If I survive, I'll be free. The Commander gave his word. I fight for him, and I get to live.

Tamar is a former member of the Disciples of Andraste cult currently working for the Inquisition. She is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.

Backround[edit | edit source]

Tamar is a fearsome warrior who developed her abilities by consuming dragon blood. One of the Disciples of Andraste living in Haven, she fled into the mountains after the Temple of Sacred Ashes was discovered by the Hero of Ferelden and the Chantry sent soldiers to reclaim it. She spent years in the mountains fighting against members of the Chantry until she was finally captured and imprisoned in the cellars of Haven's chantry.[1]

After the Divine Conclave was destroyed and the Inquisition reformed, Commander Cullen offered her a choice: serve the Inquisition or die in prison. Tamar accepted the offer, eager to return to the heat of battle. She has refused to give up her beliefs, though she is now loyal to the Inquisition.

Involvement[edit | edit source]

Tamar is involved in various war table operations. She can also sometimes be seen on the battlements at Skyhold with two other agents, near where Cullen is stationed. She can't be spoken to however.

She is also available as a selectable playable character in Dragon Age: Inquisition multiplayer.

Quests[edit | edit source]

The Tevinter Resistance The Tevinter Resistance
The Serpent of Nevarra The Serpent of Nevarra
Restore Judicael's Crossing Restore Judicael's Crossing

Initial equipment[edit | edit source]

Weapons Inquisition Greatsword Inquisition Greatsword
Armor Reaver's Mail Reaver's Mail

Abilities[edit | edit source]

Note: click expand to see the full list of abilities
Note: Not all of these abilities have the same preceding requirements as in single player.

Bloodlust[edit | edit source]

Bloodlust Skill Set

Devour Devour
Activation: 65 stamina
Cooldown: 12s
Requires: Terrifying Fury or Scenting Blood
Blood is life. You rip into your enemy, doing damage based on how badly you're wounded and healing yourself. Ring of Pain significantly increases the effect.
Consume Consume
Requires: Devour
After you attack with Devour, your next use of Dragon-Rage has a better chance of ripping deeply into your target for a critical strike.

Critical Hit Chance Bonus: 25%
Fervor Fervor
Range: 10m
Duration: 5s
Requires: Ring of Pain
When an enemy dies near you, the thrill of death spurs you to hit that much harder.

Damage Bonus: +30%
Duration: 5 seconds
Strength +3
Ring of Pain Ring of Pain
Size: 15 meters
Activation: 10 stamina per sec
You mark part of the battlefield as yours. Enemies inside the ring take spirit damage while your own attacks hit harder, The more you are hurt, the stronger both effects are.
Torrent of Pain Torrent of Pain
Requires: Ring of Pain
While Ring of Pain is active, Devour costs less stamina and has a shorter cooldown rate, and Dragon-Rage costs less of your own health.

Cooldown Reduction: 4 seconds
Cost Reduction: 20%
Warrior's Resolve Warrior's Resolve
Passive You fight all the harder when you're hurting, gaining Stamina when you lose health.

Stamina restored: 10% for every 10% Health lost
Constitution + 3
Bloodbath Bloodbath
Passive Devour and Dragon-Rage now have a chance to weaken enemies.

Weaken Chance: 20%
Strength + 3
Blood Frenzy Blood Frenzy
Requires: Ring of Pain
They thought you'd get weaker once they wounded you. They were wrong.

Damage Bonus: 5% for each 10% missing health
Strength +3
Wrathful Wrathful
Passive The reaver's fury feeds each and every devastating blow she delivers to her victims.

Constitution + 3
Strength + 6
Flow of Battle Flow of Battle
Passive Every critical hit reduces the cooldown times on your abilities, giving you the edge to finish off your enemy.

Cooldown reduction: 1 second
Strength + 3
War Horn War Horn
Size: 8m
Activation: 35 stamina
Duration: 6s
Cooldown: 24s
Your war horn's blast puts fear into the hearts of your foes, leaving them panicked.
Break Their Spirit Break Their Spirit
Requires: War Horn
War Horn now shatters your enemy's guard, and panicked enemies are too shaken to defend themselves, leaving their armor sundered.

Armor reduction: 20%
Bonus damage vs. guard: 1,200%
Scenting Blood Scenting Blood
Range: 10m
Requires: Fervor
Being near a badly wounded enemy spurs you into a frenzy, driving you to move faster and giving you a better chance of striking deadly blows.

Health Threshold: 35%
Speed Bonus: 50%
Critical Hit Chance Bonus: 10%
Constitution +3
Challenge Challenge
Activation: 20 stamina
Duration: 8s
Cooldown: 16s
Your powerful shout carries across the battlefield, taunting a targeted enemy and improving your guard.
Throw the Gauntlet Throw the Gauntlet
Requires: Challenge
Successfully hitting a target with Challenge gets your blood pumping, temporarily increasing your stamina regeneration.

Bonus regeneration: 15 stamina per second
Biggest Threat Biggest Threat
Passive You make yourself the biggest target on the battlefield, the warrior no enemy can ignore.

Threat Increase: + 25%
Constitution +3
Relentless Attack Relentless Attack
Passive Each attack increases your chance to score a critical hit. Your critical-hit chance resets after a successful critical hit.

Critical Hit Chance: 1%
Strength + 3
Terrifying Fury Terrifying Fury
Size: 10m
Requires: Blood Frenzy
Your critical strikes have a chance to cause a gory mess and send nearby enemies fleeing in a panic.

Fear Chance: 25%
Fear Duration: 6 seconds
Cunning +3
Deathblow Deathblow
Passive You automatically critically hit enemies afflicted with fear or sleep.

Cunning + 3
Dragon-Rage Dragon-Rage
Requires: Devour
You launch an attack fueled by your fury, ripping into foes for damage that increases as your own wounds deepen. Ring of Pain significantly increases the effect. You take damage with each swing.
Ravage Ravage
Requires: Dragon-Rage
For some, Dragon-Rage is a dangerous ability. For you, it's the only way to fight. You now hit harder and reduce the cooldown time for Devour with every attack.

Damage Bonus: 50%
Cooldown Reduction: 2 seconds
Rampage Rampage
Duration: 10s
Requires: Blood Frenzy or Fervor
You're an unstoppable fury of physical force while this ability is active. Your attacks are harder and faster, and you gain health with each strike. This ability consumes and is powered by focus.

Tier 1: 10% attack speed, life steal, and damage
Tier 2: 20% attack speed, life steal, and damage
Tier 3: 30% attack speed, life steal, and damage

Assault[edit | edit source]

Assault Skill Set

Mighty Blow Mighty Blow
Activation: 50 stamina
Cooldown: 16s
Requires: A two-handed weapon
You deliver a powerful attack that crumples foes, leaving them knocked down for a short time.
Easy Target Easy Target
Requires: Mighty Blow
Might Blow costs less stamina and deals increased damage against targets that have been knocked down.

Cost reduction: 15 stamina
Damage bonus: 300%
Block and Slash Block and Slash
Activation: 10 stamina
Upkeep: 5 stamina per second
Requires: A two-handed weapon
You stand ready to deflect the next incoming attack and deliver a punishing counter to your attacker.
Flawless Defense Flawless Defense
Requires: Block and Slash
Countering an enemy's attack now does bonus damage and adds to your guard.

Damage bonus: 50%
Guard amount: 15%
Coup de Grace Coup de Grace
Passive You deal more damage against enemies that are stunned or knocked down. Better them than you.

Damage bonus: 30%
Strength + 3
Combat Roll Combat Roll
Activation: 20 stamina
Cooldown: 2s
You dive and roll to where the battle needs you to be, whether it's escaping from a group or moving to flank an opponent.
Roll with It Roll with It
Requires: Combat Roll
You can now use Combat Roll to recover from most disabling conditions.

Removes most disabling conditions
It'll Cost You It'll Cost You
Passive Any foe that attacks you in melee is going to bleed for it, taking a portion of the damage they inflict.

Damage returned: 50%
Strength + 3
Adamant Adamant
Requires: Bulwark
You've trained hard, and you know how to make the most of whatever armor you're wearing.

Armor Bonus: 20%
Constitution +3
Resilience Resilience
Requires: Line in the Sand
You don't flinch, don't blink, and don't back down. Enemies that hit you with melee attacks are staggered by recoil.

Stun Chance: 5%
Constitution +3
Crippling Blows Crippling Blows
Duration: 10s
You know how to take the fight out of foes. Your critical hits leave enemies weakened. The effect stacks.

Damage reduction: 15%
Strength + 3
Deep Reserves Deep Reserves
Passive You get your breath back faster than most. When your stamina is very low, it regenerates more quickly.

Stamina generation rate bonus +50% when stamina below 50%
Strength + 3
Hamstring Hamstring
Passive When you attack a target from behind, you leave them slowed.

Speed reduction: 50%
Strength + 3
Pommel Strike Pommel Strike
Activation: 35 stamina
Cooldown: 20s
Requires: A two-handed weapon
You lash out with a fast strike that briefly stuns your target.
Lightning Jab Lightning Jab
Requires: Pommel Strike
Pommel Strike hits harder and faster.

Cost reduction: 15 stamina
Damage bonus: 300%
Clear a Path Clear a Path
Passive Hitting multiple targets with a single swing of your weapon restores your stamina for each extra target.

Stamina restored: 10%
Strength + 3
Earthshaking Strike Earthshaking Strike
Size: 12m
Activation: 50 stamina
Cooldown: 20s
Requires: A two-handed weapon
Your great blow tears open the ground with a shockwave that batters enemies caught in its path.
Shattered Ground Shattered Ground
Requires: Earthshaking Strike
Flames erupt from the fissure left by Earthshaking Strike, damaging enemies that cross it.

Duration: 8 seconds
Burning: 20% weapon damage per second
Burning duration: 8 seconds
Shield Breaker Shield Breaker
Passive Your critical hits crack armor and rend shields, sundering your enemy's armor for a short time.

Armor reduction: 20%
Strength + 3
Bear Mauls the Wolves Bear Mauls the Wolves
Passive Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front.

Enemies no longer receive a bonus for flanking damage
Constitution + 3
Guard-Smasher Guard-Smasher
Passive You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit.

Bonus damage vs. Guard: 100%
Strength + 3

Quotes[edit | edit source]

Main article: Tamar/Dialogue
  • "Your Chantry goes belly up, the Inquisition steps in. Always something to keep the same people in power."
  • "The gilded Chantry says only one truth exists. And its servants lie, steal, kill to make it so."

Gallery[edit | edit source]

References[edit | edit source]

  1. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 2, pp. 266-267

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