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Flaming weapons provides 2x the dmg bonus of frost weapons despite using the same formula.

Why does this page say a mage can maintain any "two" of these spells? I just tested it, and I cannot maintain Frost and Telekenetic on the same mage. Is there a difference between different patch versions, or the mac vbersion or something? I didn't want to edit the page immediately, but it looks wrong. (talk) 23:13, May 7, 2011 (UTC)Yxiomel

You can activate two per mage on the PC by clicking the second while the first is still in animation. Both will then be active. I don't know how to achieve this on other platforms.

The formula shown for both flaming and frost weapon are incorrect. Not wildly, but they're definitely not right. I get (sp-7)/4 frost and (sp-7)/8 fire for my L3 mage and well, something else for my L10 mage. The L10 mage is capped at 19&9 for all spellpower values from 64sp to 108sp. If either the page's sp/7.5 or my own L3 formula was valid at L10, my L10 mage should not be capping at only 64sp. If the page formula was correct at L3, my L3 mage would be doing damage+1~2 over what he was really doing. All my tests were on PC/UE v1.05.

The bonus is not applied for talents Flurry and DW-Sweep. I didn't test others, but suspect it's never applied for any talent.

Resistance does effect the damage and is applied post-cap; ie. my 9/19 capped L10 mage showed values over 9&19 with hexes and/or non-zero creature base resists. Tested versus the wolves, bears, werewolves, and blight wolf in the Brecilian Forest. The blight wolf showed the expected 15% fire vulnerabilty compared to the other creatures. So, I'm assuming the others are a flat 0% on resists.

Also, the damage for either or both of the bonuses will occasionally not be present. It could be a display error or perhaps truly absent due to an innate base resist chance. I'd guess around 1:5 attacks were missing a bonus. (talk) 00:25, December 14, 2011 (UTC) Bjond

The information about a mage being able to sustain this and either frost or telekinetic weapon is false. At least on the PS3 version. Casting one cancels out the other. --Dracowrath (talk) 20:45, September 5, 2013 (UTC)

I agree. On the PC version, casting a second effect always cancels the first. I think the PC exploit mentioned above could be described as such in a Note, and the article corrected to say that only one effect can be maintained. -Sophia (talk) 21:03, September 5, 2013 (UTC)
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