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:P

Obviously, a work in progress. Please excuse its stubbiness.Cheeseslayersmu 03:42, 21 May 2009 (UTC)

I suspect this is obvious to everyone, but just listing the combinations isn't nearly as good as also saying how that combination differs from what you'd expect. Like the repulsion + paralysis one results in a kind of explosive wave of paralysis.

Redirection

Spell combo, spell combos, spell chain, spell chains, spell chaining, and spell combination all redirect here now. Cheeseslayersmu 23:07, 21 May 2009 (UTC)

New information from the character creator

Here's a list of spell combos dug up from the codex hidden in some of the character creator files:

http://daforums.bioware.com/viewtopic.html?topic=698398&forum=145&sp=90

Look for the post by immeyourenot.

Actually a lot of these are no-brainers, but a few would be difficult to figure out.

72.235.91.236 06:22, October 17, 2009 (UTC)

All done. Thanks again. Loleil 07:30, October 17, 2009 (UTC)

Testing combinations

Firstly, someone just added spellmight for "Storm of the Century". I tested without it and I got no combo... though... Blizzard+Tempest is quite powerful. I will test with Spellmight today if I get a chance. I tested Force Field+Crushing Prison and I am getting nothing. You can't target an ally with Crushing Prison. I will see if I can find an enemy that has it some time and drop a FF on their target and see if it does anything though. Goblinlordx 22:32, November 8, 2009 (UTC)

The combinations on this page aren't all confirmed, so it's quite possible that names and spells are incorrect. Feel free to correct as necessary Smiley. Loleil 23:08, November 8, 2009 (UTC)
I can confirm that Force Field + Crushing Prison is Shockwave. On the PC though, you can't use it on a friend, only enemies. Storm of the Century doesn't work with just the three DoT primals, unlike what other sites say. Haven't tried (or learned) Spell Might yet. --DarkJeff 00:41, November 9, 2009 (UTC)
I didn't mention it but I was able to confirm Grease Fire, Flame Quencher, and Improved Drain since they were easy to test. -Goblinlordx 03:34, November 9, 2009 (UTC)
I've confirmed Spellmight + Blizzard + Tempest is Storm of the Century. It's a strange one, I think the AoE is bigger than either Blizzard or Tempest individually. The radii added together? --DarkJeff 02:41, November 10, 2009 (UTC)
So it actually came up with a codex entry with Spellmight? Interesting... -Goblinlordx 23:37, November 10, 2009 (UTC)
Yes. Blizzard + Tempest + Inferno in any permutation failed to give me the codex entry, nor have any effects beyond all three in the same area. The Store of the Century animation is actually different, and the AoE increase tends to blast me as well, heh. --DarkJeff 23:42, November 10, 2009 (UTC)

Spellmight + Blizzard + Tempest does activate storm of the century and it does add it to the codex.However it doesn't have the same effect as blizzard and tempest combined.Rather, it does around 50-80 damage per pulse and does not slow down enemies or knock down enemies, it does have a different animation than blizzard or tempest,it basically looks like a swirling cyclone with lightning shooting through it.It deals electric damage, doesn't do any cold damage.Maybe blizzard is there to just expand the radius of the aoe?Also, I noticed that you don't have to have spellmight activated for both of the casts, you only need to use it on the last one you activate.And just in case anyone can't tell by the description on the article it does matter in which order you stack the two spells, you can put tempest + blizzard too.64.136.26.235 20:44, November 13, 2009 (UTC)


Earthquake + AoE

Earthquake + an AoE like Inferno is a mega killer against all mobs that aren't sure-footed. Blizzard and that lightning AoE can be added. It's especially useful in confined spaces as death roads, for example. The caster gets a protection spell by Wynne, casts earthquake into the area and then the follow-on AoEs. Wynne and possibly Morrigan cast stonefist and other stopping spells against those who succeed to leave the area of effect (stonefist pushes back into the earthquake region). I used this combo many dozen times in my first (normal difficulty) game and it killed hundreds of enemies, probably more than a thousand. Bossmobs, mobs with more than two legs and Ogres tend to ignore the effects of Earthquake, though. 87.79.58.108 02:02, November 15, 2009 (UTC)

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