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* [[Kihm]]
 
* [[Kihm]]
 
* The [[The Inquisitor|Inquisitor]] <small>(possibly; [[Rogue (Inquisition)|rogue]] only)</small>
 
* The [[The Inquisitor|Inquisitor]] <small>(possibly; [[Rogue (Inquisition)|rogue]] only)</small>
 
== Trivia ==
 
* A bug allows you to carry out the Thousand Cuts focus ability without spending focus by consuming a Fire Flask elixir before activating Thousand Cuts.
 
** Patched as of patch 5.
 
   
 
{{Specializations (Inquisition)}}
 
{{Specializations (Inquisition)}}

Revision as of 01:22, 26 March 2015

For the spells in the previous games, see Tempest (Origins) and Tempest (Dragon Age II).
For the staff in Dragon Age: Inquisition, see Tempest (Staff).


Tempest is a rogue specialization in Dragon Age: Inquisition.

Description

From "Of Storms: Notes on the Tempest in Practice." Kihm's words make one passage stand out:

They expect folly in the Tempest and are fooled, for there is no madness in knowing the absolute limit of ability and charging to that edge. Wars may be a tactical affair, but the one-on-one meeting of combatants is decided by the one who first realizes they are in mortal peril and commits fully. Many reach that point; the Tempest starts there. By the time their foes have risen to match, it is too late.

And another:

They asked what type of shot they should encase the mixture in, expecting some trebuchet pot or a vessel fit to pour over a palisade. I bade them make it by the barrel and store it in my quarters with a thousand glass vials. They were afraid, and I smiled.

Another still:

Forward! Ever so! Where you were is dangerous! Where you go is dangerous! Different reasons, both to your advantage! Leap! Then leap again! Looking is for witnesses, not the disaster!

Also one more:

I did not say I was unappreciative, nor unimpressed. That you were a sight to behold is not in question. All I noted is that the Tempest is offensive not just in ability, but in what condition you leave the field. I should like a hundred of you to deploy in the cities of my enemy, and not a one to stand as defense in my own home.

A series of unstable brews follows.

From Codex entry: Way of the Tempest

Tempest emphasizes elixir-based abilities to give your rogue a tactical advantage during combat. Flask of Frost, Flask of Fire, and Flask of Lightning all provide unique benefits, but they can't be used simultaneously- you must wait for the effects of one elixir to expire before activating a new one.

Acquisition

This specialization is obtainable through the quest Way of the Tempest. After acquiring the following materials, Kihm will teach the Inquisitor the specialization:

  • Writing on tempest methods (available from either Sera or the book merchant in Val Royeaux).
  • Essence Containment Apparatus Essence Containment Apparatus (3)
    • Dropped by demons found in the Storm Coast:
      1. Starting at the Storms Solitude Camp, travel south on the trail. Where the trail splits, choose to travel up the mountain, through a tunnel formed by a boulder over the path, then continue along the path to the left.
      2. East of the Small Grove Camp, the demon is near The Stone Tree landmark and an Astrarium on Apostate's Landing.
      3. From the Small Grove Camp travel south to rocky hill right before the mouth of the Long River. The demon can be found at the top of this hill.
    • Alternatively, with The Short List Inquisition perk, there is a chance that Gertrude in the Emerald Graves will have infinite number of Essence Containment Apparatuses for sale for 20 Currency (Inquisition) each.
  • Spirit Essence Spirit Essence (3)

Talents

Flask of Frost Flask of Frost
Activated
Activation: 20 stamina
Duration: 5s
Cooldown: 32s
This flask coats you in an icy skin that increases your armor and freezes enemies that strike you in melee range. You can't use this ability while another one is active.

Damage Resistance: 85%
Freeze Duration: 1 second
Bitter Chill Bitter Chill
Upgrade
Requires: Flask of Frost
Activating Flask of Frost also taunts all nearby foes to attack you.

Radius: 5 meters
Flaskmaster Flaskmaster
Passive
Requires: Flask of Frost
Your experience with elixirs has made you better equipped to handle potions and other consumables, letting you carry more of them at a time and giving you a 25% chance not to use an elixir when you activate an ability. This ability does not apply to healing potions.

Maximum Potions Bonus: 1
Chance to Activate: 25%
Dexterity +3
Ride the Storm Ride the Storm
Passive
Requires: Flaskmaster
The effect of your elixir lasts longer if you activate one immediately after another expires.

Bonus Duration: 3 seconds
Dexterity +3
Flask of Fire Flask of Fire
Activated
Activation: 20 stamina
Duration: 5s
Cooldown: 32s
This flask coats you in flames that spur you to frenzied action. For a short time, your abilities cost no stamina, and enemies who attack you are knocked backward. You cannot use this ability while another elixir is active.
Unquenchable Flames Unquenchable Flames
Upgrade
Requires: Flask of Fire
While Flask of Fire is active, all your abilities have no cooldown.
Fury of the Storm Fury of the Storm
Passive
Requires: Flask of Fire
When your stamina is exhausted, you fight even harder, lashing out with fury to win the fight.

Damage Bonus: 10% when Stamina <50%
Constitution +3
Killer's Alchemy Killer's Alchemy
Passive
Duration: 10s
Requires: Fury of the Storm
You can use more concentrated elixirs that give you an uncanny edge in battle. You do bonus damage with all attacks for a short time whenever you use an elixir or potion. This bonus is stackable.

Damage Bonus: 15%
Constitution +3
Flask of Lightning Flask of Lightning
Activated
Activation: 20 stamina
Duration: 5s
Cooldown: 32s
Requires: Ride the Storm or Killer's Alchemy
This flask sends you into a heightened state of incredible speed. Everyone on the battlefield except you moves much more slowly for a short time. You cannot use this ability while another elixir is active.

Speed Reduction: 60%
Quicksilver Quicksilver
Upgrade
Requires: Flask of Lightning
Your Flask of Lightning is more concentrated. Time almost seems to stand still around you.

Speed Reduction Bonus: 39%
Bonus Duration: 2 seconds
Thousand Cuts Thousand Cuts
Activated
Activation: Focus
Requires: Flaskmaster or Fury of the Storm
You choose a target, then dash to and fro- a shadow leaving blood with every leap. After you slice through other nearby foes, you land behind your target, striking deep. This ability consumes and is powered by Focus.

Damage per Hit: 300% weapon damage
Tier 1: Number of Hits: 12
Tier 2: Number of Hits: 25
Tier 3: Number of Hits: 38

Known Tempests