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* Three broken philters from demons (located in Witchwood, West Road, and Lady Shayna's Valley in the Hinterlands).
 
* Three broken philters from demons (located in Witchwood, West Road, and Lady Shayna's Valley in the Hinterlands).
 
* 20 embrium.
 
* 20 embrium.
* Materials for philters.
+
* Materials for philters. (Once the Embrium and Broken Philters are collected craft a new one at the requisitions table.)
   
 
== Talents ==
 
== Talents ==

Revision as of 07:08, 9 December 2014

For the specialization in Dragon Age: Origins, see Templar (Origins).
For the specialization in Dragon Age II, see Templar (Dragon Age II).


Templar is a warrior specialization in Dragon Age: Inquisition.

Description

Warriors who specialize in the Templar discipline empower not only themselves, but those around them, making every battle a little easier. Whether dispelling hostile magic or inspiring your comrades, this discipline puts an emphasis on supporting the party. Because of the templars' proficiency in battling mages and demons, this specialization is especially useful in closing Fade Rifts.

Acquisition

This specialization is obtainable through the Quest Way of the Templar, obtained from Ser. After acquiring the following, Ser will teach the Inquisitor the specialization.

  • Writing on Templar methods (available from either Cassandra or the book merchant in Val Royeaux).
    • You don't get it from Cassandra personally; you will find it in her living space above the blacksmith inside Skyhold.
  • Three broken philters from demons (located in Witchwood, West Road, and Lady Shayna's Valley in the Hinterlands).
  • 20 embrium.
  • Materials for philters. (Once the Embrium and Broken Philters are collected craft a new one at the requisitions table.)

Talents

Spell Purge
  • Activated
  • 35 stamina
  • Cooldown: 24 seconds
  • Use on stunned or sleeping opponents to inflict Weakness or Nightmare
Through faith and will, you dispel all hostile magic from the area around you.
  • Damage: 600% weapons damage
  • Area of Effect: 5 meters
Spell Shatter
  • Upgrades Spell Purge
Spell Purge now deals massive area damage when dispelling barriers and other beneficial effects on enemies.
Champions of the Just
  • Passive
  • Unlocks 3 Strength
  • Requires: Spell Purge
Your righteous fervor inspires the entire party to fight harder against demons.
  • Damage Bonus: 10% vs demons
The Last Sacrifice
  • Passive
  • Cooldown: 60 seconds
  • Unlocks 3 Constitution
  • Requires: Champions of the Just
Even should you fall, you give your allies strength to fight harder in your name.
  • Health Amount: 100%
  • Damage Bonus: 50%
  • Duration: 10 seconds
Blessed Blades
  • Activated
  • 10 stamina
  • Cooldown: 24 seconds
You rally all of your nearby allies to fight with greater strength, especially when facing demons
  • Damage Bonus: 15% for 24 seconds
Lights in the Shadow
  • Upgrades Blessed Blades
  • Cooldown Reduction: 0.5 seconds
Attacking enemies while you're affected by Blessed Blades reduces the cooldown times of Spell Purge and Wrath of Heaven
Maker's Will
  • Passive
  • Unlocks 3 Willpower
  • Requires: Blessed Blades
Your party's attacks have a chance to weaken their targets.
  • Weaken Chance: 5%
There is No Darkness
  • Passive
  • Unlocks 3 Willpower
  • Requires: Maker's Will
Your faith is your protection against the elements, and not for you alone. The entire party gains increased resistance.
  • Damage Resistance: 10% against fire, ice, lightning, and spirit damage.
Wrath of Heaven
  • Activated
  • 65 stamina
  • Cooldown: 24 seconds
  • Requires: The Last Sacrifice
  • Requires: There is No Darkness
You summon a pillar of light that stuns nearby enemies and damages demons
  • Damage: 400% weapon damage
  • Area of Effect: 4 meters
  • Stun duration: 4 seconds
Embrace the Light
  • Upgrades Wrath of Heaven
Wrath of Heaven does even more damage to demons and leaves enemies stunned longer.
  • Damage Bonus: +300%
  • Stun Duration: +2 seconds
Rally
  • Focus Ability
  • Duration: 15 seconds
  • Requires: Champions of the Just
  • Requires: Maker's Will
You rally your allies to fight harder. Your party's guard, stamina, and mana build up over time, and all party members gain damage resistance against incoming attacks. This ability consumes and is powered by Focus.
  • Tier 1: 10% guard generation and stamina/mana regeneration per second; 10% damage resistance.
  • Tier 2: 20% guard generation and stamina/mana regeneration per second; 20% damage resistance.
  • Tier 3: 30% guard generation and stamina/mana regeneration per second; 30% damage resistance.

Trivia