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*Don't ask me how (it totally suprised me as well) but I just did a drive by on Irving while in the tower and successfully stole from him. Results are in the Article. Maybe I just hit that 0.1% chance, who knows. The potion I got from him put me at 5 total; I've never crafted one and I've never bought one and I honestly don't remember if the others I have are from looting or stealing. Having said that, his loot isn't unique by any means, but it is truely rare to get a lyruim potion of any kind from stealing let alone a greater one. Just to clear things up: I've probably ATTEMPTED to steal from Irving 20+ times with this single success and since nobody else seems to have been successful I'll consider it total luck for the time being because 54 cunning is FAR from high. [[Special:Contributions/4.153.255.63|4.153.255.63]] 11:37, December 3, 2009 (UTC)Anonymous
 
*Don't ask me how (it totally suprised me as well) but I just did a drive by on Irving while in the tower and successfully stole from him. Results are in the Article. Maybe I just hit that 0.1% chance, who knows. The potion I got from him put me at 5 total; I've never crafted one and I've never bought one and I honestly don't remember if the others I have are from looting or stealing. Having said that, his loot isn't unique by any means, but it is truely rare to get a lyruim potion of any kind from stealing let alone a greater one. Just to clear things up: I've probably ATTEMPTED to steal from Irving 20+ times with this single success and since nobody else seems to have been successful I'll consider it total luck for the time being because 54 cunning is FAR from high. [[Special:Contributions/4.153.255.63|4.153.255.63]] 11:37, December 3, 2009 (UTC)Anonymous
 
**UPDATE
 
**UPDATE
***Reloaded saved game from Deep Roads and traveled back to the tower. First attempt got greater lyrium potion, again. Closed DA:O. Restarted DA:O. Reloaded saved game from Deep Roads and traveled to the tower. Was stopped halfway to the tower by Old Tegrin in a random encounter. Arrived at the tower; attempted to steal from Irving. FAILED. Tried again, SUCCESS. Got a Swift Salve.
+
***Reloaded saved game from Deep Roads and traveled back to the tower. First attempt got greater lyrium potion, again. Closed DA:O. Restarted DA:O. Reloaded saved game from Deep Roads and traveled to the tower. Was stopped halfway to the tower by Old Tegrin in a random encounter. Arrived at the tower; attempted to steal from Irving. FAILED. Tried again, SUCCESS. Got a Swift Salve. Reloaded save, ran into Tegrin, Stole Emerald from Irving. Updating Article to: One Valuable Item.
 
***I admit I haven't tried to steal from Irving since my cunning was in the mid 40s ...so I guess that nails down the threshold: 45<X≤54. (Once this has been read and/or confirmed by a second party by all means delete it to clean up the page! I'm just trying to provide all the information I can think of, and as a result it gets a bit wordy.) [[Special:Contributions/4.153.255.63|4.153.255.63]] 12:25, December 3, 2009 (UTC)Anonymous
 
***I admit I haven't tried to steal from Irving since my cunning was in the mid 40s ...so I guess that nails down the threshold: 45<X≤54. (Once this has been read and/or confirmed by a second party by all means delete it to clean up the page! I'm just trying to provide all the information I can think of, and as a result it gets a bit wordy.) [[Special:Contributions/4.153.255.63|4.153.255.63]] 12:25, December 3, 2009 (UTC)Anonymous
   

Revision as of 12:32, 3 December 2009

Moved here:(Added the table, simply right click Insert Row to add a row and then input information. Neatness if you can please.)


RE: article when i made it was a concept draft so i did not made any table i knew how to but there was no need with not much data.

PS maybe it was my laziness


Is there any chance we could rename the page to something like Stealing: Unique Marks. That way we could add items to the list like the Bad Luck Charm while still listing all the "profitable" loots since they all come from unique NPCs anyway.

If no-one objects, I can make that change. Loleil 00:32, December 3, 2009 (UTC)

4.153.251.236 12:13, December 2, 2009 (UTC)Anonymous

Cunning 100?

I realize I'm not a min-max gamer by any means, but... how do you get to cunning 100 without cheating? Supposing you've got the starting 10-15? cunning, and then pump every single skill point you get into it... that still doesn't bring you up to 100, since you gain 3 per level, with a max level of 25-ish (and more realistically, you won't get past 23?). So, at most, 75 skill points. So, about 80-90 cunning, max. That's only if you decide to pump everything into cunning, of course, and leave the rest of your stats low. - Ancestralmask 21:46, December 2, 2009 (UTC)

you get about 5 more from The Fade, and there are, what? 5 tomes? plus you can get all the armor and rings that buff your attribute. So, its possible, but as you pointed out - a little crazy --Tierrie 22:07, December 2, 2009 (UTC)
Cheating or Not, its valuable. Here's why. Take Irving...cheating to boost your cunning so you can find out THEN AND THERE what it takes. This then gives people a heads up...Irving cant be stolen from (as an example). Hope this is clear. Cypherdiaz 02:57, December 3, 2009 (UTC)
  • Don't ask me how (it totally suprised me as well) but I just did a drive by on Irving while in the tower and successfully stole from him. Results are in the Article. Maybe I just hit that 0.1% chance, who knows. The potion I got from him put me at 5 total; I've never crafted one and I've never bought one and I honestly don't remember if the others I have are from looting or stealing. Having said that, his loot isn't unique by any means, but it is truely rare to get a lyruim potion of any kind from stealing let alone a greater one. Just to clear things up: I've probably ATTEMPTED to steal from Irving 20+ times with this single success and since nobody else seems to have been successful I'll consider it total luck for the time being because 54 cunning is FAR from high. 4.153.255.63 11:37, December 3, 2009 (UTC)Anonymous
    • UPDATE
      • Reloaded saved game from Deep Roads and traveled back to the tower. First attempt got greater lyrium potion, again. Closed DA:O. Restarted DA:O. Reloaded saved game from Deep Roads and traveled to the tower. Was stopped halfway to the tower by Old Tegrin in a random encounter. Arrived at the tower; attempted to steal from Irving. FAILED. Tried again, SUCCESS. Got a Swift Salve. Reloaded save, ran into Tegrin, Stole Emerald from Irving. Updating Article to: One Valuable Item.
      • I admit I haven't tried to steal from Irving since my cunning was in the mid 40s ...so I guess that nails down the threshold: 45<X≤54. (Once this has been read and/or confirmed by a second party by all means delete it to clean up the page! I'm just trying to provide all the information I can think of, and as a result it gets a bit wordy.) 4.153.255.63 12:25, December 3, 2009 (UTC)Anonymous

Skill Level?

Just wondering if other people thought the skill level row was necessary, the main thing I think is that people can know who, what and where. I also think it might be difficult to prove a minimum level. I don't know if scaling is involved, but I was able to steal plenty of things and never went above level two in the skill. Loleil

  • Until someone can say for certain that skill/attributes do not play a factor in success/fail rates then I think we need to keep that information available. It may very well be that skill level really doesn't matter and a list like this could provide clear evidence of that, but until we get a LOT more reports from the community I think we should keep the information as is. I just think it's too early to say one way or another. 4.153.252.73 04:38, December 3, 2009 (UTC)Anonymous
  • Maybe we should actually rename the collumn to "Minimum Required" -- then if, for example, you see that Item X is listed as being stolen with Stealing 4, Stealth 2, and 30 Cunning but you just stole it in your game with Stealing 2, Stealth 0, and 22 Cunning you could update the information.
  • Also, does anyone know if Character level affects success/fail rates in any way what-so-ever? Does the game scale the difficulty of marks to the Warden's actual level? 4.153.255.63 09:00, December 3, 2009 (UTC)Anonymous

Status Effects?

I fully concede that it may be just random coincidence, but has anyone else noticed a modest increase in success rate when your target is stunned and/or knocked down? I've tried just about everything to be able to steal from some enemy NPCs but a few are notorious for giving me failures (like most of the Elite/Yellow darkspawn casters). In most games stealing success rates sky rocket when your opponent is Asleep or Paralyzed. In DA:O I think the design team slept through that discussion. Anyway... here's what I've tried and please provide feedback from your own experiences:

  • Status of Target - Effect on Pickpocketing
  • Sleep - None
  • Horror - None
  • Paralyzed - Haven't tried
  • Waking Nightmare - Haven't tried
  • Frozen - Minimal Increase, if any (This to me should make pickpocketing 100% fail since your loot is in a block of ice ....right?)
  • Petrified/Stone - Haven't tried (This to me should make pickpocketing 100% fail since your loot is now incorporated into a statue)
  • Knocked Down - Modest increase
  • Stunned - Minimal Increase, if any
  • Stunned and then immediately Knocked Down - High Increase (Best results so far, this is what I always use if the first attempt fails. 80% of the time it produces a success)
  • Attack/Defense Debuff - Minimal Increase (Really didn't test this much)

Also, has anyone tested to see if Success/Fail is in any way related to the Thief's ATTACK vs. the Mark's DEFENSE? I first came across this when my Thief was hampered by three different negative hits to his Attack at the same time--I failed to steal from a trivial NPC (Genlock). As soon as the debuffs were gone I was able to steal again. I only tried a few times to raise my thief's attack while stacking multiple negative defense effects on the enemy. Early tests hinted at a somewhat higher success rate, but it needs a LOT more testing. The only NPCs I have routine failures on are the Elite caster Darkspawns and they can be few and far between. Again--I totally concede that this could be coincidence and nothing more; I would just like confirmation one way or another. Please give feedback!

4.153.252.73 04:38, December 3, 2009 (UTC)Anonymous