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(→‎Two-Handed Key: new section)
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== Two-Handed Key ==
 
== Two-Handed Key ==
   
With my 24th level Warrior, I chose what I thought would be the most advantageous enchantments. The elemental choice probably doesn't matter, but I think there are more fire-resistant beings than any, so I chose electricity. I like spirit damage, but alas, that wasn't a choice. The second choice was easy- "Attacks ignore enemy armor." 100% penetration? Yes, please. And finally, I had to choose between 5% chance of stun, or 25% chance of slowing enemy attacks and movement. I chose the latter. So, the weapon does 45 physical damage, +5 electricity damage, ignores enemy armor, and has a 25% chance of slowing. That's a cool weapon, but if there was just one rune slot for the Primeval Rune, it would have been soooo much better. A 38% increase in speed would have made this weapon devastating. I ignored the critical chance, critical damage, and speed modifiers because of how paltry they are. Also, you can get those modifiers on other things like jewelry and armor. [[User:LVTDUDE|LVTDUDE]] ([[User talk:LVTDUDE|talk]]) 21:31, August 15, 2011 (UTC)
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With my 24th level Warrior, I chose what I thought would be the most advantageous enchantments. The elemental choice probably doesn't matter, but I think there are more fire-resistant beings than any, so I chose electricity. I like spirit damage, but alas, that wasn't a choice. The second choice was easy- "Attacks ignore enemy armor." 100% penetration? Yes, please. And finally, I had to choose between 5% chance of stun, or 25% chance of slowing enemy attacks and movement. I chose the latter. So, the weapon gives +4 strength, does 45 physical damage, +5 electricity damage, ignores enemy armor, and has a 25% chance of slowing. That's a cool weapon, but if there was just one rune slot for the Primeval Rune, it would have been soooo much better. A 38% increase in speed would have made this weapon devastating. I ignored the critical chance, critical damage, and speed modifiers because of how paltry they are. Also, you can get those modifiers on other things like jewelry and armor. [[User:LVTDUDE|LVTDUDE]] ([[User talk:LVTDUDE|talk]]) 21:31, August 15, 2011 (UTC)

Revision as of 21:33, 15 August 2011

The Key properties

I found the key, to be worthless. I mean, when I saw the upgrade choices, and there was "speed", I thought it would give me at least +5% Attack Speed, instead, for my level 27 (don't know if its dependent on it)rogue, it gave the attribute: +2% Attack Speed. Excuse me!? +2%!?

I had Jarvia's Shank (already superior) and The Low Blade (upgraded with Sandal's +23% Attack Speed Ruin - Far Superior) equipped. Even after I fully upgraded the Key with the measly elemental damage, critical damage (+5%, I think), and I don't even remember the third (perhaps I decided on speed, anyway, or not), in terms of attributes + bonuses, it paled in comparison to what I had. Its base attack damage(52) would have boosted my DPS by ~20 points, but I wasn't going to give up my immense speed boost, dexterity, critical chance and critical damage boost that my two blades provided, for that, even though the weapon itself looked quite good, very pirate like, matching the appearance of my fem rogue with Jasmine Cutty's Wrap, the Champion boots and chest piece, and Hands of Glory, the perfect pirate look, if anyone's going for that.

So, in short, the Hawke's super-duper Key, is worthless. For a rogue, at least...

Still have to try out Warrior and Mage. I'm scythe-ing around with a Warrior, now. —Preceding unsigned comment added by 92.249.208.196 (talk) 14:04, 31 July 2011 (UTC)

More details Needed

Seriously, this X or X% bonus just isn't acceptable.
Can we get a at least get a range for the numbers?
Also, do we know if the numbers grow as you level and/or scale to your level?
Thanks.
-- The Arcadian Rook(talk)(Needs More Battle Cattle) 15:21, August 6, 2011 (UTC)


See the above post of mine, where I acquired those useless upgrades at level 27, with a rogue. The keys bacic attack damage apparently depends on your level, but it doesn't scale when you advance. As for the upgrades, the numbers are annoyingly and uselessly low. Quite a disappointment. Jarvia's Shank and the Low Blade (even without Sandal's rune of +23% attack speed) are far superior, for a rogue.

Haven't reached the place with my 2-hander warrior, yet, mainly because I got stuck. I didn't have enough friendship for Isabela to return with the damn Tome, so I don't get the Castillon quest later, and that's a loss of XP, and letting one scum live. I can't make the console work, I've posted a complaint, too, on its page, here on the wiki. —Preceding unsigned comment added by 92.249.252.30 (talk) 08:40, 7 August 2011 (UTC)

On my level 24 warrior, the stats for a greatsword:
43 physical damage
+4 strength
+3% critical chance
+3% attack speed
+4 fire damage
--D. (talk · contr) 16:19, August 7, 2011 (UTC)

Weapon Changing

  • For rogue Hawke, the key is a dagger or an archer's bow, depending on talent choices.
  • For warrior Hawke, the key is a 2-handed or 1-handed sword, depending on talent choices.

So what happens if by some stupid reason you don't have points in EITHER talents or equal points in them? Just curious. King of Noobs 13:21, August 7, 2011 (UTC)

I don't know. I played Legacy on the PC using an archer rogue, and the bow was what got turned into the Hawke's Key. (VicGeorge2K9 (talk) 13:23, August 7, 2011 (UTC))

Two-Handed Key

With my 24th level Warrior, I chose what I thought would be the most advantageous enchantments. The elemental choice probably doesn't matter, but I think there are more fire-resistant beings than any, so I chose electricity. I like spirit damage, but alas, that wasn't a choice. The second choice was easy- "Attacks ignore enemy armor." 100% penetration? Yes, please. And finally, I had to choose between 5% chance of stun, or 25% chance of slowing enemy attacks and movement. I chose the latter. So, the weapon gives +4 strength, does 45 physical damage, +5 electricity damage, ignores enemy armor, and has a 25% chance of slowing. That's a cool weapon, but if there was just one rune slot for the Primeval Rune, it would have been soooo much better. A 38% increase in speed would have made this weapon devastating. I ignored the critical chance, critical damage, and speed modifiers because of how paltry they are. Also, you can get those modifiers on other things like jewelry and armor. LVTDUDE (talk) 21:31, August 15, 2011 (UTC)