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Talk:Longbows (Origins)

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Anyone know how strength modifier affects the weapon or it's usage? Might be a good idea to explain some of the stats under the tables, for those that don't know. --[[User:Greywolft|Tobin]] 11:51, October 13, 2010 (UTC)
 
Anyone know how strength modifier affects the weapon or it's usage? Might be a good idea to explain some of the stats under the tables, for those that don't know. --[[User:Greywolft|Tobin]] 11:51, October 13, 2010 (UTC)
 
: See [[Combat_Mechanics#Weapon_Damage|here]]--[[User:Pp2009|Pp2009]] ([[User talk:Pp2009|talk]]) 12:04, October 13, 2010 (UTC)
 
: See [[Combat_Mechanics#Weapon_Damage|here]]--[[User:Pp2009|Pp2009]] ([[User talk:Pp2009|talk]]) 12:04, October 13, 2010 (UTC)
 
== rapid aim stacking ==
 
 
a contributor left this text here:
 
 
'' A longbow with no Rapid Aim, no Rapid Shot, no Aim, no Defensive Fire, and no Repeater gloves fires once every 0.9 seconds (or every 27 frames at 30 FPS using FRAPS). A longbow with Rapid Aim, Repeater Gloves (which also give Rapid Aim), and Rapid Shot fires once every 0.6 seconds (or every 18 frames at 30 FPS using FRAPS). A longbow with Rapid Aim, no Repeater Gloves, no Rapid Shot also shoots once every 0.6 seconds. A longbow with no Rapid Aim, Repeater Gloves (that give Rapid Aim), no Rapid Shot also shoots once every 0.6 seconds. All tests done on a PC version, latest Steam version as of Dec 18, 2011. Rapid Aim (from items) takes off 0.3 seconds from fire rate. Rapid Aim does not stack with itself. Rapid Aim does not stack with Rapid Shot. Rapid shot takes off 0.3 seconds from fire rate.''
 
 
I'm removing this text because it is no part of the longbows page and it isn't true (see [[Combat mechanics]])--[[User:Schrödingercat|Schrödingercat]] ([[User talk:Schrödingercat|talk]]) 14:05, December 18, 2011 (UTC)
 
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