- If you didn't take Bethany into the dark roads and she joined the cicle at the end of act 1 then she'll be at the confrontation with Orsino and the circle mages. If you take her side or convince her to fight with you anyway she will become a party member again.
- Actually the party members who disapprove don't really leave: they fight for the other side. (Although whether you'll actually end up battling them later I don't know - I never let it get that far myself.)
- The exception is Anders and Sebastian: you will lose of the two from your party at this point. --Rup (talk) 13:55, March 25, 2011 (UTC)
Morrigan and Shale are not forgotten!
Didn't know where to post this, but if you watch every frame of the pseudo-epilogue, when varric says its final words and the seeker's book pages turn fast, you can actually see a drawing of a happy golem with cristals on its shoulders crushing pigeons, and at the final page, a drawing of morrigan, just standing. I'm soooo hungry for Dragon Age III!--22.214.171.124 (talk) 02:37, March 30, 2011 (UTC)
Merril Love Interest Bug
In the bugs section, it is reported that Isabella stayed with the Champion even though Merril was the Champion's love interest during the game. I just finished a playthrough with a male Hawke and a Merril love interest (slept with, and convinced her to live with me in my mansion), and this bug did not occur; the epilogue correctly listed Merril as staying with the Champion. I played most of the game on patch 1.01. Did anyone else encounter this bug, and/or should it be removed? --Denaje (talk) 11:58, April 5, 2011 (UTC)
- According to my husband (who played a male Hawke, romanced Merrill all the way and had the epilogue mention her), the bug with Isabella being in the epilogue instead only kicks in if you slept with her at any point in addition to romancing Merrill. Since he's only done the one playthrough so far -- waiting for the infamous Isabella Friendship Bug to be patched -- I don't have confirmation of this. --Morgan-wolf (talk) 00:50, April 6, 2011 (UTC)
Gender neutral language?
Is there a determination somewhere for this wiki, whether to use "their" or "his/her" (or the equivalents) when referring to Hawke? No dog in the hunt, just want to be sure for future reference. :-) --Morgan-wolf (talk) 19:47, April 7, 2011 (UTC)
Aveline's Stun Immunity
Is it a bug that Aveline remains unaffected by Merediths stun when she has Indomitable? It fits that she shouldn't be able to be stunned, but it also seems as if everyone is supposed to be Immobile. Does make Killing Meredith quick though.
Any item or talent which grants immunity to stun will cause this on any character. It was supposed to be fixed, but at least on ps3 it's still there; I just finished a game which I had begun after the latest patches came out. I had Hawke with Ring of No Wishes, Isabela with Demon's Eye, and Aveline with the Indomitable, and all three kept fighting through Meredith's rants. Varric was not a party member, but even as an ally, Eye of the Bearded Dragon prevented him from being stunned. This was on Nightmare, too. Made the battle somewhat easier, given the Slave Statues were not fighting back.126.96.36.199 (talk) 03:19, July 7, 2011 (UTC)
During fight with Meredith Zevran and Nathaniel are not the only one who can show and help - in my last playthrough I spotted Donnic fighting alongside with Hawke and Aveline. However I don't know what triggered this so anyone who has more info about it is welcome to edit ;] S2pilman (talk) 16:35, April 13, 2011 (UTC)
Do Zevran and Nathaniel join you in the final fight automatically if you have done their quests?
/the above unsigned line not affiliated with the next post/
I just finished the battle on Nightmare. I had rescued Nathaniel and Zevran, and had Isabela and Aveline in my party, and yet, I did not get any of Nathaniel, Zevran, or Donnic helping in the fight. It did not make much difference; the battle was pretty easy, but I wonder whether it was Nightmare mode that prevented them from coming out, or something else. I did have the assistance of all of my surviving allies, plus Cullen.188.8.131.52 (talk) 03:25, July 7, 2011 (UTC)
Siding with the Templars and keeping Anders
Currently it's not possible, and reported as a bug to be fixed in patch 1.03.
If you pursue the rivalry path, you where apparently supposed to be able to convince him that joining with Justice was wrong, and that he needs to atone for what he's done. Letting you keep him, even if you side with the templars. There's also a romance scene in the game, should you pursue a rivalmance with him:
An NPC trapped behind the gate
I watched a few videos of the final battle and I am pretty sure there was someone standing just behind the closed gate where the normal entrance to the Gallows was. Can it be that the game spawns an ally there who is thus barred from joining you? --Koveras Alvane (talk) 11:12, May 26, 2011 (UTC)
I did not have Aveline at either full friendship or rivalry, but had completed all of her companion quests, and she still stayed with me when I sided with the mages. RS89 (talk) 03:55, June 6, 2011 (UTC)
The Wiki says, "You can choose to let Anders go, kill him, or take him with you no matter whether you side with the templars or the mages but he will ask you to kill him."
- In my playthrough while romancing Anders and siding with the mages, he didn't ask me to kill him. I took him with me and he was in my party immediately for the fight through lowtown and the docks. Naturally he did not give me this option if I sided with the Templars, but my experience seems contradictory to the Wiki regardless. Any other confirmation? 184.108.40.206 (talk) 05:00, July 4, 2011 (UTC)
Upper limit of fighting companions in Meredith battle
I'm just wondering what the upper limit is for possible fighting companions that will appear in the Meredith battle. From what I can figure, you could have Anders, Merrill, Aveline, Fenris, Isabela, Varric, and one of Hawke's surviving siblings. Then you also have Ser Cullen, and possibly Zevran and Nathaniel Howe and Donnic, which brings the total up to eleven. And if you summon the dog, then that could be twelve fighting companions. (VicGeorge2K9 (talk) 03:27, July 7, 2011 (UTC))
Orsino fight ridiculously easy?
Having just finished the game on Nightmare mode, and remembering the true nightmare that was killing the Harvester during Golems of Amgarrak, I was very disappointed with how easy killing the Orsino Harvester was. It was so easy (for a late game, Nightmare mode boss) that I am wondering if it was some sort of bug. In its golem mode, he just stood there and did one low-damage swing every few seconds. In its disembodied mode, it would jump around and do practically no damage for a few seconds, and flee the field of battle to some normal corpses and a couple of relatively weak Arcane Horrors. During some portions of the battle, there was some sort of blood flying around the field, but it seemed to do no harm to walk through it. Overall, I used no real tactics in the fight, just auto-attack, and beat it w/o any party members even getting close to knocked out. After it all, I was awarded over 22000 XP, which did include the waves of Templars before Orsino went bad, but it seemed very disproportionate compared to the difficulty.