|This is the talk page for discussing improvements to the Power of Blood article.|
- Merged Power of Blood Spells with this article.
- Reformatted abilities to the same style as others.
I'm going to get more info for all the abilities, but its relatively low priority.
--Various Pickles 20:04, December 3, 2009 (UTC)
Yeah, I added Rogue to one of them, I'll be making a new mage soon so I'll probably add mage when I get the abilities. AbsolutGrndZer0 01:14, December 8, 2009 (UTC)
Not in Awakenings Edit
These abilities do not appear to be active in Awakenings. They have no affect other than to show an animation in Awakenings.
188.8.131.52 14:03, April 13, 2010 (UTC) RC
I'd categorize the non-availability of Power of Blood in Awakenings as bug. Edit
To be precise, a character with the Power of Blood talents will, after import into Awakenings, have a talent section titled "(Class name not found)" containing the correct icons, but no description on mouse-over. Thus, I'd say the talent codes are still in the character record, but Awakening fails to load the needed stuff from the Origins-only DLC to make them work. IMHO an embarrassing blunder, clearly classifying Awakenings as bananaware in my eyes. This has parallels in DLC items not making the conversion seemingly at random - why should the starmetal sword disappear while duncan's sword is OK? Bergen's honor versus the memory band?
This article should express a recommendation. Either: - "Do not import characters having acquired the Power of Blood talents into Awakenings" - "Cleanly remove the bugged talents after import using the console and the runscript removetalent command. Codes are: (???? - anyone know them?)" or - "Before importing a character with the Power of Blood talents into Awakenings, remove the talents as follows: Deactivate the Warden's Keep DLC, load the game to be imported (does work for epilogue saves), confirm the force load, then save and import that new save into Awakenings"
Non-Availability in Awakening Edit
According to Bioware it is a bug and will be fixed in the 1.04 patch.