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Acquisition

Summoning Font in the library in the Apprentice Quarters - Circle Tower.

The quest can also be acquired by finding one of two halves of a torn textbook in the library in the Apprentice Quarters and unlocking Codex Entry: Summoning Sciences:

  • On the table in the first room of the library.
  • On the table in the round central chamber with the stairs up to the next level.

Walkthrough

Several items in the library must be touched in a specific order so that a creature may be summoned. Four exercises are available, the fourth being a "secret' one.

Start

The Warden will find a "Summoning Font" in the library on this floor, clicking on it will start the "quest sequence" and bring up several items The Warden can interact with.'

Note: On PC the all items can be highlighted using the TAB key to make them easier to spot and use.

First Sequence

  1. Touch the Summoning Font - This will active the flames .
  2. Touch the Tome of Spirit Personages.
  3. Touch the Summoning The First.
    • This will summon a Spirit Hog that will die immediately and drop a Garnet gem.

Second Sequence

  1. Touch the Summoning Font.
  2. Touch Rodercoms Uncommon Calling.
  3. Touch the Statue of Magus Gorvish.
  4. Touch the Summoning The Second.

Note: The Trickster Whim you summon will make an appearance later. The chantry board will update with a quest called Unintended Consequences asking people to find it and stop it.

Third Sequence

  1. Touch the Summoning Font.
  2. Touch Elvorn’s Grande Bestiary.
  3. Touch the Common Table Carving Spot.
  4. Touch the Spiritorum Etherialis.
  5. Touch the Statue of Magus Gorvish.
  6. Touch the Novice Phylactery.
  7. Touch the Summoning The Third.
    • This will summon a Fade Rifter, a Bereskarn, which you must defeat. It will drop a pair of gloves called the Charged Mitts that grant +10% electricity damage.

Fourth and Final Sequence

Note: The Fourth Summoning flame is in the main room with the stairs leading to the next floor on the left side which is not visible from the Summoning Font room. It is a wise idea to have a rogue standing by it with the pick-pocket Skill.

The Fourth Summoning Sequence is an Easter Egg and is not documented in the Summoning Sciences codex entry. It is a concatenation of the first three sequences (minus the steps involving touching the summoning flames).

  1. Touch the Summoning Font.
  2. Touch the Tome of Spirit Personages.
  3. Touch Rodercoms Uncommon Calling.
  4. Touch the Statue of Magus Gorvish..
  5. Touch Elvorn's Grande Bestiary.
  6. Touch the Common Table Carving Spot.
  7. Touch the Spiritorum Etherialis.
  8. Touch the Statue of Magus Gorvish.
  9. Touch the Novice Phylactery.
    • Have a character with pickpocket ready. (Note: When you can save, now is a good time!)
  10. Touch the Summoning The Fourth.
    • The fourth summoning will summon a Mage by the name of Arl Foreshadow. You must pickpocket him, and quickly, as he will teleport away shortly afterwards. If you successfully pickpocket him, you will receive a codex entry "The Notes of Arl Foreshadow" in the Notes section.
    • Edit: You may right click him to make him keep saying the thing he says. In this way you have more time to pickpocket.

Reward

Garnet Garnet

Charged Mitts Charged Mitts

Codex entry: The Notes of Arl Foreshadow Codex entry: The Notes of Arl Foreshadow

Completing the second sequence also makes it possible to obtain the Chanter's Board quest, Unintended Consequences.


Trivia

  • Arl Foreshadow is a nod to Lord Foreshadow, a character who could be found in the BioWare game Baldur's Gate II, spouting mostly inaccurate information about the (at that time) upcoming follow-up game, Neverwinter Nights.

Gallery

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