Any one else disappointed by the lack of loot or rewards from killing the Arishok? I know you become the Champion, but its not like you get discounts in shops or anything like that for being the Champion. I mean the whole Champion thing is in name only, unlike Spectres in ME2, where you could buy special gear or use that to you advantage. As a Champion nothing really. Its just a title. And you get the Champion Armor...period. Oh well back to my ranting that I was not really happy with the rewards of beating the Arishok. I dueled him and it was a very frustrating fight. And it did not feel like I got much in return after that. Thaner (talk) 02:09, March 22, 2011 (UTC)
I think you can avoid the fight if you let the Arishok go with Isabella. I just hate it when a party member leaves. I was so disappointed when Bethany was taken away after Act 1, that I did not want any other party members gone.
It's true, you CAN avoid the fight with the Arishok by handing over isabela, if she returns with the big book (if her approval is high enough). After they leave Kirkwall, Varrik mentions though, that she steals the book again and jumps over board 3 days later. Zarathustra01 (talk) 23:37, March 24, 2011 (UTC)
General question: not that I dislike the picture of the Arishok holding the relic, but wouldn't it be better to have another picture? The problem I see is that the image reflects only one possible outcome of Demands of the Qun. If Isabela doesn't return with the relic, the outcome is quite different.
How will someone who has never done the quest know what the relic looks like? They wouldn't have known it was a possible quest outcome until someone on the talk pages told them - would they? Maybe we should get rid of the text so there don't accidentally see any spoilers? It's a walkthrough, maybe people should think what that implies before they post.
After acquiring this quest, I went to the docks at night to check out the underground merchant. When I arrived I hear the sounds of fighting. I discover Aveline, (who wasn't in my party), at the gates of the Qunari compound fighting with City Guardsmen, (not Pretend Guardsmen or any other type of thug).
Qunari confrontation upon entering the Viscount's Keep
Upon entering the Viscount's Keep, my party was attacked by several waves of Qunari before speaking with the Arishok even though I received the Arishok's respect & got the acievement. I'm looking for someone else to confirm this before I remove the sentence in the 'Walkthrough' section regarding avoiding the "waves of Qunari" if you received the (A Worthy Rival) achievement.
- I retract my initial statement. The 'Walkthrough' section leaves out a large fight before entering the Viscount's Throne Room and talking with the Arishok. I have added a sentence about this fight to the Walkthrough. --220.127.116.11 (talk) 21:36, June 5, 2011 (UTC)
Death scene of the Arishok
When my warrior killed the Arishok, it showed Hawke use Yusaris (looked like DA:O graphics) to deliver the final blow. I had the Brother's End equipped, so i found it quite odd. Anyone else have this happen to them? Thought it was a wierd (and somewhat awesome) glitch. I love that sword.......(drifts off to thoughts of slaying high dragons...)
On the quest page, it claims that refusing to turn over Isabela results in Friendship gain. When I did this (with Rivalry enough for her to be there), it resulted in Rivalry instead. This occurred whether I said "we will punish her" or "you can't have her." I assume that, like many interactions, this gives you Friendship or Rivalry depeding on which you are already pursuing, but it would be nice if someone else could confirm this.
The following is a subject of an "edit war", whether this should be included in the article or not due to both (1) it's the start of Act III, and (2) Demands Of The Qun does NOT officially close as a quest until this happens:
In the beginning of Act III, Hawke arrives in Hightown, and sees Orsino rallying a crowd against the Templars. Meredith walks up to put a stop to Orsino. At this point, you can choose to support the Meredith and the Templars or Orsino and the Mages, or to stay neutral and not favour either. What you decide will have an effect on the quests you receive for Act III, as well as count towards the 1 of 5 times you side with either the mages or templars in earning the achievement of "Arcane Defender" or "Mage Hunter". Afterwards, the Grand Cleric will step in and ask both Orsino and Meredith to leave and you will be free to continue Act III.
- But that paragraph also doesn't have an impact on Demands of the Qun, which could be considered an argument against inclusion.
- It's been some time since I've played DA2, so, a question: at the end of Act II, is there an immediate transit to Orsino's rally, or is the player allowed control and has to go to the rally?
- If the first, the quest has to conclude after the rally since there is no possibility before it and that does not automatically include the beginning of Act III into Demands of the Qun.
- --Siorai (talk) 23:30, July 30, 2011 (UTC)
- So we don't actually know whether or not the quest ends before or after the rally.
- Still, if you follow the story there is a marked difference between the Qun at the end of Act II and the rising and escalating tensions between mages and templars in Act III. Personally I think it's a rather clean cut and so the paragraph would fit better in elsewhere. --Siorai (talk) 23:43, July 30, 2011 (UTC)
- You don't get the experience points for the final confrontation with the Arishok in Demands Of The Qun until after the rally ends, so I'd say that's where the quest offically ends. What I would like, however, is to hear other voices on this subject than just your voice and mine to get a better opinion. (VicGeorge2K9 (talk) 23:51, July 30, 2011 (UTC))