- For the spells in the previous games, see Tempest (Origins) and Tempest (Dragon Age II).
- For the staff in Dragon Age: Inquisition, see Tempest (staff).
Tempest is a rogue specialization in Dragon Age: Inquisition.
Description[]
From "Of Storms: Notes on the Tempest in Practice." Kihm's words make one passage stand out:
They expect folly in the Tempest and are fooled, for there is no madness in knowing the absolute limit of ability and charging to that edge. Wars may be a tactical affair, but the one-on-one meeting of combatants is decided by the one who first realizes they are in mortal peril and commits fully. Many reach that point; the Tempest starts there. By the time their foes have risen to match, it is too late.
And another:
They asked what type of shot they should encase the mixture in, expecting some trebuchet pot or a vessel fit to pour over a palisade. I bade them make it by the barrel and store it in my quarters with a thousand glass vials. They were afraid, and I smiled.
Another still:
Forward! Ever so! Where you were is dangerous! Where you go is dangerous! Different reasons, both to your advantage! Leap! Then leap again! Looking is for witnesses, not the disaster!
Also one more:
I did not say I was unappreciative, nor unimpressed. That you were a sight to behold is not in question. All I noted is that the Tempest is offensive not just in ability, but in what condition you leave the field. I should like a hundred of you to deploy in the cities of my enemy, and not a one to stand as defense in my own home.
A series of unstable brews follows.
—From Codex entry: Way of the TempestTempest emphasizes elixir-based abilities to give your rogue a tactical advantage during combat. Flask of Frost, Flask of Fire, and Flask of Lightning all provide unique benefits, but they can't be used simultaneously—you must wait for the effects of one elixir to expire before activating a new one.
Acquisition[]
This specialization is obtainable through the quest Way of the Tempest from Kihm.
Ability tree[]
Talents[]
Flask of Frost |
Activated Activation: 20 stamina Duration: 5s Cooldown: 32s |
This flask coats you in an icy skin that increases your armor and freezes enemies that strike you in melee range. You can't use this ability while another one is active. Damage Resistance: 85% Freeze Duration: 1 second |
Bitter Chill Upgrade Requires: Flask of Frost |
Activating Flask of Frost also taunts all nearby foes to attack you. Radius: 5 meters |
Frostbite Upgrade Requires: Trespasser |
Shattering enemies while Flask of Frost is active deals damage to other nearby enemies. |
Flaskmaster |
Passive Requires: Flask of Frost |
Your experience with elixirs has made you better equipped to handle potions and other consumables, letting you carry more of them at a time and giving you a 25% chance not to use an elixir when you activate an ability. This ability does not apply to healing potions. Maximum Potions Bonus: 1 Chance to Activate: 25% Dexterity +3 |
Ride the Storm |
Passive Requires: Flaskmaster |
The effect of your elixir lasts longer if you activate one immediately after another expires. Bonus Duration: 3 seconds Dexterity +3 |
Flask of Fire |
Activated Activation: 20 stamina Duration: 5s Cooldown: 32s |
This flask coats you in flames that spur you to frenzied action. For a short time, your abilities cost no stamina, and enemies who attack you are knocked backward. You cannot use this ability while another elixir is active. |
Unquenchable Flames Upgrade Requires: Flask of Fire |
While Flask of Fire is active, all your abilities have no cooldown. |
Flaming Chain Upgrade Requires: Trespasser |
Each unique ability you use while Flask of Fire is active increases its duration. Bonus Duration: 2 seconds |
Fury of the Storm |
Passive Requires: Flask of Fire |
When your stamina is exhausted, you fight even harder, lashing out with fury to win the fight. Damage Bonus: 10% when Stamina <50% Constitution +3 |
Killer's Alchemy |
Passive Duration: 10s Requires: Fury of the Storm |
You can use more concentrated elixirs that give you an uncanny edge in battle. You do bonus damage with all attacks for a short time whenever you use an elixir or potion. This bonus is stackable. Damage Bonus: 15% Constitution +3 |
Flask of Lightning |
Activated Activation: 20 stamina Duration: 5s Cooldown: 32s Requires: Ride the Storm or Killer's Alchemy |
This flask sends you into a heightened state of incredible speed. Everyone on the battlefield except you moves much more slowly for a short time. You cannot use this ability while another elixir is active. Speed Reduction: 60% |
Thunderstruck Upgrade Requires: Flask of Lightning |
Your Flask of Lightning is more concentrated, making time almost stop around you. Each enemy you damage while the effect is active takes additional electricity damage when it ends. Speed Reduction Bonus: 39% Eletric Damage: 300% Weapon Damage |
Stormrage Upgrade Requires: Trespasser |
Flask of Lightning lasts longer and knocks back enemies that you strike while it is active. |
Thousand Cuts |
Activated Activation: Focus Requires: Flaskmaster or Fury of the Storm |
You choose a target, then dash to and fro- a shadow leaving blood with every leap. After you slice through other nearby foes, you land behind your target, striking deep. This ability consumes and is powered by Focus. Damage per Hit: 300% weapon damage Tier 1: Number of Hits: 12 Tier 2: Number of Hits: 25 Tier 3: Number of Hits: 38 |
Known Tempests[]
- Sera
- Kihm
- The Inquisitor (conditional)
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