|This is the talk page for discussing improvements to the Codex: Controls article.|
Console vs. PC? Edit
Question: is there a difference in these entries between the console and the PC versions? Since the controls are fairly different. I only have the PC version so I can't check. If there IS a difference, should both be noted? -- Ancestralmask 18:51, November 11, 2009 (UTC)
I started adding Codex numbers, but noticed that there is a large disparity between previous edits and the Codex numbers shown in my game. Does anyone know if Codex Numbers are hard coded or not, or if they depend on various factors (DLC, class, etc)? --Itanius 22:56, November 14, 2009 (UTC)
I wonder about this myself. My codex numbers (PC Version, Stone Prisoner and Soldier's Peak installed) are significantly different than the ones listed here. Not only are the numbers different, but the order is different for some as well. Offkorn 05:33, November 19, 2009 (UTC)
The codex entries of the controls section seem to be very buggy Edit
I've got the PC-Version (with Stone Prisoner installed) and the controls codex numbering goes at follow:
251: Tactics - TUT_AICONTROL
252: Party Approval - TUT_APPROVAL_WARM
253: Area Map - TUT_AREAMAP
254: Heavy Armor - TUT_ARMOR_ARCHER
255: Army Picker (I don't know the exact name, I don't play the english version) - TUT_ARMY_PICKER
This allows you to select armies to be deployed in specific areas. Each army is represented by an icon and a number that shows how many combatants comprise the army. Each army can be deployed only once, and only a single army can be active in one area. Once an army has been defeated in an area, you will be able to deploy another army.
256: Retrieve your Equipment - TUT_BHN_EQUIPMENT (I don't know where this comes form)
Because you were asleep, your equipment is in your chest. You need to get it quickly!
257: The Job Board - TUT_CHANTERS_BOARD
258: Codex Entries - TUT_CODEX_ITEM (I think this entry is bugged, it was never written in my codex)
Some items, when picked up or examined, will add information to the codex in your journal (<JournalKey/>) rather than appear in your inventory. The information can be read at any time.
259: Combat Basics - TUT_COMBAT_BASIC (You can only get on of these I think. Either 259 or 260)
260: Combat Magician (I don't know the exact name, I don't play the english version) - TUT_COMBAT_BASIC_MAGIC
You are in a combat situation. Mastery of the battlefield is important. Zoom out (<ZoomOutMouse/>) in combat to gain a better view of your situation. You can also pause for tactical preparation by pressing <PauseKey/>. Mages can use spells to attack enemies. Simply <LeftClickDefault/> on the spell in your quickbar and then <LeftClickDefault/> on your target. When you run out of mana, you cannot cast any more spells.
261: Ranked Creatures - TUT_COMBAT_ENEMY_RANKS
262: Injuries - TUT_COMBAT_INJURIES
263: Injuries - TUT_COMBAT_INJURY_LOTS (I think this entry is bugged, it was never written in my codex)
A character in your party is severely injured, reducing his or her effectiveness in combat. Keeping your characters healthy is the best way to prevent further injuries. Remember that you can use an injury kit or certain high-level spells to treat injuries.
264: Health Poultices - TUT_COMBAT_SALVE
265: Controlling Party Members - TUT_CONTROL_FOLLOWERS
266: Crafting - TUT_CRAFTING
267: Recipes - TUT_CRAFTING_FIRST_REC (I think this entry is bugged, it was never written in my codex)
You have just received your first crafting recipe. These recipes are automatically added to the recipe lists in your crafting window.
268: Defending the Gates (I don't know the exact name, I don't play the english version) - TUT_DEFENDING_GATES
Reinforcements from the darkspawn horde are coming. If your defenders are not properly equipped or leveled up, get them ready quickly, before the attackers launch their assault.
269: Disguise (I don't know the exact name, I don't play the english version) - TUT_DISGUISE
Disguises will allow you to pass by most guards without being attacked. However, many actions that draw attention (such as talking to ranking officers or attacking someone) will blow your cover.
Your disguise will be removed if you enter combat. You can also choose to remove it by speaking to whoever gave you the costume.
270: Exploration - TUT_EXPLORE
271: Fatigue - TUT_FATIGUE
272: Gifts - TUT_FIRST_GIFT
273: Friendly Fire - TUT_FRIENDLY_AOE (I don't know how to get this entry, I think it's bugged)
274: Inventory - TUT_INVENTORY
275: Runes and Enchantments - TUT_ITEM_UPGRADE (There is another paragraph of this entry that was never written in my codex)
A skilled enchanter can inscribe lyrium runes on a weapon to add new properties. With multiple runes, the weapon will gain the cumulative benefit of all the runes, even if the runes are the same type, and enchantments can be removed when better runes are discovered. Enchanters, however, are quite rare.
276: Journal - TUT_JOURNAL
277: Level Up - TUT_LEVELUP (I think this entry is bugged, it was never written in my codex)
You have acquired enough experience to gain a level! Gaining levels gives you many options to customize your character to fit your style of play.
278: Sustained Abilities - TUT_MODAL
279: Inventory Overload - TUT_OVERLOAD
280: Party Members - TUT_PARTY (I think this entry is bugged, it was never written in my codex)
Party members will follow you throughout the world and assist you in battle. Be warned, however, that party members are not servants. They each have goals and personalities that may conflict with your choices. By default, anyone who joins you will follow tactics of their own devising, but you can adjust their behavior in the tactics screen (<TacticsKey/>). When you take control of characters directly, however, they will not follow their tactics.
281: Party Camp - TUT_PARTY_CAMP
282: Locked Item - TUT_PLACEABLE_LOCKED
283: Plot Helpers - TUT_PLOT_MAP
284: Shapeshifting: Burning Man Form - TUT_SHAPESHIFT_BURNING
285: Shapeshifting: Golem Form - TUT_SHAPESHIFT_GOLEM
286: Fade Shapeshifting TUT_SHAPESHIFT_GUI
287: Shapeshifting: Spirit Form - TUT_SHAPESHIFT_SPIRIT
288: Specializations - TUT_SPECIALTY_CLASS
289: Stealth - TUT_STEALTH
290: Merchants - TUT_STORE
291: World Map - TUT_WORLDMAP
ShardofTruth 23:30, November 29, 2009 (UTC)