Acquisition
Summoning Font in the library in the Apprentice Quarters - Circle Tower.
The quest can also be acquired by finding one of two halves of a torn textbook in the library in the Apprentice Quarters and unlocking Codex Entry: Summoning Sciences:
- On the table in the first room of the library.
- On the table in the round central chamber with the stairs up to the next level.
Walkthrough
Several items in the library must be touched in a specific order so that a creature may be summoned. Four exercises are available, the fourth being a "secret' one.
Start
The Warden will find a "Summoning Font" in the library on this floor, clicking on it will start the "quest sequence" and bring up several items The Warden can interact with.'
Note: On PC the all items can be highlighted using the TAB key to make them easier to spot and use.
First Sequence
- Touch the Summoning Font - This will active the flames .
- Touch the Tome of Spirit Personages.
- Touch the Summoning The First.
- This will summon a Spirit Hog that will die immediately and drop a Garnet gem.
Second Sequence
- Touch the Summoning Font.
- Touch Rodercoms Uncommon Calling.
- Touch the Statue of Magus Gorvish.
- Touch the Summoning The Second.
- This will summon the Trickster Whim. You will get a Codex for this.
Note: The Trickster Whim you summon will make an appearance later. The chantry board will update with a quest called Unintended Consequences asking people to find it and stop it.
Third Sequence
- Touch the Summoning Font.
- Touch Elvorn’s Grande Bestiary.
- Touch the Common Table Carving Spot.
- Touch the Spiritorum Etherialis.
- Touch the Statue of Magus Gorvish.
- Touch the Novice Phylactery.
- Touch the Summoning The Third.
- This will summon a Fade Rifter, a Bereskarn, which you must defeat. It will drop a pair of gloves called the Charged Mitts that grant +10% electricity damage.
Fourth and Final Sequence
The Fourth Summoning Sequence is an Easter Egg and is not documented in the Summoning Sciences codex entry. It is a concatenation of the first three sequences (minus the steps involving touching the summoning flames).
- Touch the Summoning Font.
- Touch the Tome of Spirit Personages.
- Touch Rodercoms Uncommon Calling.
- Touch the Statue of Magus Gorvish..
- Touch Elvorn's Grande Bestiary.
- Touch the Common Table Carving Spot.
- Touch the Spiritorum Etherialis.
- Touch the Statue of Magus Gorvish.
- Touch the Novice Phylactery.
- Have a character with pickpocket ready. (Note: When you can save, now is a good time!)
- Touch the Summoning The Fourth.
- The fourth summoning will summon a Mage by the name of Arl Foreshadow. You must pickpocket him, and quickly, as he will teleport away shortly afterwards. If you successfully pickpocket him, you will receive a codex entry "The Notes of Arl Foreshadow" in the Notes section.
- Edit: You may right click him to make him keep saying the thing he says. In this way you have more time to pickpocket.
Reward
Codex entry: The Notes of Arl Foreshadow
Completing the second sequence also makes it possible to obtain the Chanter's Board quest, Unintended Consequences.
Trivia
- Arl Foreshadow is a nod to Lord Foreshadow, a character who could be found in the BioWare game Baldur's Gate II, spouting mostly inaccurate information about the (at that time) upcoming follow-up game, Neverwinter Nights.