Dragon Age Wiki
Dragon Age Wiki
m (cat)
Line 14: Line 14:
 
=== Activated ===
 
=== Activated ===
 
Diamond icons represent active talents that have an instant effect: the character executes a special attack or action (e.g. bashing your shield into the opponent, sending them flying).<ref name="icons">[http://www.gametrailers.com/video/preview-hd-dragon-age/710304 "Dragon Age II Video Game, Preview HD"]. GameTrailers.com. 1:21. Retrieved 2011-02-08.</ref>
 
Diamond icons represent active talents that have an instant effect: the character executes a special attack or action (e.g. bashing your shield into the opponent, sending them flying).<ref name="icons">[http://www.gametrailers.com/video/preview-hd-dragon-age/710304 "Dragon Age II Video Game, Preview HD"]. GameTrailers.com. 1:21. Retrieved 2011-02-08.</ref>
  +
  +
Unless otherwise noted, all activated talents use a fixed amount of stamina.
   
 
=== Passive ===
 
=== Passive ===

Revision as of 00:11, 2 July 2011

For talents in Dragon Age: Origins, see Talents (Origins).

Talents are unique selectable abilities that warriors and rogues can use. Mages do not use talents and have access to spells instead. Talents have special animations that distinguish them from standard attacks.

You can reassign your talents by using the Maker's Sigh, purchasable in the Black Emporium in Kirkwall

Types of talents

Activated

Diamond icons represent active talents that have an instant effect: the character executes a special attack or action (e.g. bashing your shield into the opponent, sending them flying).[1]

Unless otherwise noted, all activated talents use a fixed amount of stamina.

Passive

Circle icons represent passive abilities that add a permanent bonus, change in game mechanics, or upgrade to an existing ability (e.g. adding a chance of stun to all two-handed attacks).[1]

Sustained

Hexagons icons are sustained abilities that can be turned on and off. The character gains some bonuses or some game mechanics will change (e.g. using your shield to increase your cover vs. missiles).[1]

Rogue

Archery

Bursting Arrow
Bursting Arrow
Effect Type: Activated
Size: 5m sphere
Activation: 30
Cooldown: 20s
Requires: Level 3
This arrow explodes on impact showering the area in shrapnel and flame.
Bursting Arrow
Activated
Pinning Shot
Pinning Shot
Effect Type: Activated
Activation: 20
Cooldown: 20s
Requires: Level 2
The archer looses an arrow that immobilizes a target for a short time.
Pinning Shot
Activated
Archer's Lance
Archer's Lance
Effect Type: Activated
Activation: 40
Cooldown: 30s
Requires: Pinning Shot
Bursting Arrow
Level 7
3 points in Archery
This arrow carries such force that it tears through every enemy along its deadly path.
Archer's Lance
Activated
Hail of Arrows may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Hail of Arrows
Activated

Dual Weapon

Lacerate
Lacerate
Effect Type: Sustained
Upkeep: 10%
Cooldown: 10s
Requires: Level 5
Backstab
2 points in Dual Weapon
While this mode is active, the rogue's deadly blades have a chance to inflict bleeding wounds that continue to cause damage for a short time.
Lacerate
Sustained
Explosive Strike
Explosive Strike
Effect Type: Activated
Range: Personal
Activation: 15
Cooldown: 25s
Requires: Level 4
Unforgiving Chain
The rogue completes the combo built up by Unforgiving Chain. Every basic melee attack that the rogue completed immediately prior to using Explosive Strike increases the damage inflicted by breaking the chain.
Explosive Strike
Activated
Unforgiving Chain may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Unforgiving Chain
Passive
Backstab
Backstab
Effect Type: Activated
Activation: 20
Cooldown: 15s
Requires: Level 2
The lightning-quick rogue vanishes in a smoke screen and reappears behind the enemy with a fierce strike to the back.
Backstab
Activated
Twin Fangs may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Twin Fangs
Activated

Sabotage

Miasmic Flask
Miasmic Flask
Effect Type: Activated
Range: 5m sphere
Activation: 15
Cooldown: 20s
The rogue lobs an explosive flask into a group of enemies, briefly stunning them.
Miasmic Flask
Activated
Rush
Rush
Effect Type: Activated
Range: Personal
Activation: 15
Cooldown: 15s
Requires: Level 3
The rogue rushes forward, attempting to knock down the target and all nearby enemies.
Rush
Activated
Confusion
Confusion
Effect Type: Activated
Range: 4m
Activation: 30
Cooldown: 30s
Requires: Level 5
Miasmic Flask
2 points in Sabotage
The rogue tricks nearby enemies, causing some to fight among themselves for a short time.
Confusion
Activated
Fatiguing Fog
Fatiguing Fog
Effect Type: Activated
Range: 6m
Activation: 20
Cooldown: 20s
Requires: Level 7
Rush
Miasmic Flask
3 points in Sabotage
The rogue envelops enemies in a dense fog that slows them to a near crawl.
Fatiguing Fog
Activated

Scoundrel

Armistice
Armistice
Effect Type: Activated
Range: 10m
Activation: 20
Cooldown: 20s
Requires: Level 4
The rogue distracts all enemies surrounding a single party member, drawing them away from that ally and redirecting them toward whichever ally each considers the second-greatest threat on the battlefield.
Armistice
Activated
Back-to-Back
Back-to-Back
Effect Type: Activated
Activation: 15
Cooldown: 30s
Requires: Level 3
The rogue stealths and moves to a targeted ally's side, appearing an instant later, ready to render aid.
Back-to-Back
Activated
Blindside
Blindside
Effect Type: Passive
Requires: Level 5
The rogue becomes capable of more potent attacks when engaging distracted opponents. Any target not actively engaging the rogue suffers increased damage from any of the rogue's attacks.
Blindside
Passive
Twist the Knife
Twist the Knife
Effect Type: Passive
Requires: Level 5
Blindside
2 points in Scoundrel
The rogue is more concerned with victory than ensuring a fair fight. Against any stunned enemy, the rogue now inflicts automatic critical hits.
Twist the Knife
Passive
Goad
Goad
Effect Type: Activated
Range: 6m
Activation: 20
Cooldown: 20s
Requires: Level 6
Armistice
The rogue incites all enemies in an area into attacking a chosen ally instead of their current targets. Besides simply directing foes to cluster around a particularly hardy party member, this effect complements spells or talents that provide bonuses based on the number of enemies surrounding a companion, like Bravery, Grave Robber, Savvy, or Wrath of the Elvhen.
Goad
Activated
Follow-Through
Follow-Through
Effect Type: Upgrade
Requires: Level 7
Back-to-Back
2 points in Scoundrel
The rogue thrives on continued momentum in combat, dashing from one attack to the next. The rogue now regains more stamina than normal from every basic attack.
Follow-Through
Activated
Brand may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Brand
Activated

Specialist

Speed
Speed
Effect Type: Sustained
Upkeep: 20%
Cooldown: 5s
Requires: Level 4
While this mode is active, the rogue attacks with much greater speed. (This mode cannot be used at the same time as Precision or Power.)
Speed
Sustained
Precision
Precision
Effect Type: Sustained
Upkeep: 15%
Cooldown: 5s
Requires: Level 3
While this mode is active, the rogue focuses on accuracy in order to gain bonuses to critical hits and attack. (This mode cannot be used at the same time as Speed or Power.)
Precision
Sustained
Power
Power
Effect Type: Sustained
Upkeep: 20%
Cooldown: 5s
Requires: Level 5
While this mode is active, the rogue throws more force into each shot or strike, hoping to stun enemies. Given the speed of the rogue's attack, the chance to stun is significant. (This mode cannot be used at the same time as Precision or Speed.)
Power
Sustained
Harmony
Harmony
Effect Type: Passive
Requires: Level 6
Speed
Precision
Power
3 points in Specialist
While in any of the Power, Precision, or Speed modes, the rogue gains an additional bonus from the other two.
Harmony
Passive

Subterfuge

Evade may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Evade
Activated
Stealth
Stealth
Effect Type: Activated
Activation: 20
Cooldown: 30s
Requires: Level 3
The rogue fades from view, stalking the battlefield. Enemies immediately cease attacking the stealthed rogue, although any action beyond movement will break the cover.
Stealth
Activated
Ambush may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Ambush
Passive
Subtlety
Subtlety
Effect Type: Passive
Requires: Level 6
Evade
2 points in Subterfuge
The rogue is adept at the art of subtlety and distraction, generating significantly less threat from all attacks and abilities. As a result, enemies are far less likely to turn on the rogue.
Subtlety
Passive
Chameleon's Breath
Chameleon's Breath
Effect Type: Activated
Range: 5m
Activation: 20
Cooldown: 30s
Requires: Level 4
Evade
The rogue tosses a flask that shatters in a haze of smoke, obscuring nearby allies for a short time, which means that enemy attacks are much more likely to miss them.
Chameleon's Breath
Activated

Warrior

Battlemaster

Rally
Rally
Effect Type: Activated
Activation: 15
Cooldown: 30s
Requires: Level 4
The warrior rallies fellow combatants, briefly boosting other party members' mana or stamina regeneration rates and lending them the benefits of Might, Control, Turn the Blade, or Elemental Aegis if the warrior currently has one of those sustained modes active.
Rally
Activated
Bolster
Bolster
Effect Type: Activated
Range: Personal
Cooldown: None
Requires: Level 3
Steeling for battle, the warrior takes a deep breath to regain some stamina.
Bolster
Activated
Second Wind
Second Wind
Effect Type: Activated
Range: Personal
Cooldown: 60s
Requires: Level 8
Bolster
Long years of training grant access to deep reserves of vigor, instantly restoring the warrior's stamina.
Second Wind
Activated
Battle Synergy
Battle Synergy
Effect Type: Sustained
Range: 10m
Upkeep: 30%
Cooldown: 10s
Requires: Level 5
Rally
While this mode is active, the warrior and other party members within range fight as a cohesive unit that is deadlier than the sum of its parts. (This mode cannot be used at the same time as Bravery.)
Battle Synergy
Sustained
Deep Reserves may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Deep Reserves
Passive

Defender

Stonewall
Stonewall
Effect Type: Activated
Activation: 20
Cooldown: 15s
The warrior braces for impact, shrugging off damage for a brief moment and pushing back against any foe who attacks.
Stonewall
Activated
Elemental Aegis
Elemental Aegis
Effect Type: Sustained
Upkeep: 15%
Cooldown: 5s
Requires: Level 3
The secret to warding off the elements is to rely on your armor, keeping it between you and the blast. The warrior has learned this lesson well, and can anticipate magical attacks. (This mode cannot be used at the same time as Turn the Blade.)
Elemental Aegis
Sustained
Turn the Blade may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Turn the Blade
Sustained
Resilience
Resilience
Effect Type: Passive
Requires: Level 5
Turn the Blade
Elemental Aegis
Warriors trained in resilience have learned not to flinch from wounds, making it almost impossible to break their attacks, push them backwards, or distract them with elemental effects like mild immolation. The warrior will only be interrupted by attacks that deal so much force as to knock the warrior completely down or that cause lengthy elemental effects.
Resilience
Passive
Adamant may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Adamant
Passive
Resolute
Resolute
Effect Type: Passive
Requires: Level 8
Elemental Aegis
4 points in Defender
The warrior has faced more mages in battle than most denizens of Thedas even see in a lifetime. This experience has built a mental fortitude that any templar would envy.
Resolute
Passive

Two-Handed

Mighty Blow
Mighty Blow
Effect Type: Activated
Activation: 20
Cooldown: 20s
Requires: Level 2
The warrior leaps into the air, crashing down on foes with tremendous force.
Mighty Blow
Activated
Giant's Reach
Giant's Reach
Effect Type: Passive
Requires: Level 3
1 point in Two-Handed
The warrior's two-handed attacks rip through the air with such power that each generates a shockwave past the point of impact, effectively extending the weapon's reach. This affects basic attacks, Whirlwind, Mighty Blow and Scythe.
Giant's Reach
Passive
Whirlwind
Whirlwind
Effect Type: Activated
Range: Personal
Size: 6m
Activation: 30
Cooldown: 30s
Requires: Level 7
Mighty Blow
Giant's Reach
3 points in Two-Handed
The warrior cuts through foes, hitting all targets within melee range with a single sweeping arc.
Whirlwind
Activated
Sunder
Sunder
Effect Type: Passive
Requires: Level 4
1 point in Two-Handed
The warrior's strikes carry such weight that critical hits gain a chance to STAGGER the victim.
Sunder
Passive
Scythe
Scythe
Effect Type: Activated
Range: Unknown
Activation: 30
Cooldown: 20s
Requires: Level 5
Mighty Blow
2 points in Two-Handed
The warrior charges through enemy lines, felling combatants in the way.
Scythe
Activated

Vanguard

Control
Control
Effect Type: Sustained
Upkeep: 15%
Cooldown: 5s
Requires: Level 3
The warrior fights with discipline, not anger, making every swing count. (This mode cannot be used at the same time as Might.)
Control
Sustained
Might
Might
Effect Type: Sustained
Upkeep: 20%
Cooldown: 5s
Requires: Level 3
The warrior focuses on heavy swings that cleave through foes. (This mode cannot be used at the same time as Control.)
Might
Sustained
Assail
Assail
Effect Type: Activated
Activation: 20
Cooldown: 30s
Requires: Level 5
Might
3 point in Vanguard
For a short time, the warrior throws more weight into each swing, significantly increasing the force of any attack, as well as boosting the damage output.
Assail
Activated
Cleave
Cleave
Effect Type: Activated
Activation: 30
Cooldown: 25s
Requires: Level 6
Control
Might
2 points in Vanguard
For a short time, the warrior's damage output increases tremendously.
Cleave
Activated
Destroyer
Destroyer
Effect Type: Passive
Requires: Level 7
Control
3 points in Vanguard
The warrior is now an elite combatant, so experienced in battle that enemies suffer more pain when fighting the warrior than they would when fighting anyone else.
Destroyer
Passive
Massacre
Massacre
Effect Type: Passive
Requires: Level 12
Cleave
4 points in Vanguard
The warrior culls the weak. In most cases, when an enemy falls below a certain health threshold, the next hit is fatal.
Massacre
Passive

Warmonger

Pommel Strike
Pommel Strike
Effect Type: Activated
Activation: 10
Cooldown: 15s
Instead of leading with the fatal attack an enemy expects, the warrior strikes out with a weapon's blunt end to stun the opponent.
Pommel Strike
Activated
Taunt
Taunt
Effect Type: Activated
Range: Personal
Size: 10m
Activation: 30
Cooldown: 20s
Requires: Level 3
A mocking cry catches the attention of nearby foes, causing them to immediately abandon attacks on other allies to concentrate on the warrior instead.
Taunt
Activated
Bravery
Bravery
Effect Type: Sustained
Range: 10m
Upkeep: 30%
Cooldown: 10s
Requires: Level 6
Taunt
The warrior's unwavering courage grants bonuses that increase proportionally to the number of enemies the warrior is engaging. This mode cannot be used at the same time as Battle Synergy.
Bravery
Sustained
Tremor
Tremor
Effect Type: Activated
Range: Personal
Size: 6m
Activation: 30
Cooldown: 20s
Requires: Pommel Strike
Push a warrior and prepare to be pushed back. Nearby enemies are knocked back as the warrior slams a weapon into the ground.
Tremor
Activated

Weapon and Shield

Shield Defense
Shield Defense
Effect Type: Sustained
Upkeep: 15%
Cooldown: 5s
Requires: Level 3
The warrior assumes a defensive stance, reducing damage taken from the front. However, the warrior inflicts less damage against enemies and sacrifices the ability to make closing attacks.
Shield Defense
Sustained
Shield Bash
Shield Bash
Effect Type: Activated
Activation: 10
Cooldown: 15s
Requires: Level 2
The warrior's shield arcs out, striking foes like a battering ram.
Shield Bash
Activated
Assault
Assault
Effect Type: Activated
Activation: 20
Cooldown: 20s
Requires: Level 5
Shield Bash
The warrior spins into a vicious assault that inflicts significant damage and often throws enemies back.
Assault
Activated
Scatter
Scatter
Effect Type: Activated
Range: Personal
Size: 6m (180° front)
Activation: 30
Cooldown: 25s
Requires: Level 6
Shield Bash
Shield Defense
2 points in Weapon and Shield
The warrior clears a forward arc, throwing enemies back.
Scatter
Activated
Safeguard
Safeguard
Effect Type: Passive
Requires: Level 7
Perception
Scatter
4 points in Weapon and Shield
While a shield is equipped, the warrior shrugs off the extra damage from critical hits.
Safeguard
Passive
Perception
Perception
Effect Type: Passive
Requires: Level 4
Shield Defense
The warrior maintains constant awareness of the battlefield. So long as the warrior has a shield equipped, enemies receive no bonus for attacking from behind.
Perception
Passive

References

  1. 1.0 1.1 1.2 "Dragon Age II Video Game, Preview HD". GameTrailers.com. 1:21. Retrieved 2011-02-08.

External links