Loss of Specializations
I reciently updated to the latest patch and my unlocked Specializations dissapear between characters. Does anyone else have this problem? --TheDeathnut 18:26, January 16, 2010 (UTC)
- Yes, this is a problem that has been discussed excessively around the boards (check Return to Ostagar). Basically, the patch wiped out your unlocked specializations, and you can either clear your Xbox cache and then reload it without the patch to get them back, or unlock them again using a different character from the one that originally unlocked the particular specialization for your profile. Or wait for a fix, which seems to be a long time coming.
Darksnow217 18:42, January 16, 2010 (UTC)
On one of my playthroughs I picked Specialization Assassin while in camp. I did not notice an increase to my Dex (+2). Is this a bug or do I have to be elsewhere for that to take effect? --Tierrie 06:08, December 21, 2009 (UTC)
- Upon further in-game research - specialization bonuses show up as a stat bonus in your character sheet (34+2). It does not count towards skill requirements. Does not modify your base stats. Online research supports this finding  --Tierrie 07:42, December 21, 2009 (UTC)
New details on specializations were found by poking around in data files from the character creator:
Mages: Blood Mage: Health used as mana Blood Control - Controlled by Blood Blood Wound - Duration AoE Pool of Blood - O Blood Sacrifice - Drain Health, Heal with Blood
Spirit Healer: Revival - AoE Ressurection Cleansing Aura - Duration AoE, Aura of Healing, Healing Pulse Lifeward - Conjure - AoE, Green Glyph, Heal Support the weak - Conjure AoE, Heal
Arcane Warrior: Combat Magic - Mana increases Strength Fade Shroud - Phased out of reality Shimmering Shield - Ultimate Magic Barrier Aura of Might - Attack Bonus
Shapeshifter: Bear Shape - Transformation Spider Shape - Transformation Flying Swarm - Transformation
Warriors: Reaver: Devour - Healing from Corpse Frightening - Horror / Fear Pain - Psychic Damage, Duration AoE Blood Frenzy - ><
Beserker: Beserk - Beserking Final Blow - Target Death Impact
Templar: Righteous Strike - >< Cleanse Aura - Placed Impact AoE - Dispel Holy Smite - >< ????
Champion: Rally - Defense Bonus, Duration AoE War Cry - Attack Penalty AoE
Rogues: Bard: Captivate - Duration AoE Demoralize - Critical Chance, Attack and Damage, Defense Penalty, Placed Impact AoE Cry of Valor - Mana and Stamina Regen
Duelist: Pinpoint Strike - >< Upset Balance - Target Slowed Dueling - Attack Bonus
Assassin: Mark of Death - Target Marked Feast of the Fallen ><
Ranger: Summon Spider - Summoning, Placed Impact Summon Wolf - Summoning, Placed Impact Summon Bear - Summoning, Placed Impact Natural Regeneration - Regeneration
sorry for the odd formatting... not sure why the paragraphs didn't translate. Anyway, the source is below.
126.96.36.199 06:28, October 14, 2009 (UTC)
- Thanks! That's great I'll try and work them into the articles. To get paragraphs I've found I either have use double spacing, or place <br /> at the end of a sentence where you want a line break. Loleil 06:54, October 14, 2009 (UTC)
Where are these learned?
It seems to me the most important information is where to learn these.
I haven't finished the game, but I've found a few of these.
Berserker - Can be learned from Oghren if he's in your party.
Assassin - Can be learned from Zevran he joins your group.
Bard - Manual purchased from Alicar in the Dust Town section of Orzammar
Duelist - Can be learned from Isabel at the Pearl in Denemir
Ranger - Manual purchased from Bodahn Feddic in your camp
Shapeshifter - Can be learned from Morrigan or purchased from Varathorn at the Dalish Camp in Brecilian Forest.
If other people could fill in the blanks and get these posted, I think it would be really helpful.
Templar: Can be learned from Alistair after he likes you enough.
Blood Mage: Can be learned from the demon in Connor if you decide to make a deal with him. --Kurtov 06:28, November 6, 2009 (UTC)
These are already available in the corresponding specialization pages. If we have missed something please insert that info -- Snfonseka 12:48, November 10, 2009 (UTC)
How are these learned?
With regard to Morrigan teaching Shapeshifting, for instance, to simply state "if her approval is high enough" isn't quite accurate. I've gotten Morrigan's approval to ~95, and she still won't teach me Shapeshifting, so there's something I missed along the way.
It would be nice to have more detailed information (yes, spoilers) that tell how to get a particular character to divulge the secrets. How high a rating? What dialogue tree do you need to follow? Is there a point after which they will no longer offer that knowledge? (Leiliana will no longer tell me any stories, nor talk about being a Bard, in one playthrough, and she has never given me the unlock for Bard on any playthrough so far despite a high Approval rating. Same with Morrigan, above. Zevran, on the other hand, unlocked Assassin while his approval with me was only ~75-80.)--188.8.131.52 15:12, November 17, 2009 (UTC)
I have noted while at moderate approval Morrigan is content to teach Shapeshift (multiple times) but when I increased her liking by dumping my cache of "gift" items onto her she liked my Character much better but would refuse my requests to unlock it (I suggest this is a bug - and you should seek the unlock at earliest possible moment) to avoid having to lower your friendship later to unlock it.
Some odd choices for class specialization, and the unlock mechanics
Doesn't it seem very odd and, as far as story-line internal consistency and logic is concerned, downright wrong that a Mage can learn to become a Bloodmage and not have every NPC and most Companions shocked and outraged? That one can create a character who then chooses to indulge in one of the most forbidden magics in all of Ferelden, and do so without consequence? Granted, if one informs your Companions upon completion of the Fade quest to confront the Redcliffe demon that you have become a Bloodmage they will attack you and leave the party. Aside from that, though, there's no consequence to becoming a Bloodmage.
I would have expected (and desired) that any time I chose to employ a Bloodmage skill I ran the risk of my Companions rebelling and deserting.
I'm probably in a minority, but I am fairly disappointed in how the whole "unlock a Specialization across all characters" plays out from a RP point-of-view. It makes sense to me that one character who has gone through the time, trouble, and pain of acquiring a Spec gains something of value. But, to then be able to create, for example, an Arcane Warrior who hasn't even been to the Ruins in the Forest makes no sense to me. They should be difficult to acquire. It makes them special and worth slogging through the mud and battles to gain. I would have preferred that the designers create some other perk that gets unlocked across all plays, much like ME allowed the use of certain weapons that were typically forbidden to a particular class to become unlocked so a character could start to develop that weapon skill early on. Maybe even something as simple as "Upon unlocking the Bloodmage class, all subsequent characters gain a +1 Con, +2 Spell Power" or something like that. But leave the specific skills as something one must acquire by completing the quest.
For what its worth. I was just interested in others points of view on it. Mainly, the completely illogical decision to allow the Bloodmage without any consequence.--184.108.40.206 23:33, November 30, 2009 (UTC)
Well from what I understand Blood Mages are freely accepted in the Grey Wardens so it's not like there's anything anyone can do about it, aside from Alistair, Wynne and maybe Leliana I don't see why anyone would care either way - Morrigan is an apostate herself and even said that it would be better for Jowan to be freed, Sten well he usually just views magic as an annoyance from every discussion with him and magic involved, while Dog loves the Warden freely no matter what, Oghren has no need to care since he's a Dwarf and therefore highly resistant anyway and Zevran well I doubt Zevran cares unless it gives way to new ways to out-joke Alistair. Zf6hellion 01:51, December 1, 2009 (UTC)
- This has already been added, It was added a day or two ago (even it's own article too Battlemage and even already mentioned on the Classes article), you should prolly check the article before asking. 00:43, February 22, 2010 (UTC)
- Wow, I did look at the article, the mage section specifically. I don't know why I didn't see it before. Sorry about that. Nosferatu13X 00:50, February 22, 2010 (UTC)
- Np, for a second I thought vandalism took place, got me worried. I have seen far worse :P 00:55, February 22, 2010 (UTC)
More Awakening Specializations leaked
Preview at 1up.com (http://www.1up.com/do/previewPage?cId=3178010) includes the following additional specializations:
Rogue: "Shadow" ("enables Rogues to phase in and out while backstabbing") and "Legionnaire Scout" (Sigrun is already one of these when you first meet her, so can likely teach/unlock the specialization)
Amenson 00:09, March 2, 2010 (UTC)Just something I wanna know, do the new specializations mean that there can be a third?
Specialization unlocked for player but not companion (or simply lost for both) - no patch
Pretty much self-explanatory. I've bought the ranger manual and now I don't have ranger (I may be wrong on this, since I unconciously ignore the ranger option when viewing my own character, since I've already decided not to take ranger), plus my companion cannot take ranger (eg. Leliana). I've also unlocked some other specialization via manual, and my other companions still can't make use of them. Bought Berserker and Templar, yet Sten can't use ANY of the 4 specs.; unlocked duelist and bought ranger, yet Leliana has access to neither. This is when I'm at level 15 (and they're 14), just to eliminate any doubt that I don't have specialization points yet.
I have not yet applied any update, nor do I have Return to Ostagar. Would the update fix it?
I noted that in Awakening some of the companions have multiple specialization points navailable right from the git go. If I decide not to use a point in Orgins at level 7 or 14, will the available point show up as still being available when I import the character to Awakening or will it be lost or unusable?220.127.116.11 15:30, April 28, 2010 (UTC)