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While activated, the Warden character gains some bonuses or some game mechanics will change (e.g. using your shield to increase your cover vs. missiles).
 
While activated, the Warden character gains some bonuses or some game mechanics will change (e.g. using your shield to increase your cover vs. missiles).
   
Important note for power playing: activating a sustained ability will only cost mana/stamina if the mana pool is full. Knowing this allows you to use mana first, and then 'reserve' the empty bit of mana pool for sustained abilities. see [[tactics]] to take full advantage of this.
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Important note for power playing: activating a sustained ability will only cost mana/stamina if the mana pool is full. Knowing this allows you to use mana first, and then 'reserve' the empty bit of mana pool for sustained abilities. see [[Tactics (Origins)|tactics]] to take full advantage of this.
   
 
{{Note|It is possible to stack some sustained talents as long as there is at least 1 remaining point in the stamina pool. But if the player uses all the points or an attack drains all the stamina, then the talents are deactivated and you have to wait until they cool down before you can use them again.}}
 
{{Note|It is possible to stack some sustained talents as long as there is at least 1 remaining point in the stamina pool. But if the player uses all the points or an attack drains all the stamina, then the talents are deactivated and you have to wait until they cool down before you can use them again.}}

Revision as of 17:22, 4 September 2013

For talents in Dragon Age II, see Talents (Dragon Age II).

Talents are unique selectable abilities that warriors and rogues can use. Mages do not use talents and have access to spells instead. The Warden receives one free talent based on their origin, two at character generation and one talent per level, as well as two or three in total after storyline events. Both rogues and warriors receive points after the Joining Ritual and after The Landsmeet, while warriors gain a point after reviving Arl Eamon at the end of The Urn of Sacred Ashes quest (rogues instead gain a skill point). Activated talents have special animations that distinguish them from standard attacks.

Types of talents

Activated

The character executes a special attack or action (e.g. bashing your shield into the opponent, sending them flying).

Passive

A permanent bonus, change in game mechanics, or upgrade to an existing ability (e.g. adding a chance of stun to all two-handed attacks).

Sustained

While activated, the Warden character gains some bonuses or some game mechanics will change (e.g. using your shield to increase your cover vs. missiles).

Important note for power playing: activating a sustained ability will only cost mana/stamina if the mana pool is full. Knowing this allows you to use mana first, and then 'reserve' the empty bit of mana pool for sustained abilities. see tactics to take full advantage of this.

Note: It is possible to stack some sustained talents as long as there is at least 1 remaining point in the stamina pool. But if the player uses all the points or an attack drains all the stamina, then the talents are deactivated and you have to wait until they cool down before you can use them again.

Talent Threat bug

See also: Talent Threat Bug Testing Info

Many talents should generate threat on hit/activation. In addition to the threat number found in talent mechanics description (multiply by 10 to get the actual threat value), any damage dealt by the talent should generate additional threat. This additional threat is based on the damage amount in relation to an enemy's maximum health. E. g., dealing 50 damage to an enemy with 100 hit points should generate 50 points of threat -- in other words, the formula is 100 * (damage/enemy health at fully healed hitpoints). However, as of patch 1.02, no activated talent, except Taunt (with or without Frightening Appearance passive bonus) and Threaten, will generate any additional threat. The root of the problem is the AI_Threat_UpdateAbilityImpact() function, that gets properly invoked for spells, but not for talents. The additional threat info is left intact in the specific talent mechanics descriptions: hopefully, the issue will be resolved in Dragon Age: Origins - Awakening.

Class specific talents

Rogue

Dirty Fighting Dirty Fighting Combat Movement Combat Movement Coup De Grace Coup De Grace Feign Death Feign Death
Below the Belt Below the Belt Deadly Strike Deadly Strike Lethality Lethality Evasion may refer to:
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Deft Hands Deft Hands Improved Tools Improved Tools Mechanical Expertise Mechanical Expertise Device Mastery Device Mastery
Stealth may refer to:
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Stealthy Item Use Stealthy Item Use Combat Stealth Combat Stealth Master Stealth Master Stealth
Heartseeker Heartseeker Ghost Ghost Weak Points Weak Points Flicker Flicker

Warrior

Powerful Powerful Threaten Threaten Bravery may refer to:
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Death Blow Death Blow
Precise Striking Precise Striking Taunt Taunt Disengage Disengage Perfect Striking Perfect Striking
Second Wind may refer to:
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Peon's Plight Peon's Plight Grievous Insult Grievous Insult Massacre may refer to:
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More class specific talents can be found on their respective specialization pages.

Weapon talents

Dual Weapon

Dual-Weapon Training Dual-Weapon Training Dual-Weapon Finesse Dual-Weapon Finesse Dual-Weapon Expert Dual-Weapon Expert Dual-Weapon Mastery Dual-Weapon Mastery
Dual Striking Dual Striking Riposte may refer to:
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Cripple Cripple Punisher Punisher
Dual-Weapon Sweep Dual-Weapon Sweep Flurry Flurry Momentum Momentum Whirlwind may refer to:
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Twin Strikes Twin Strikes Find Vitals Find Vitals Low Blow Low Blow Unending Flurry Unending Flurry

Archery

Melee Archer Melee Archer Aim Aim Defensive Fire Defensive Fire Master Archer Master Archer
Pinning Shot may refer to:
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Crippling Shot Crippling Shot Critical Shot Critical Shot Arrow of Slaying Arrow of Slaying
Rapid Shot Rapid Shot Shattering Shot Shattering Shot Suppressing Fire Suppressing Fire Scattershot Scattershot
Accuracy Accuracy Arrow Time Arrow Time Burst Shot Burst Shot Rain of Arrows Rain of Arrows

Weapon and Shield

Shield Bash may refer to:
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Shield Pummel Shield Pummel Overpower Overpower Assault may refer to:
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Shield Defense may refer to:
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Shield Balance Shield Balance Shield Wall may refer to:
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Shield Expertise Shield Expertise
Shield Block Shield Block Shield Cover Shield Cover Shield Tactics Shield Tactics Shield Mastery Shield Mastery
Juggernaut Juggernaut Carapace Carapace Air of Insolence Air of Insolence Bulwark of the Ages Bulwark of the Ages

Two-Handed

Pommel Strike may refer to:
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Indomitable may refer to:
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Stunning Blows Stunning Blows Critical Strike Critical Strike
Sunder Arms Sunder Arms Shattering Blows Shattering Blows Sunder Armor Sunder Armor Destroyer may refer to:
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Mighty Blow may refer to:
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Powerful Swings Powerful Swings Two-Handed Strength Two-Handed Strength Two-Handed Sweep Two-Handed Sweep
Sweeping Strike Sweeping Strike Two-Handed Impact Two-Handed Impact Onslaught Onslaught Reaving Storm Reaving Storm

Rogue Specializations

Class talents accessible to specializations.

Assassin Mark of Death may refer to:
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Exploit Weakness Exploit Weakness Lacerate may refer to:
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Feast of the Fallen Feast of the Fallen
Bard Song of Valor Song of Valor Distraction Distraction Song of Courage Song of Courage Captivating Song Captivating Song
Duelist Dueling Dueling Upset Balance Upset Balance Keen Defense Keen Defense Pinpoint Strike Pinpoint Strike
Ranger Summon Wolf Summon Wolf Summon Bear Summon Bear Summon Spider Summon Spider Master Ranger Master Ranger
Legionnaire Scout* Mark of the Legion Mark of the Legion Strength of Stone Strength of Stone Endure Hardship Endure Hardship Blessing of the Ancestors Blessing of the Ancestors
Shadow* Shadow Form Shadow Form Decoy may refer to:
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Shadow Striking Shadow Striking Pandemonium Pandemonium

*Only available in Dragon Age: Origins - Awakening

Warrior Specializations

Class talents accessible to specializations.

Berserker Berserk may refer to:
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Resilience may refer to:
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Constraint Constraint Final Blow Final Blow
Reaver Devour may refer to:
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Frightening Appearance Frightening Appearance Aura of Pain may refer to:
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Blood Frenzy may refer to:
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Templar Righteous Strike may refer to:
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Cleanse Area Cleanse Area Mental Fortress Mental Fortress Holy Smite may refer to:
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Champion War Cry may refer to:
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Rally may refer to:
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Motivate Motivate Superiority Superiority
Guardian* Guardian's Shield Guardian's Shield Fortifying Presence Fortifying Presence Master Guardian Master Guardian Aura of the Stalwart Defender Aura of the Stalwart Defender
Spirit Warrior* Beyond the Veil Beyond the Veil Soulbrand Soulbrand Fade Burst Fade Burst Blessing of the Fade Blessing of the Fade

*Only available in Dragon Age: Origins - Awakening

Other talents

Dog Talents

Growl Growl Dread Howl Dread Howl Combat Training Combat Training Overwhelm Overwhelm
Fortitude Fortitude Charge may refer to:
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Shred Shred Nemesis Nemesis

Shale Talents

Pulverizing Blows Pulverizing Blows Slam Slam Quake may refer to:
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Killing Blow Killing Blow
Stoneheart Stoneheart Bellow may refer to:
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Stone Roar Stone Roar Regenerating Burst Regenerating Burst
Rock Mastery Rock Mastery Hurl Rock Hurl Rock Earthen Grasp Earthen Grasp Rock Barrage Rock Barrage
Stone Aura Stone Aura Inner Reserves may refer to:
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Renewed Assault Renewed Assault Supernatural Resilience Supernatural Resilience