|This is the talk page for discussing improvements to the Bandits, Bandits, Everywhere article.|
"Enemy Skills" section Edit
The Enemy Skills section seems unnecessary and out of place IMHO. I made a table out of it while editing the page, but I think that the entire section should be replaced with a note that says "The diversity in outlaws' titles (bandits, mercenaries, mercenary archers and rogues) reflects their equipment, which governs their skills."
──┤ │ Eganogard │ talk ├── 21:05, September 3, 2012 (UTC)
Why? Dragon Age IS a game after all, and detailed information about the enemy skills and abilities should always be present. The note you suggest is simply far too ambiguous and could mean virtually any layout.
Granted, the current solution is far from perfect, as the humanoid enemies gain skills every few levels and I believe that only the use of Toolset will show the complete info. If you have it, can you please have a look if it displays the enemy skills and the level-up programming? If so, we can then create pages for Rogue, 2-hander, Weapon & Shield (its not Sword & Shield, btw: some enemies use shield and mace, or shield and axe combo) and Archer generic enemies, as most bandits/soldiers/mercenaries you encounter in the game follow that with slight changes in armour and weapons.
- That's all fine and good, I agree with what you'd like to do, but this article isn't the most appropriate page to do that. The subject of the article is a simple quest. Information regarding enemies and their skills is already found on other pages, and could be expanded upon there. On this page a note with a link to relevant info could suffice. On other quest pages this type of information regarding generic enemies isn't included at all (which is why I feel it is out of place here). Although I suggest the possibility of keeping the ambiguous note, I don't think that is really necessary either.
──┤ │ Eganogard │ talk ├── 20:02, September 4, 2012 (UTC)
- That depends on the quest. The origin quests list enemy skills as well, and so do many location pages (especially the random encounters). I suppose we could move this table there for the sake of consistency, since these Bandits aren't really quest-specific.
- What I'm strongly opposed to, however, is making separate pages for Bandits, Mercenaries, etc., simply because they all follow a standard template and aren't notable in any way besides having certain skills and appearing in some areas. Like I have said before, the key lies in finding their level-up code through the toolset so that we can simply create the "standard <insert weapon type> enemy" pages and link certain enemies there. Until that is done, I think it's best to leave it as it is. 4Ferelden (talk) 07:47, September 5, 2012 (UTC)