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==Source: melee distance mandatory; +3.5% crit chance per each enemy above 2== |
==Source: melee distance mandatory; +3.5% crit chance per each enemy above 2== |
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− | The relevant script is: |
+ | The relevant script in Combat_h.nss is: |
if (HasAbility(oAttacker, ABILITY_TALENT_BRAVERY)) |
if (HasAbility(oAttacker, ABILITY_TALENT_BRAVERY)) |
||
{ |
{ |
Revision as of 07:34, 25 March 2010
Source: melee distance mandatory; +3.5% crit chance per each enemy above 2
The relevant script in Combat_h.nss is:
if (HasAbility(oAttacker, ABILITY_TALENT_BRAVERY)) { int nEnemies = Max(0,GetArraySize(GetCreaturesInMeleeRing(oAttacker,0.0, 359.99f,TRUE,0))-2); fCriticalHitModifier += nEnemies * 3.5f;
IN 07:31, March 25, 2010 (UTC)