Has anyone figured out what determines a successful temptation resist? I have now played through this mission on two completely different playthroughs, once with Isabella and once with Merril as my lovers - both with max friendship upon doing this quest. They both betrayed me in both completely separate playthroughs (with different choices made throughout). I never sided with the sloth demon though.
It's kind of annoying, since it seems like a significant point, especially in terms of Merril - many party members remark how she was once successfully tempted by a demon (I'm assuming they're referring to this quest) and try to imply that hers and the champion's love cannot last because of that. I assume that different dialogue should occur, if Merril can resist temptation? I really don't know.
- With Merrill right around 50% Friendship (hard to tell, but no flirtation options during her apology) and Isabella and Aveline in the party, picking the sarcastic response had her turn but had no Friendship/Rivalry change. Then picking the sarcastic response for Isabella (between 50% and 95% Friendship) with Desire got +5 Friendship even though she turned. I'm hesitant to put this on the page until it's confirmed. --Morgan-wolf (talk) 02:23, March 18, 2011 (UTC)
Does anyone know what the music is that plays during the cinematic where the Keeper is walking through the Alienage?
Does anybody know what you need to do to unlock this quest? As in, does it matter how you solve the "wayward son" quest line, or does this quest trigger no matter what? -Ancestralmask (talk) 00:59, March 19, 2011 (UTC)
Companions always turn
Can people stop using wishful thinking as evedience for something that isnt there? The fact is that your companion WILL TURN ON YOU. you cannot aviod it with a romance, or a high Friendship/Rivary rating, or chosing the correct response. I had Merrill in a romance with perfect friendship and i replayed it to try every responce. She still turned. As interesting as it would be for characters to resist Bioware found it more interesting for them to turn and then have them apologize for it, so the player can get some points and develop the relationship. So unless someone comers up with video eveidence of a companion not doing so, can we please consider this fact. And to the post above, yest if you choose the sarcastic option just before Isabella attacks, you get +5 Friendly.--Ironreaper (talk) 03:40, March 19, 2011 (UTC)
Info - during Torpor (Sloth Demon) I did choose to listen and asked all questions until I got to the Power, Knowledge or Magic offers on which Merrill comments that it is not a good idea to take the offer and after choosing none of the offers and rejecting at this point results in a fight but in "none - 0" rivalry or friendship points for Merrill (not sure about Anders, Fenris or Aveline).
Fenris does not turn on you, maybe because he's infused with Lyrium or what ever, I don't know why. I just tried it, he does not turn on you, perhaps he's like anders and turns on you if you take the deal, didn't try that however.
- I just did this quest not 5 minutes ago and Fenris turned on me. I'm in agreement with Ironreaper. I believe they all turn on you except Anders, who will if you accept the deal with the demon. So until I see evidence I will not believe any other claim. Vegnas (talk) 16:38, March 27, 2011 (UTC)
- I can personally confirm the above - Companions will always turn on you. I've gone into the Fade with everyone companion for a walkthrough I'm working on and I've seen them always, always turn. Did you go in there with Fenris and Merrill or Varric? The order he tries to seduce people seems to be Merrill (the easiest), Fenris and then Varric (the hardest).Misfit119 (talk) 06:04, March 28, 2011 (UTC)
- Like Misfit above said, companions WILL turn on you disregarding any friendship/rivalry with them. Who you take with you matters however, as each demon will only turn one companion. Taking Anders, Fenris and Isabela for example results in Fenris being tempted in Merril's place.
You may disagree but I have done this quest a number of times and there are different results each times. It is not universal that each demon will turn one companion. I have had it happen that only one campanion is turned. Last time I did this Fenris was turned but Varric wasn't. The time before Fenris was not turned but Merrill was. Anders never turns unless you deal with the sloth demon.--Diosprometheus (talk) 19:27, May 16, 2011 (UTC)
Red Barrel Puzzle
IMHO, this "solution" given for the barrel puzzle is impossible to understand. Could somebody please update it and make it more specific? "Move left-right-middle barrels" and "move rotated barrels" just isn't helping me, and this since this puzzle gives you two attribute points, I'd like to know the answer. (I've already tried 6 times, fought demons 6 times, I am DONE for this playthrough)
- Seriously, this "puzzle" needs a write up? I accidentally did both puzzles first time around first time. Once the barrels become opaque, it's fairly obvious what to do.
Tome of the Slumbering Elders
What does it do because I got it but cannot find it in my inventory.--
Death in the fade
When Marethari and Hawke enter Arianni's house, she pulls you away to ask you to kill Feynriel if he does become possessed within the fade. She explains that a death within the fade will make him tranquil. Any idea if this is canon? It makes little sense, given that Anders or Merrill that've turned on you will not become tranquil. In the follow-up talk with Anders, if he turned on you, he also asks if you knew whether or not he would wake up alive - ???. Messy writing, or is there some explanation I'm missing?
I believe the reason for this is that Feynriel is a unique case, as he is a dreamer and has been drawn closely into the fade by his powers and the demons. For him to have such a strong connection to the Fade, and the nature of his trip into it, means he has a different reaction to being killed in the Fade then Hawke and co.--Ironreaper (talk) 06:28, April 24, 2011 (UTC)
- That explains Feynriel, but what about your mage companions if they die in the Fade? They don't come out tranquil, either. --Morgan-wolf (talk) 18:13, April 26, 2011 (UTC)
- Cheers Ironreaper, that explains a few things (I'm the one who asked the question, btw.) So then Feynriel's unique case means that if he dies in the Fade, he'll simply become tranquil. Back in Origins some Tranquil dude at Ostagar mentions that 'your forehead is branded with magic' during the normal process performed by templars. From this I'll assume that any other mage that dies in the Fade doesn't turn Tranquil, and will in fact, just wake up. (Is it just me, or was that mentioned somewhere in-game as well?) This still doesn't explain the bit in Anders' conversation following this quest. Can we assume that because of Justice, he might also have reacted differently to be killed in the Fade, whereas all the normal mages (Merrill, Hawke) would just wake up? Dustcollar (talk) 18:27, April 26, 2011 (UTC)
Torpor conversation glitch?
Something about the conversation strikes me as odd, like the order of lines is messed up. You're able to find out a few things from Torpor via the investigate menu before even asking what deal he is offering. If you do, Hawke says something along the lines of 'So if I help you possess Feynriel, you won't attack Kirkwall?' , implying that Torpor had already mentioned the deal. Seems to me like there's a line missing there somewhere. Is it just me? Dustcollar (talk) 09:20, April 10, 2011 (UTC)
While in the Fade, Anders is automatically placed in Vengeance mode. However, after exiting the Fade, he is now stuck in this mode. The "mode-active" symbol displays in the lower right-hand corner of the screen, but since the ability is not actually unlocked, I cannot control it through the quick bar or through Tactics. Phasmantistes (talk) 13:06, April 17, 2011 (UTC)
- Not 100% sure, but I think just taking Anders with you auto-activates the ability in the Fade (as in, extra talent). I was always able to use Maker's Wish and get a free ability point out of the whole trip, since I bought Vengeance beforehand. Did he have Vengeance before the quest? Dustcollar (talk) 15:46, April 17, 2011 (UTC)
Merrill and Torpor
I didn't get any negative points with Merrill, in this interaction. She's moved in with me, full friendship, and I heard the demon out, before picking "Anders is right." instead of "Back off, Anders!". Anybody else?
Currently, the sentence written in the Bugs section makes zero sense. I was going to try to fix it but I can't make heads or tales of what it means. Also, I ran into a bug with the first barrel puzzle (PC version) that isn't noted. The barrels don't move at all (I've read this is happening for the other barrel puzzle but haven't gotten that far). From reading Mulletz' post in this thread, it seems that the game mechanics are working but the graphics aren't displaying. I can confirm through trying to do the puzzle that his assertion seems to be correct but I've been unsuccessful thus far in getting the puzzle to complete via walkthrough. Millahnna (talk) 19:19, May 12, 2011 (UTC)
This may or may not be a bug, but there seems to be a cheesy one swipe kill in this quest and the quest also turns off any modes you may have on Hawke making him or her even more vunerable to being killed by the one swipe kill. At least this is the case on Xbox.--Diosprometheus (talk) 19:31, May 16, 2011 (UTC)
Not sure if I was lucky, but the daemon battles seemed ridiculously easy. Even after Merrill abandoned the party, Fenris and Anders double-teamed them, dispatching them in short order - all I had to do was stay out of the way. Then I re-tried solo, and still had no trouble - Decoy works really well! Tungstic (talk) 00:45, May 27, 2011 (UTC)