“If I survive, I'll be free. The Commander gave his word. I fight for him, and I get to live.”
Tamar is a former member of the Disciples of Andraste cult currently working for the Inquisition. She is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.
Backround[]
Tamar is a fearsome warrior who developed her abilities by consuming dragon blood. One of the Disciples of Andraste living in Haven, she fled into the mountains after the Temple of Sacred Ashes was discovered by the Hero of Ferelden and the Chantry sent soldiers to reclaim it. She spent years in the mountains fighting against members of the Chantry until she was finally captured and imprisoned in the cellars of Haven's chantry.[1]
After the Divine Conclave was destroyed and the Inquisition reformed, Commander Cullen offered her a choice: serve the Inquisition or die in prison. Tamar accepted the offer, eager to return to the heat of battle. She has refused to give up her beliefs, though she is now loyal to the Inquisition.
Involvement[]
Tamar is involved in various war table operations. Though she can sometimes be seen on the battlements at Skyhold with two other agents, near where Cullen is stationed, she can't be spoken to.
Quests[]
- The Tevinter Resistance (war table) (conditional)
- The Serpent of Nevarra (war table)
- Restore Judicael's Crossing (war table)
Initial equipment[]
Abilities[]
Bloodlust[]
Devour |
Activated Activation: 65 stamina Cooldown: 12s Requires: Terrifying Fury or Scenting Blood |
Blood is life. You rip into your enemy, doing damage based on how badly you're wounded and healing yourself. Ring of Pain significantly increases the effect. |
Changes in multiplayer: Health Restored: 0.4% per 1% lost, Damage Bonus: +4% per 1% missing health, Cooldown Time: 8 seconds, Cost: 35 stamina
Consume Upgrade Requires: Devour |
After you attack with Devour, your next use of Dragon-Rage has a better chance of ripping deeply into your target for a critical strike. Critical Hit Chance Bonus: 25% |
Fervor |
Passive Range: 10m Duration: 5s Requires: Ring of Pain |
When an enemy dies near you, the thrill of death spurs you to hit that much harder. Damage Bonus: +30% Duration: 5 seconds Strength +3 |
Ring of Pain |
Activated Size: 15 meters Activation: 10 stamina per sec |
You mark part of the battlefield as yours. Enemies inside the ring take spirit damage while your own attacks hit harder, The more you are hurt, the stronger both effects are. |
Costs 5 stamina per second in multiplayer
Torrent of Pain Upgrade Requires: Ring of Pain |
While Ring of Pain is active, Devour costs less stamina and has a shorter cooldown rate, and Dragon-Rage costs less of your own health. Cooldown Reduction: 4 seconds Cost Reduction: 20% |
Warrior's Resolve |
Passive | You fight all the harder when you're hurting, gaining Stamina when you lose health. Stamina restored: 10% for every 10% Health lost Constitution + 3 |
Bloodbath |
Passive | Devour and Dragon-Rage now have a chance to weaken enemies. Weaken Chance: 20% Strength + 3 |
Blood Frenzy |
Passive Requires: Ring of Pain |
They thought you'd get weaker once they wounded you. They were wrong. Damage Bonus: 5% for each 10% missing health Strength +3 |
Wrathful |
Passive | The reaver's fury feeds each and every devastating blow she delivers to her victims. Constitution + 3 Strength + 6 |
Flow of Battle |
Passive | Every critical hit reduces the cooldown times on your abilities, giving you the edge to finish off your enemy. Cooldown reduction: 1 second Strength + 3 |
War Horn |
Activated Size: 8m Activation: 35 stamina Duration: 6s Cooldown: 24s |
Your war horn's blast puts fear into the hearts of your foes, leaving them panicked. |
Break Their Spirit Upgrade Requires: War Horn |
War Horn now shatters your enemy's guard, and panicked enemies are too shaken to defend themselves, leaving their armor sundered. Armor reduction: 20% Bonus damage vs. guard: 1,200% |
Scenting Blood |
Passive Range: 10m Requires: Fervor |
Being near a badly wounded enemy spurs you into a frenzy, driving you to move faster and giving you a better chance of striking deadly blows. Health Threshold: 35% Speed Bonus: 50% Critical Hit Chance Bonus: 10% Constitution +3 |
Challenge |
Activated Activation: 20 stamina Duration: 8s Cooldown: 16s |
Your powerful shout carries across the battlefield, taunting a targeted enemy and improving your guard. |
Cooldown reduced to 4s in multiplayer
Throw the Gauntlet Upgrade Requires: Challenge |
Successfully hitting a target with Challenge gets your blood pumping, temporarily increasing your stamina regeneration. Bonus regeneration: 15 stamina per second |
Biggest Threat |
Passive | You make yourself the biggest target on the battlefield, the warrior no enemy can ignore. Threat Increase: + 25% Constitution +3 |
Relentless Attack |
Passive | Each attack increases your chance to score a critical hit. Your critical-hit chance resets after a successful critical hit. Critical Hit Chance: 2% Strength + 3 |
Terrifying Fury |
Passive Size: 10m Requires: Blood Frenzy |
Your critical strikes have a chance to cause a gory mess and send nearby enemies fleeing in a panic. Fear Chance: 25% Fear Duration: 6 seconds Cunning +3 |
Deathblow |
Passive | You automatically critically hit enemies afflicted with fear or sleep. Cunning + 3 |
Dragon-Rage |
Activated Requires: Devour |
You launch an attack fueled by your fury, ripping into foes for damage that increases as your own wounds deepen. Ring of Pain significantly increases the effect. You take damage with each swing. |
Ravage Upgrade Requires: Dragon-Rage |
For some, Dragon-Rage is a dangerous ability. For you, it's the only way to fight. You now hit harder and reduce the cooldown time for Devour with every attack. Damage Bonus: 50% Cooldown Reduction: 2 seconds |
Rampage |
Activated Duration: 10s Requires: Blood Frenzy or Fervor |
You're an unstoppable fury of physical force while this ability is active. Your attacks are harder and faster, and you gain health with each strike. This ability consumes and is powered by focus. Tier 1: 10% attack speed, life steal, and damage Tier 2: 20% attack speed, life steal, and damage Tier 3: 30% attack speed, life steal, and damage |
In multiplayer, grants 20% attack speed, life steal and damage, lasts for 10s, has a 30s cooldown and costs 65 stamina
Assault[]
Mighty Blow |
Activated Activation: 50 stamina Cooldown: 16s Requires: A two-handed weapon |
You deliver a powerful attack that crumples foes, leaving them knocked down for a short time. |
Easy Target Activated Requires: Mighty Blow |
Might Blow costs less stamina and deals increased damage against targets that have been knocked down. Cost reduction: 15 stamina Damage bonus: 300% |
Block and Slash |
Activated Activation: 10 stamina Upkeep: 5 stamina per second Requires: A two-handed weapon |
You stand ready to deflect the next incoming attack and deliver a punishing counter to your attacker. |
Flawless Defense Activated Requires: Block and Slash |
Countering an enemy's attack now does bonus damage and adds to your guard. Damage bonus: 50% Guard amount: 15% |
Coup de Grace |
Passive | You deal more damage against enemies that are stunned or knocked down. Better them than you. Damage bonus: 30% Strength + 3 |
Combat Roll |
Activated Activation: 20 stamina Cooldown: 2s |
You dive and roll to where the battle needs you to be, whether it's escaping from a group or moving to flank an opponent. |
Roll with It Upgrade Requires: Combat Roll |
You can now use Combat Roll to recover from most disabling conditions. Removes most disabling conditions |
It'll Cost You |
Passive | Any foe that attacks you in melee is going to bleed for it, taking a portion of the damage they inflict. Damage returned: 50% Strength + 3 |
Adamant |
Passive Requires: Bulwark |
You've trained hard, and you know how to make the most of whatever armor you're wearing. Armor Bonus: 20% Constitution +3 |
Resilience |
Passive Requires: Line in the Sand |
You don't flinch, don't blink, and don't back down. Enemies that hit you with melee attacks are staggered by recoil. Stun Chance: 5% Constitution +3 |
Crippling Blows |
Passive Duration: 10s |
You know how to take the fight out of foes. Your critical hits leave enemies weakened. The effect stacks. Damage reduction: 15% Strength + 3 |
Deep Reserves |
Passive | You get your breath back faster than most. When your stamina is very low, it regenerates more quickly. Stamina generation rate bonus +50% when stamina below 50% Strength + 3 |
Hamstring |
Passive Duration: 3s |
When you attack a target from behind, you leave them slowed. Speed reduction: 50% Strength + 3 |
Pommel Strike |
Activated Activation: 35 stamina Duration: 3s Cooldown: 20s Requires: A two-handed weapon |
You lash out with a fast strike that briefly stuns your target. |
Lightning Jab Activated Requires: Pommel Strike |
Pommel Strike hits harder and faster. Cooldown reduction: 4 seconds Damage bonus: 200% |
Clear a Path |
Passive | Hitting multiple targets with a single swing of your weapon restores your stamina for each extra target. Stamina restored: 10% Strength + 3 |
Earthshaking Strike |
Activated Size: 12m Activation: 50 stamina Cooldown: 20s Requires: A two-handed weapon |
Your great blow tears open the ground with a shockwave that batters enemies caught in its path. |
Deals 200% weapon damage in multiplayer
Shattered Ground Activated Requires: Earthshaking Strike |
Flames erupt from the fissure left by Earthshaking Strike, damaging enemies that cross it. Duration: 8 seconds Burning: 20% weapon damage per second Burning duration: 8 seconds |
Burn deals 35% weapon damage per second in multiplayer
Shield Breaker |
Passive Duration: 6s |
Your critical hits crack armor and rend shields, sundering your enemy's armor for a short time. Armor reduction: 20% Strength + 3 |
Bear Mauls the Wolves |
Passive | Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front. Enemies no longer receive a bonus for flanking damage Constitution + 3 |
Guard-Smasher |
Passive | You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit. Bonus damage vs. Guard: 100% Strength + 3 |
Quotes[]
- Main article: Tamar/Dialogue
- "Your Chantry goes belly up, the Inquisition steps in. Always something to keep the same people in power."
- "The gilded Chantry says only one truth exists. And its servants lie, steal, kill to make it so."
Gallery[]
References[]
- ↑ Dragon Age: The World of Thedas, vol. 2, pp. 266-267
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