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Talk:Longbows (Origins)

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I've fixed this up. I did some testing and both longbow and shortbow get 30% dex, 30% str damage. I tested crossbow as well and it doesn't get it's damage from either of these two attributes. I'll test further later to see if maybe it's coming from an unexpected attribute (cunning?). [[User:Tivadar|Tivadar]] 04:15, February 3, 2010 (UTC)
 
I've fixed this up. I did some testing and both longbow and shortbow get 30% dex, 30% str damage. I tested crossbow as well and it doesn't get it's damage from either of these two attributes. I'll test further later to see if maybe it's coming from an unexpected attribute (cunning?). [[User:Tivadar|Tivadar]] 04:15, February 3, 2010 (UTC)
   
:1 attribute point does give ~0.3 damage, but this is merely a result of how the damage formula works. It doesn't mean that console users are getting 30% as opposed to 50%. A damage gap has ''never'' been verified by PC users. I recently asked some PC users to test bow damage and they found that PC behavior is identical to console behavior. The bug was a misunderstanding from the start. --[[User:Rayzorium|Rayzorium]] ([[User talk:Rayzorium|talk]]) 05:35, August 23, 2010 (UTC)
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:Correction - you found that 1 attribute point gives ~0.3 damage. This is merely a result of how the damage formula works; it doesn't mean that console users are getting 30% as opposed to 50%. A damage gap has ''never'' been verified by PC users. I recently asked some PC users to test bow damage and they found that PC behavior is identical to console behavior. The bug was a misunderstanding from the start. --[[User:Rayzorium|Rayzorium]] ([[User talk:Rayzorium|talk]]) 05:35, August 23, 2010 (UTC)
   
 
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