- For the military organization, see Templar Order.
- For the specialization in other games, see Templar (Origins) and Templar (Inquisition).
Templar is one of the specializations available to the warrior class in Dragon Age II. The templar specialist's talents are focused on anti-magic combat.
Background[]
It takes incredible focus to wield magic, but even greater will to withstand it. The Templar specialization originated in the Chantry with the establishment of the order, and their mandate remains the restriction and containment of mages.
But the abilities Templars command are not divine; they are the product of intense training and rigorous devotions. These are achievable by any warrior, although the discipline required may seem just as much a calling.
Templars don't just endure magic, they deny it, and deny others the use of it. At the height of ability, a Templar simply shrugs off most harmful effects, and can completely suppress a mage's ability to cast.
They are warriors of singular focus, and none can match their dedication or effectiveness at taming those who would abuse the magical energies of the Fade. [1]
Talent tree[]
Talents[]
Holy Smite |
Activated Size: 8m Activation: 35 Cooldown: 25s Requires: Level 7 |
The templar strikes out with condemning fire, inflicting spirit damage on nearby enemies. Spirit damage: 2.4x Elemental force: 4x |
Righteous Smite Upgrade Requires: Level 11 Requires: 2 points in Templar |
Holy Smite becomes more effective against opponents who depend on magic. Spirit damage: 200% vs. spellcasters and Fade creatures |
Staggering Smite Upgrade Requires: Level 13 Requires: 3 points in Templar |
Holy Smite now has a chance to stun foes, briefly incapacitating them and causing them to forget who they were attacking. Stun chance: 50% vs. normal enemies |
Cleanse |
Activated Size: 6m Activation: 20 Cooldown: 30s Requires: Level 8 |
The templar purges the area of hostile magic, removing hostile magical effects from the party and disabling sustained magical abilities from enemies across an area of the battlefield. Dispel chance: 100% |
Cleansing Wave Upgrade Requires: Level 12 Requires: 2 points in Templar |
Cleanse now purges a larger area of magical effects. Size: +4m (total: 10m) |
Lasting Cleanse Upgrade Duration: 10s Requires: Level 14 Requires: 4 points in Templar |
Cleanse also blocks enemies from using spells or talents for a short time. Silence chance: 100% vs. normal enemies |
Righteous Strike |
Passive Duration: 4s Requires: Level 10 Requires: Holy Smite Requires: Cleanse Requires: 2 points in Templar |
The templar's weapon is instilled with righteous energy. Each strike has a chance to prevent the enemy from activating abilities for a short time. Silence chance: 10% vs. normal enemies |
Silence |
Activated Activation: 25 Duration: 20s Cooldown: 45s Requires: Level 12 Requires: Cleanse Requires: 2 points in Templar |
The templar surrounds a foe in negative energy, preventing the enemy from activating abilities for a short time. Silence chance: 100% vs. normal enemies |
Lingering Silence Upgrade |
Silence can now be used more frequently Cooldown: -10s (total: 35s) |
Annulment |
Passive Requires: Level 15 Requires: Silence Requires: Righteous Strike Requires: 4 points in Templar |
The lyrium infusing the templar's blood protects the templar from the Fade's influence. The templar gains resistance to all forms of hostile magic. Magic resistance: +50% |
Notes[]
- Carver gets this specialization after The Deep Roads Expedition.
References[]
- ↑ "Warrior Class". Retrieved 03-01-2011.
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