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Types of Resistances

Physical Resistance doesn't contribute to Damage Reduction do they? It is possible to have the character's Physical Resistance @ 100, but they still take damage =/ Physical Resistance is said in-game that it only increases the chance to Resist being Knockeddown & Stunned.Also said in-game, is that 0.5 strength + 0.5 dexterity +... = Physical Resistance Score, not 1xstr + 0.5 dex =/>> Fycan [fahy-kan] @ 10:14, February 3, 2010 (UTC)The following comment was moved from the article to its talk page.
I'm pretty sure this is Incorrect. Strength, Constitution and Dexterity contributes to Physical Resistance by the same value. =/ ? and there's a Cap for Physical Resistance at 100, you can try it. The preceding comment was made by >> Fycan [fahy-kan] @ 02:03, 4 February 2010

100% Resistances Items

I'm surprised that no one has looked into this yet- unless I just can't find the page for it. I thought it might be an idea to list equipment that can give resistances to damage types, and possible combinations to give 100% resistances (immunity).I'm not very adept at using the wiki features yet, so I don't know what layout would be most appropriate. Or if a new page should be created just for listing resistance equipment- since there would be a lot.Perhaps a table listing in each column:

  1. Name of piece of equipment
  1. Equipment type (boots/ring/necklace/ etc)
  2. Effects of equipment


Of course, making sure to link the name of piece of equipment so that the reader can find more detail on it's specific page.


[EDIT: I'm moving the table to it's own section- 'Possible table layout' because its screwing aroundd with the rest of the text and I don't know why or how to fix it. BenJP 22:18, February 24, 2010 (UTC)]


  • This is just the stuff I've put on Oghren in one of my playthroughs- gives him 94% Spell Resistance.Something I'm going to look into is 'chance to dodge attacks'. What would 100% in this do, I wonder?So something like this, maybe? What do we think?BenJP 20:11, February 24, 2010 (UTC)


  • I think elemental resistances cap at 75%, and there's no way to get 100% dodge chance (only 80%).First Enchanter's Cowl - 10%

Reaper's Vestments - 10%
Cailan's Greaves - 20%
Fade Shroud - 25%
The Spellward - 10%
Guildmaster's Belt - 5%

Mictlantecuhtli 21:34, February 24, 2010 (UTC)


  • These could put your dwarf at 100% depending on your weapon...

Ancient Elven Gloves 4% spell resistance

Havard's Aegis 4% spell resistance

Lufos 21:54, February 24, 2010 (UTC)


  • You need a rogue with the Evasion talent. This presumeably gives +25% chance to dodge (check the description). Since Reaper's Vestments are mage only you'd need to use Evon the Great's Mail instead. That a high strength requirement for a rogue, but still. This gives 105% chance to dodge! BenJP 22:03, February 24, 2010 (UTC)
  • Wait, no that's 20%, not 25 for evasion talent, but thats still 100%. Also, I'm looking at the page for Evasion and it says that the bonus is something other than the '%# to dodge attacks'- but I would assume that the description of the talent refers to this effect- because it sounds just like the description for the Dwarf racial ability (which is known to be +10% spell resistance). BenJP 22:38, February 24, 2010 (UTC)



I got the table working partially.. now the bullets in the last 3 cells won't work... awesome. I need to eat then I'll try and fix that Lufos 22:56, February 24, 2010 (UTC)

oops. I'll just not touch it anymore. Technology has a tendency to break around me, anyway. Sorry! BenJP 23:00, February 24, 2010 (UTC)

Possible table layout

94% spell resistance
Item Name Item Type Item Effects
Knight Commander's Plate Massive Armor
  • +5 willpower
  • +40% spell resistance
  • +10 mental resistance
The Spellward Amulet
  • +5 willpower
  • +8 health regeneration while exploring
  • +30% spell resistance
  • +10% chance to dodge attacks
  • Chance to avoid missile attacks
Antivan Leather Boots Light boots *+4% spell resistance
4% spell resistance 10% spell resistance
Grandmaster Dweomer Rune Rune *+10% spell resistance
10% spell resistance 10% spell resistance
Dwarven Resistance Racial Ability *+10% spell resistance
10% spell resistance
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