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{{:Bear Mauls the Wolves|style=skillspelltalentrow}} |
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{{:Guard-Smasher|style=skillspelltalentrow}} |
{{:Guard-Smasher|style=skillspelltalentrow}} |
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+ | == Quotes == |
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+ | * '''[[Tamar]]:''' Your Chantry goes belly up, the Inquisition steps in. Always something to keep the same people in power. |
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+ | * '''[[Tamar]] (another player):''' It's not ''my'' Chantry. |
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== Gallery == |
== Gallery == |
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<gallery widths="199" captionalign="center"> |
<gallery widths="199" captionalign="center"> |
Revision as of 02:26, 8 August 2015
“If I survive, I'll be free. The Commander gave his word. I fight for him, and I get to live.”
Tamar is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.
Backround
Tamar is a fearsome warrior. She developed her abilities by consuming dragon blood. One of the cultists living in Haven, she escaped the Chantry by fleeing into the mountains. Tamar was later captured by agents of the Inquisition and was given a choice: to serve or die. Execution in captivity would have been shameful. She'd rather die in battle; the blood of her enemies on her sword and a warcry on her lips.
Involvement
Tamar is involved in various war table operations. She can also sometimes be seen on the battlements at Skyhold with two other agents, near where Cullen is stationed. She can't be spoken to however.
Quests
The Tevinter Resistance
The Serpent of Nevarra
Restore Judicael's Crossing
Initial Equipment
Weapons | Inquisition Greatsword |
Armor | Reaver's Mail |
Abilities
Bloodlust
Devour |
Activated Activation: 65 stamina Cooldown: 12s Requires: Terrifying Fury or Scenting Blood |
Blood is life. You rip into your enemy, doing damage based on how badly you're wounded and healing yourself. Ring of Pain significantly increases the effect. |
Consume Upgrade Requires: Devour |
After you attack with Devour, your next use of Dragon-Rage has a better chance of ripping deeply into your target for a critical strike. Critical Hit Chance Bonus: 25% |
Fervor |
Passive Range: 10m Duration: 5s Requires: Ring of Pain |
When an enemy dies near you, the thrill of death spurs you to hit that much harder. Damage Bonus: +30% Duration: 5 seconds Strength +3 |
Ring of Pain |
Activated Size: 15 meters Activation: 10 stamina per sec |
You mark part of the battlefield as yours. Enemies inside the ring take spirit damage while your own attacks hit harder, The more you are hurt, the stronger both effects are. |
Torrent of Pain Upgrade Requires: Ring of Pain |
While Ring of Pain is active, Devour costs less stamina and has a shorter cooldown rate, and Dragon-Rage costs less of your own health. Cooldown Reduction: 4 seconds Cost Reduction: 20% |
Warrior's Resolve |
Passive | You fight all the harder when you're hurting, gaining Stamina when you lose health. Stamina restored: 10% for every 10% Health lost Constitution + 3 |
Bloodbath |
Passive | Devour and Dragon-Rage now have a chance to weaken enemies. Weaken Chance: 20% Strength + 3 |
Blood Frenzy |
Passive Requires: Ring of Pain |
They thought you'd get weaker once they wounded you. They were wrong. Damage Bonus: 5% for each 10% missing health Strength +3 |
Wrathful |
Passive | The reaver's fury feeds each and every devastating blow she delivers to her victims. Constitution + 3 Strength + 6 |
Flow of Battle |
Passive | Every critical hit reduces the cooldown times on your abilities, giving you the edge to finish off your enemy. Cooldown reduction: 1 second Strength + 3 |
War Horn |
Activated Size: 8m Activation: 35 stamina Duration: 6s Cooldown: 24s |
Your war horn's blast puts fear into the hearts of your foes, leaving them panicked. |
Break Their Spirit Upgrade Requires: War Horn |
War Horn now shatters your enemy's guard, and panicked enemies are too shaken to defend themselves, leaving their armor sundered. Armor reduction: 20% Bonus damage vs. guard: 1,200% |
Scenting Blood |
Passive Range: 10m Requires: Fervor |
Being near a badly wounded enemy spurs you into a frenzy, driving you to move faster and giving you a better chance of striking deadly blows. Health Threshold: 35% Speed Bonus: 50% Critical Hit Chance Bonus: 10% Constitution +3 |
Challenge |
Activated Activation: 20 stamina Duration: 8s Cooldown: 16s |
Your powerful shout carries across the battlefield, taunting a targeted enemy and improving your guard. |
Throw the Gauntlet Upgrade Requires: Challenge |
Successfully hitting a target with Challenge gets your blood pumping, temporarily increasing your stamina regeneration. Bonus regeneration: 15 stamina per second |
Biggest Threat |
Passive | You make yourself the biggest target on the battlefield, the warrior no enemy can ignore. Threat Increase: + 25% Constitution +3 |
Relentless Attack |
Passive | Each attack increases your chance to score a critical hit. Your critical-hit chance resets after a successful critical hit. Critical Hit Chance: 2% Strength + 3 |
Terrifying Fury |
Passive Size: 10m Requires: Blood Frenzy |
Your critical strikes have a chance to cause a gory mess and send nearby enemies fleeing in a panic. Fear Chance: 25% Fear Duration: 6 seconds Cunning +3 |
Deathblow |
Passive | You automatically critically hit enemies afflicted with fear or sleep. Cunning + 3 |
Dragon-Rage |
Activated Requires: Devour |
You launch an attack fueled by your fury, ripping into foes for damage that increases as your own wounds deepen. Ring of Pain significantly increases the effect. You take damage with each swing. |
Ravage Upgrade Requires: Dragon-Rage |
For some, Dragon-Rage is a dangerous ability. For you, it's the only way to fight. You now hit harder and reduce the cooldown time for Devour with every attack. Damage Bonus: 50% Cooldown Reduction: 2 seconds |
Rampage |
Activated Duration: 10s Requires: Blood Frenzy or Fervor |
You're an unstoppable fury of physical force while this ability is active. Your attacks are harder and faster, and you gain health with each strike. This ability consumes and is powered by focus. Tier 1: 10% attack speed, life steal, and damage Tier 2: 20% attack speed, life steal, and damage Tier 3: 30% attack speed, life steal, and damage |
Assault
Heroes of Dragon Ageskillspelltalentrow}}
Lightning Jab Activated Requires: Pommel Strike |
Pommel Strike hits harder and faster. Cooldown reduction: 4 seconds Damage bonus: 200% |
Clear a Path |
Passive | Hitting multiple targets with a single swing of your weapon restores your stamina for each extra target. Stamina restored: 10% Strength + 3 |
Earthshaking Strike |
Activated Size: 12m Activation: 50 stamina Cooldown: 20s Requires: A two-handed weapon |
Your great blow tears open the ground with a shockwave that batters enemies caught in its path. |
Shattered Ground Activated Requires: Earthshaking Strike |
Flames erupt from the fissure left by Earthshaking Strike, damaging enemies that cross it. Duration: 8 seconds Burning: 20% weapon damage per second Burning duration: 8 seconds |
Shield Breaker |
Passive Duration: 6s |
Your critical hits crack armor and rend shields, sundering your enemy's armor for a short time. Armor reduction: 20% Strength + 3 |
Bear Mauls the Wolves |
Passive | Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front. Enemies no longer receive a bonus for flanking damage Constitution + 3 |
Guard-Smasher |
Passive | You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit. Bonus damage vs. Guard: 100% Strength + 3 |
Quotes
- Tamar: Your Chantry goes belly up, the Inquisition steps in. Always something to keep the same people in power.
- Tamar (another player): It's not my Chantry.
Gallery
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