |
ā | [[Category:Chantry]] |
||
ā | [[Category:Specializations]] |
Revision as of 01:47, 19 January 2019
- For the specialization in Dragon Age II, see Templar (Dragon Age II).
- For the specialization in Dragon Age: Inquisition, see Templar (Inquisition).
Templar is one of the specializations available to the warrior class in Dragon Age: Origins. The templar specializes in anti-magic combat.
Background
Often portrayed as stoic and grim, the Order of Templars originated as the martial arm of the Chantry. Armed with the ability to dispel and resist magic in addition to their formidable combat talents, the templars are uniquely qualified to act as both a foil for apostates ā mages who refuse to submit to the authority of the Circle ā and a first line of defense against the dark powers of blood mages and abominations.
While mages often resent the templars as symbols of the Chantryās control over magic, the people of Thedas see them as saviors and holy warriors, champions of all that is good armed with piety enough to protect the world from the ravages of foul magic. In reality, the Chantryās militant arm looks first for skilled warriors with unshakable faith in the Maker, with a flawless moral center as a secondary concern. Templars must carry out their duty with an emotional distance, and the Order of Templars would rather have soldiers with religious fervor and absolute loyalty than paragons of virtue who might question orders when it comes time to make difficult choices.
It is this sense of ruthless piety that most frightens mages when they get the templarsā attention: When the templars are sent to eliminate a possible blood mage, there is no reasoning with them, and if the templars are prepared the mageās magic is often all but useless. Driven by their faith, the templars are one of the most feared and respected forces in Thedas.
Templar Talents
Righteous Strike |
Passive | The templars are enforcers specifically designed to control and slay mages. Each of the templar's melee hits against an enemy spellcaster drains its mana. |
Cleanse Area |
Activated Range: Personal Activation: 40 Cooldown: 30s Requires: Level 9 |
The templar purges the area of magic, removing all dispellable effects from those nearby. Friendly fire possible. |
Mental Fortress |
Passive Requires: Level 12 |
The templar has learned to focus on duty, gaining a large bonus to mental resistance. |
Holy Smite |
Activated Range: Medium Activation: 70 Cooldown: 40s Requires: Level 15 |
The templar strikes out with righteous fire, inflicting spirit damage on the target and other nearby enemies. If the target is a spellcaster, it must pass a mental resistance check or else loses mana and takes additional spirit damage proportional to the mana lost. All affected enemies are stunned or knocked back unless they pass physical resistance checks. |
Unlocking
The templar specialization can be taught by Alistair if his approval rating is high enough. Bodahn Feddic in the Party Camp also sells a manual that will unlock the specialization for 15 0 0.
Note: If you save before purchasing just reload game and you still have the specialization unlocked (as it works for all specialization manuals).
Class bonuses
The Templar specialization is useful to any warrior. In many cases, an enemy mage is possibly the biggest threat due to their ranged damage and disables. Templar abilities help to resist these disables with the initial mental resistance bonus, and the "Mental Fortress" ability. "Cleanse Area" is useful for removing disabling glyphs, and magic related stuns on party members. The passive mana drain from melee attacks caused by "Righteous Strike" also reduces a mage's ability to escape by casting stuns once the warrior has closed in. The final ability "Holy Smite" grants a ranged attack useful for disabling a mage while closing in.
Templar exclusive items
External links
- Templar on the BioWare Wiki
|