Dragon Age Wiki
Dragon Age Wiki
No edit summary
Line 27: Line 27:
   
 
What if one doesn't have RTO? Would equipping Armsman's tensioner + far song while aim is on while playing solo (so no haste or rock mastery) be worthwhille?
 
What if one doesn't have RTO? Would equipping Armsman's tensioner + far song while aim is on while playing solo (so no haste or rock mastery) be worthwhille?
  +
  +
== crit bonuses and archery ==
  +
  +
w/c crit bonuses work w/ archery? Obviously song of courage, ranged critical chance from weapons and rock mastery works. How about blood thirst, precise striking, bravery and the flanking bonus to crit (a little bit higher if one is a rogue and has combat movement)?

Revision as of 14:38, 13 March 2010

So archery is weaker in terms of DPS. I don't see the problem in this. It's also the only damage dealing style that can potentially keep attacking from start to finish without stopping, and while the other weapon styles are still running towards their targets archery has already done serious damage. Some archery skills also have effects not mentioned in their description. I'm pretty sure one of them knocks back a target on hit. Finally Arrow of Slaying is not about DPS, it's about killing something. It may be inferior to three critical hits, but would really rather risk normal attacking a mage? Two mages?

I agree that its ridiculous that people find it underpowered though.


I'm pretty sure one of them knocks back a target on hit.

That's Shattering Shot. I've updated mechanics section for all talents, so it is mentioned now.

It may be inferior to three critical hits, but would really rather risk normal attacking a mage? Two mages?

Sadly, there are much more efficient ways to deal with mages in this game. Mana Clash, first and foremost. Full archer party (3 archers + Shale) should stick to auto-attacking the mage, in fact. The very first barrage (= 3 crits) is usually enough. All in all, Arrow of Slaying only works well vs. white creatures (critter or normal rank), which limits its usefullness. I see no reason to spend 3+ seconds just to deal 1000 damage to one white enemy, unless it is a mage, and you: (a) have no mage with Mana Clash; (b) have only one archer in your party. IN 10:21, March 1, 2010 (UTC)

Shale

Is this article assuming usage of the Shale bug that nets 20%? That's not a great tool to rely on for autocrit

Of course. That +40% bonus to critical chance with Aim is the only possible way to attain permanent auto-crit. Just don't leave the aura's limits -- that's actually very easy to do. Personally, I find it extremely reliable. IN 06:33, March 12, 2010 (UTC)

It's certainly reliable in the sense that the bug is easy to exploit, but you should mention in the article that you're exploiting a bug which could be fixed in a future patch. Can you also put a chart or something to illustrate what the actual max crit % you've achieved is?

Stacking rapid aim items

So if I don't use shale or rapid shot, how many rapid aim items should I stack to achieve the best attack speed? Armsman's tensioner+far song+repeater gloves will stack?

Theoretically, yes. But there is absolutely no point in equipping such a combination of items. Why? Because you cannot lower Base Attack Timing with it, neither can you go lower than 0 as far as Aim Speed is concerned. Say, you have Aim activated, and your party is using Haste. That's +2.3s aiming time. Armsman's Tensioner + Far Song + Repeater Gloves will account for a whopping -3.6s. Technically, that's -1.3s, but, obviously, aiming animation speed cannot be negative, so your Aim Speed is still 0. So you are bored and throw Swift Salve in! Okay, that's another +0.9s. But you are still at -0.4s Aim Speed, that effectively translates into Aim Speed 0. Provided you don't equip massive chest armor (and why would you?), your Base Attack Timing will be 0.8s. Add another flat +0.8s for animation loop, and you'll have the same old 1.6s per shot fire rate. IN 01:36, March 13, 2010 (UTC)

What if one doesn't have RTO? Would equipping Armsman's tensioner + far song while aim is on while playing solo (so no haste or rock mastery) be worthwhille?

crit bonuses and archery

w/c crit bonuses work w/ archery? Obviously song of courage, ranged critical chance from weapons and rock mastery works. How about blood thirst, precise striking, bravery and the flanking bonus to crit (a little bit higher if one is a rogue and has combat movement)?