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Talking to Tamlen once you hit the ruins, you get several (repeatable) dialogue trees. In one of them, he asks how you managed to get out of helping Varathorn. Now, I always thought the Dalish clan from the origin and from the Nature of the Beast quest were two separate clans. Personally, I think it's probably some sort of goof-up on Bioware's part (especially since Varathorn isn't to be found anywhere in the dalish camp during the origin) but if anybody has any other ideas... - Ancestralmask 01:50, January 19, 2010 (UTC)

I reckon it's probably a slip too. I'd put a note about this in the Trivia section on Tamlen's page, but I wasn't sure whether it merited a mention here. What do you think? --Zoev 02:53, January 19, 2010 (UTC)

Mahariel: Surname or Clan name? Edit

Before Dragon Age 2, I was absolutely sure I had read that "Mahariel" actually referred to the whole clan (so, technically, every one's surname would've been "Mahariel"). In DA2, the clan's name is "Sabrae" (another Jewish connotation, given the Elves' history and situation?) and the Warden's surname alone is "Mahariel". Did I imagine the "clan name" in DA:O or can someone confirm that?? -- Marvin Arnold (talk) 14:43, February 20, 2012 (UTC)

When you talk to Tamlen further in the elven ruins, I believe he identifies specifically which of the elven gods the statue represents. Does anyone know which god it is?--HarbingerKismet (talk) 07:01, May 17, 2013 (UTC)

Might be a bit late to reply to, but the statue is dedicated to Falon'Din, Friend of the Dead. After finding the statue, you can ask Tamlen how he knew so much about it. This is what he has to say: "I saw a picture of it in one of those old books the keeper never lets anyone touch. It was one of the old gods. The keeper called him a 'friend of the dead.' He was a guide who took people across the spirit land to their final rest in the Beyond." It's Falon'Din. --random non-user (talk) 01:41, September 7, 2013 (UTC)


I'd like to add in the Trivia section that although the Dalish Origin plays little to almost no further roll in the bigger story of Dragon Age: Origins, it plays a much bigger roll in Dragon Age 2 and Witch Hunt. While all the other Origins has an expanded "what-happened-next", the Dalish Origin seems to have it moved to the next game instead, what with Merrill and the Eluvian and even the fate of the whole clan.

I know it's already stated in the Trivia, but it's separately, and I'd like to combine them. Any thoughts on this? Should it remain as it is, or should it be fused? And if so, how should it look like? --SylvanLore (talk) 14:19, February 16, 2014 (UTC)

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