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Side Door to Hospice

Moving discussion from article ...
NOTE: The key will allow you to enter from the alley, but the door will remain locked (in the PC version) if you are inside the hospice, leaving the front door as your only exit - where the mages and guards will attack if you slipped past and entered through the back door. (Is this a bug?)

I was able to leave out the back door that I came in through after paying the back door guard, the guards that were in front showed up on my mini map as red enemies at that point as well, so I think it was a bug. Can anyone else confirm please?
I've just tried this on the PC, and I can definitely exit the hospice back through the side door. The door does show as locked at first, but clicking on it will reuse the key obtained from the elf guard to unlock it. Thought it better to move this to the talk page from the main article until there's confirmation of the issue. --Zoev 17:11, January 24, 2010 (UTC)

Civilians joining in battle

This article currently contains the text "Be careful if you decide to fight the healers. Elven citizens will join in the battle, and by the time you manage to kill all of the healers several of them will die." I definitely noticed this on my first playthroughs, but it doesn't seem to happen any more on my PC version of the game - perhaps it was fixed by one of the patches? Can anyone else confirm? And does this issue arise on the XBox and PS3? --Zoev 17:15, January 24, 2010 (UTC)

I just got through this part and several Elves did join in the fight with the healers so I had to kill them. I play the PS3 version so it seems to still happen. I even went through the side door first hoping that it would prevent having to kill the few civilians that decided to join in. Bandit-Behind-Bars 00:42, February 13, 2010 (UTC)
Yes, I can confirm this. Should probably be added to the bug section. Or maybe it's not a bug? I am on the PC, v.1.03. Either the factions are set wrong, or maybe the civilians go hostile, because they believe the Tevinters to possess the real cure. In any case, the civilians only go hostile if you are close enough to them while attacking the Tevinters. WRFan (talk) 20:18, July 6, 2010 (UTC)
I don't think it's a bug causing those elves to attack. I always thought that those Tevinter mages are Blood Mages, and that they're using Blood Control to force the elf civilians to fight. Unless I'm misremembering the elves were even doing that twitching/blue flash thing that happens when a Blood Mage in your own party uses that spell. Whatever the case focusing on the healers and killing them first seems to prevent any more elves from getting sucked into the fight and attacking you.----DarkAger (talk) 20:59, July 6, 2010 (UTC)
Ok, I've overcome my lazyness and actually fired up the toolset and checked what is going on. Turns out it's NOT a bug. The blood mages are indeed mind-controlling the civilians. One of the mages actually applies the Dead Man Walking spell to them so that they explode when they get close to party members. Thing is, this is not working, because casting this spell generates a lot of threat, so the targets affected by this spell will stop attacking party members and instead run for the blood mage and attack him! Which is indeed a bug. Thing is, when Veras dies, the civilians are supposed to automatically die as well, but for some reason this is not working properly, because sometimes you kill Veras and one of the civilians will still attack you. WRFan (talk) 06:28, July 7, 2010 (UTC)

Approval

I couldn't seem to edit it when I tried but I just wanted to add that when allowing Caladrius the option to propose an offer instead of just out-right killing him (after fighting him) but refusing to hear more about his blood ritual you get a +4 from Zevran and a +6 from Wynne.

Dialouge options chosen after the battle:
Perhaps you should be left to the mercies of these elves?
No, I wouldn't.
No, I don't suppose I would. (Attack.)

Bandit-Behind-Bars 00:56, February 13, 2010 (UTC)

I noticed the same thing. I've made the correction for Zevran (Wynne was already done). --Tungstic (talk) 02:39, October 16, 2010 (UTC)

Incorrect Approval/Disapproval ratings for Escapes with slaves

I was just playing this on my PS3 and had my party as Morrigan, Sten, and Wynne. I persuaded him to give me the letter for free and he can keep the slaves and the money. Your chart was incorrect as winne got a disapproval of -4 and Sten got an approval of +5. I have rectified this on the page. In retrospect, I probably should have posted this first, sorry.

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