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I have removed the instructions about the altar and fountain as these are covered in detail under the page The Mage's Treasure as this altar and fountain are part of this quest only, not the Nature of the Beast quest. --MiyuEmi 09:31, November 20, 2009 (UTC)

Campsite Illusion?

Should mentions of the fake campsite be made? Especially as a warning, since it's very possible to get an instant game-over if the player isn't careful enough. I think having high willpower makes it possible to both resist the original "temptation" to just fall asleep, as well as to survive the attack should that actually happen. In my game, Morrigan was able to withstand the insta-death and managed to save everybody, while my rogue, alistair, and sten all died immediately. ... Unfortunately, I don't remember if the campsite is in the first or second area of the forest. I think it's near the Grand Oak. - Ancestralmask 19:02, November 20, 2009 (UTC)

It's an encounter at the West Brecilian Forest near the The Grand Oak, I think a mention of it would be best placed there, (It is at the Firepit and Bedroll objects).--Mytharox 19:04, November 20, 2009 (UTC)

I found that the same thing happened my dalish rogue, alistair and Leliana all fell but my group mage wynne beat the shade so maybe only mages can resist the shade --User

Well, I played it again yesterday, and the only way I managed to have anybody except my mage survive was if I didn't look at a single object, tried to leave, and then chose the correct dialogue option. Which might be the second one, or might be all of them, depending, because the stipulation was that I did NOT LOOK AT A SINGLE OBJECT. If I looked at even one, upon trying to leave and the whole dialogue branch showed up, my party would decide to have a quick nap anyway. - Ancestralmask 09:27, December 6, 2009 (UTC)
I found this as well. Don't look at anything and choose the second dialogue option. Thankfully I've only been stuck once fighting with one person. Probably learned then to just try and leave!! --MiyuEmi 10:22, December 7, 2009 (UTC)
Well i think it is save to assume that only mage would stay alive because of above comments and my own encounter (only morrigan was not dead)--Riv8 17:04, December 7, 2009 (UTC)


For me it was possible to have none of my members died, just go into the camp and leave, then choose "lets not fight it....lets turn around and see what happens". Your party would then turn around and see the bodies of past adventurers, then the Greater shade appears.

Quest Available Times

I have put in the length of time certain quests are available based on my playthroughs. If anyone finds anything different, change and let me know if possible, but I've never had any other differences on mine (though admittedly I've never killed the elves which may have a bearing on being able to complete Cammen's Quest and Elora's Halla at least. --MiyuEmi 14:39, November 30, 2009 (UTC)

Siding with the Werewolves

Just out of curiosity, what are the advantages/disadvantages to siding with the werewolves? Aside from losing ranged warriors. Is there any "good" to be had? Because I'll assume that killing the elves also means you lose access to the stores in the Dalish camp (along with the sidequests), which seems like a fairly big loss in terms of possible characters to interact with. Are there any extremely good material rewards? And is there a difference, when siding with the elves, if you choose to just kill Witherfang, as opposed to telling Zathran to end the damn curse already? Thank you! - Ancestralmask 21:45, December 1, 2009 (UTC)

I've actually found the best rewards exist only if you side with the elves and have Zathrian jointly end the curse with Witherfang so you don't actually kill anyone. You have all the Dalish shops available and you get Swiftrunner's Shield as a reward (if you request it) from the former werewolves for ending the curse. I've done it both ways and found no real benefit to killing the werewolves. I suppose this is a selection only if you're playing as an evil character as all the main individuals in the Dalish camp are killed making them unavailable to you. --MiyuEmi 10:21, December 7, 2009 (UTC)

Well, I just went through it and killed Zathrian after I was done dealing with Witherfang. Strangely enough, Zevran approved of my choice. I got a decent enough mage's staff out of it, and I guess the extra experience for killing Zathrian and his goonies on top of Witherfang and the werewolves. Although I don't recommend it if your characters haven't finished healing up from the previous battle. - Ancestralmask 18:24, December 7, 2009 (UTC)
I had Zathrian help me fight Witherfang and noticed that his health doesn't automatically replinish between fights. If you fight witherfang and make sure to finish the fight away from the center circle if Zathrian is still alive you can save and wait for your party to regen, then cast AoE spells on Zathrian before triggering the fight with him. Eventually, even though you cannot see his health bar, he will colapse (sometimes witherfang manages to take his health to 0 for you anyway) at which point you can trigger the conversation with Zathrian, then trigger the fight, and only be left with a couple HP of his to chip off. The rest of his minions aren't exactly pushovers, not on nightmare anyway, but it's a little easier of a battle without cone of cold and blizzard constantly being up. Is this friendly fire mechanic worth mentioning in the article anywhere? Tetracycloide 19:15, December 16, 2009 (UTC)

Elfroot?

In my first playthrough I sided with the elves, and during the second I just now decided to kill them. I've noticed htat so far the major disadvantage seems to be that I no longer have an unlimited source of elfroot for the making of pultices. Does anyone know of any other unlimited source of elfroot or anything that crops up after siding with the wearwolves?d e

You can buy unlimited elfroot at the dwarven traden in your campsite. Or if you are being a cheapskate and dont want to use the money cheat, then you can travel between 2 placed and get some in the various 'random' encounters. -abezap

Bugginess?

I'm in the werewolve's lair, and there's a chest at the beginning that I can't open. This is a rogue with maxed-out lock-picking and 30+ cunning. Also, does cooperating with the werewolves prevent finding the ancient elven armour?

Herwin 18:27, December 15, 2009 (UTC)

It depends on which piece you're talking about. If you need the piece from the mad hermit you have to trade for it before going through the barrier in the forest. If you just need the piece from inside the ruins you should be able to pick it up afterwards if the area is still accessable. i don't know if it is or not i haven't tried but i would assume it is. Tetracycloide 19:08, December 16, 2009 (UTC)

Bug

When the gatekeeper presented me with the option to parlay with the weres i agreed. I eventually resolved the quest by pretending to side with the elf keeper only to betray him after witherfang was dead. Afterward I rexplored the areas around the gatekeeper and found more werewolves to fight, including the gatekeeper himself, but the three wolves standing with the keeper just stand there. Tetracycloide 19:11, December 16, 2009 (UTC)

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