For the military organisation, see Templar Order.
For the specialization in other games, see Templar (Origins) and Templar (Inquisition).


Templar is one of the specializations available to the warrior class in Dragon Age II. The templar specialist's talents are focused on anti-magic combat.

Background[edit | edit source]

It takes incredible focus to wield magic, but even greater will to withstand it. The Templar specialization originated in the Chantry with the establishment of the order, and their mandate remains the restriction and containment of mages.

But the abilities Templars command are not divine; they are the product of intense training and rigorous devotions. These are achievable by any warrior, although the discipline required may seem just as much a calling.

Templars don't just endure magic, they deny it, and deny others the use of it. At the height of ability, a Templar simply shrugs off most harmful effects, and can completely suppress a mage's ability to cast.

They are warriors of singular focus, and none can match their dedication or effectiveness at taming those who would abuse the magical energies of the Fade. [1]

Talent tree[edit | edit source]

Talent tree

Talents[edit | edit source]

Holy Smite Holy Smite
Activated
Size: 8m
Activation: 35
Cooldown: 25s
Requires: Level 7
The templar strikes out with condemning fire, inflicting spirit damage on nearby enemies.

Spirit damage: 2.4x
Elemental force: 4x
Righteous Smite Righteous Smite
Upgrade
Requires: Level 11
Requires: 2 points in Templar
Holy Smite becomes more effective against opponents who depend on magic.

Spirit damage: 200% vs. spellcasters and Fade creatures
Staggering Smite Staggering Smite
Upgrade
Requires: Level 13
Requires: 3 points in Templar
Holy Smite now has a chance to stun foes, briefly incapacitating them and causing them to forget who they were attacking.

Stun chance: 50% vs. normal enemies
Cleanse Cleanse
Activated
Size: 6m
Activation: 20
Cooldown: 30s
Requires: Level 8
The templar purges the area of hostile magic, removing hostile magical effects from the party and disabling sustained magical abilities from enemies across an area of the battlefield.

Dispel chance: 100%
Cleansing Wave Cleansing Wave
Upgrade
Requires: Level 12
Requires: 2 points in Templar
Cleanse now purges a larger area of magical effects.

Size: +4m (total: 10m)
Lasting Cleanse Lasting Cleanse
Upgrade
Duration: 10s
Requires: Level 14
Requires: 4 points in Templar
Cleanse also blocks enemies from using spells or talents for a short time.

Silence chance: 100% vs. normal enemies
Righteous Strike Righteous Strike
Passive
Duration: 4s
Requires: Level 10
Requires: Holy Smite
Requires: Cleanse
Requires: 2 points in Templar
The templar's weapon is instilled with righteous energy. Each strike has a chance to prevent the enemy from activating abilities for a short time.

Silence chance: 10% vs. normal enemies
Silence Silence
Activated
Activation: 25
Duration: 20s
Cooldown: 45s
Requires: Level 12
Requires: Cleanse
Requires: 2 points in Templar
The templar surrounds a foe in negative energy, preventing the enemy from activating abilities for a short time.

Silence chance: 100% vs. normal enemies
Lingering Silence Lingering Silence
Upgrade
Silence can now be used more frequently

Cooldown: -10s (total: 35s)
Annulment Annulment
Passive
Requires: Level 15
Requires: Silence
Requires: Righteous Strike
Requires: 4 points in Templar
The lyrium infusing the templar's blood protects the templar from the Fade's influence. The templar gains resistance to all forms of hostile magic.

Magic resistance: +50%

Notes[edit | edit source]

References[edit | edit source]

  1. "Warrior Class". Retrieved 03-01-2011.
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