|This is the talk page for discussing improvements to the Gangs article.|
Sketchy on the Details
Should this quest be included here? None of those enemies appear as part of the "Gangs of Kirkwall" quest line. Why do they warrant a mention here anymore than any else you fight as part of a quest? -HD3 (talk) 05:05, January 9, 2013 (UTC)
- I do think that they qualify as gangs due to the way they are named, but their continuing to be on the page depends on whether people want this page to include all gangs in DAII or only those related to A Friend. For myself, I would prefer to include only those already in the tables, but I know in the past there has been a general consensus to include as much info as possible which is why I didn't remove it. Loleil Talk 05:17, January 9, 2013 (UTC)
- I think having them is a good idea, since you can be ambushed by them when you're just out for a stroll, it's not a group you're actively looking for or get a chance to avoid. On that note, should we include the Carta, the Coterie, the Flint Company mercenaries, etc.? But if we do that it would probably require changing the meaning of this page. RShepard227 (talk) 03:11, January 10, 2013 (UTC)
Worth Mentioning[edit source]
... is that after getting the hideout location of a gang, it's worth leaving for a while as you may get further encounters on the street after that point.