This is the talk page for discussing improvements to the Specialist talents article. |
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sigh[]
worst talent tree in the game. noone is really going to switch between more than 1 buff, and you have to waste points in talents you will *never* use so you can even upgrade the buff.
just friendly advice i suppose, but i would not spend more than 1 point in this line and then only if you have no better options, because you wont even be able to upgrade it without wasting extra points on useless skills.
Precision is great[]
It really is, especially on Hard and Nightmare difficulty when the player faces higher level opponents which means more misses. Think of it this way, every 10% increase in attack up to 100% (which is almost impossible to reach for bosses) will increase damage by 9%. Thus, even base Precision increase damage by 18% right at level 3. The bonus to critical hit chance is just gravy, but if you want to calculate how much extra damage it does... First, look at the critical multiplier. The default is 150%, or 1.5. Subtract 1, and multiply this by the increase to critical hit chance. At a bare minimum, that (1.5-1)*10%=5%. What really makes increases to critical chance worthwhile in the long run is they effect abilities when attack does not. So, do not overlook this gem of a sustained. I think only Parry and Bianca's song are better in the rogue tree.