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<onlyinclude>{{QuestTransformer
 
<onlyinclude>{{QuestTransformer
|style={{{style|}}}
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|style = {{{style|}}}
|name = Summoning Sciences
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|name = [[Summoning Sciences]]
|image = Object-Summoning_Font.jpg
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|image = Object-Summoning_Font.jpg
  +
|px =
|start = [[Apprentice Quarters]]
 
|end = [[Apprentice Quarters]]
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|start = [[Apprentice Quarters]]
|location = [[Apprentice Quarters]]
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|end = [[Apprentice Quarters]]
 
|location = [[Apprentice Quarters]]
|qcat = Side Quest
 
  +
|appearances = [[Dragon Age: Origins]]
|rewards = [[Garnet]]<br />[[Charged Mitts]]<br />[[Unintended Consequences|Quest: Unintended Consequences]] <br />[[Codex Entry: The Notes of Arl Foreshadow]]
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
  +
'''Summoning Sciences''' is a side quest accessed during the [[Broken Circle]].
== Acquisition ==<!---useMultiEdit--->
 
  +
<!---descr="Several sentence lead section with bolded mention of '''article name'''."--->
 
 
== Acquisition ==
   
 
Summoning Font in the library in the [[Apprentice Quarters]] - [[Circle Tower]].
 
Summoning Font in the library in the [[Apprentice Quarters]] - [[Circle Tower]].
   
The quest can also be acquired by finding one of two halves of a torn textbook in the library in the '''Apprentice Quarters''' and unlocking [[Codex Entry: Summoning Sciences]]:
+
The quest can also be acquired by finding one of two halves of a torn textbook in the library in the '''Apprentice Quarters''' and unlocking [[Codex entry: Summoning Sciences]]:
 
* On the table in the first room of the library.
 
* On the table in the first room of the library.
 
* On the table in the round central chamber with the stairs up to the next level.
 
* On the table in the round central chamber with the stairs up to the next level.
   
==Walkthrough==
+
== Walkthrough ==
 
Several items in the library must be touched in a specific order so that a creature may be summoned. Four exercises are available, the fourth being a "secret" one.
<!---descr="How do you do it."--->
 
Several items in the library must be touched in a specific order so that a creature may be summoned. Four exercises are available, the fourth being a "secret' one.
 
   
===Start===
+
=== Start ===
The Warden will find a "Summoning Font" in the library on this floor, clicking on it will start the "quest sequence" and bring up several items The Warden can interact with.'
+
In the first section of the stacks, read the Torn Book on the ground just south of the table. Then, The Warden will find a '''Summoning Font''' in the library on this floor; selecting it will start the quest sequence and enable several items that The Warden can interact with.
   
''Note: On PC the all items can be highlighted using the TAB key to make them easier to spot and use.''
+
::'''''Note''''': {{platforms|pc|xbox360}} ''All items that can be interacted with can be highlighted by pressing a key (check your key bindings in the option menu) or hold the LT. ''
   
  +
::'''''Note''''': {{platforms|xbox360}} ''Sometimes when a summoning point is pressed there will be no reaction, simply move on to the next point - if a trap is triggered and you lose HP then start again from the summoning font. This is most likely to occur at '''Rodercoms Uncommon Calling''' and the '''Common Table Carving Spot'''.''
===First Sequence===
 
  +
#Touch the '''Summoning Font''' - This will active the flames .
 
 
=== First Sequence ===
#Touch the '''Tome of Spirit Personages'''.
 
 
#Touch the '''Summoning Font''' - This will activate the flames.
  +
#Touch the '''Tome of Spirit Personages'''. It is on a bookshelf, on the west side of the first library section. (third bookshelf from the door, second shelf from bottom)
 
#Touch the '''Summoning The First'''.
 
#Touch the '''Summoning The First'''.
#*This will summon a '''Spirit Hog''' that will die immediately and drop a Garnet gem.
+
#*This will summon a '''Spirit Hog''' that will die immediately and drop a [[Garnet]].
   
===Second Sequence===
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=== Second Sequence ===
 
#Touch the '''Summoning Font'''.
 
#Touch the '''Summoning Font'''.
  +
#Touch '''Rodercoms Uncommon Calling'''. This is on a bookshelf past 'Summoning the Third', near the bottom as you come around the corner from 'Summoning the Second'. (If the stand on the edge of the red carpet, 'Summoning the Third' right in front of you, the bookshelf is on your left, facing into this room section. The book is on the second shelf from the bottom, and is lying flat on its side.)
#Touch '''Rodercoms Uncommon Calling'''.
 
#Touch the '''Statue of Magus Gorvish'''.
+
#Touch the statue of '''Magus Gorvish'''. The big statue in the room with the first font - click the base of the pole.
 
# Touch the '''Summoning The Second'''.
 
# Touch the '''Summoning The Second'''.
#*This will summon the [[Trickster Whim]]. You will get a Codex for this.
+
#*This will summon [[Trickster Whim]]. A Codex entry will be created explaining the nature of this summoning. Have a thief at the ready - Whim can be pick-pocketed for a random item.
  +
{{Note|PS3 and Xbox 360 users report that he cannot be pick-pocketed.}}
 
{{Note|If summoned, Trickster Whim will make another appearance: the [[Chanter's Board]] will have a new quest called [[Unintended Consequences]].}}
   
 
=== Third Sequence ===
''Note: The [[Trickster Whim]] you summon will make an appearance later. The chantry board will update with a quest called [[Unintended Consequences]] asking people to find it and stop it.''
 
 
#Touch the '''Summoning Font'''.
 
  +
#Touch '''Elvorn's Grande Bestiary'''. It's on a shelf in the back of the third section. (Second shelf from bottom on the bookcase standing separately from the others.)
===Third Sequence===
 
#Touch the '''Summoning Font'''.
+
#Touch the '''Common Table Carving Spot'''. East end of the table in the first section.
 
#Touch the '''Spiritorum Etherialis'''. On the floor in the third section.
#Touch '''Elvorn’s Grande Bestiary'''.
 
#Touch the '''Common Table Carving Spot'''.
+
#Touch the statue of '''Magus Gorvish''' (first section).
  +
#Touch the '''Novice Phylactery'''. On a shelf south of the common table (mirrors 'Rodercoms Uncommon Calling'). (Starting from the statue of '''Magus Gorvish''', it's the thirteenth bookcase to the left, second shelf from bottom.)
#Touch the '''Spiritorum Etherialis'''.
 
#Touch the '''Statue of Magus Gorvish'''.
 
#Touch the '''Novice Phylactery'''.
 
 
#Touch the '''Summoning The Third'''.
 
#Touch the '''Summoning The Third'''.
#*This will summon a '''Fade Rifter''', a [[Bereskarn]], which you must defeat. It will drop a pair of gloves called the [[Charged Mitts]] that grant +10% electricity damage.
+
#*This will summon a [[Fade Rifter]], which attacks immediately (and will drop [[Charged Mitts]]).
  +
 
=== Fourth and Final Sequence ===
  +
{{Note|The Fourth Summoning flame is in the "fourth section" of the library (where stairs lead to the second floor) and is not visible from any of the other Summoning objects. Have a character with [[Stealing]] close by when activating it (the party can be changed near the door to the basement, where Wynne joins the party during '''Broken Circle''').}}
  +
  +
{{Note| If you are having trouble with the sequence canceling out. Try swapping what character you use to click each item (i.e. Click item: change to a companion, Click item: swap to another companion... Click item: go back to you, Click item: change to a companion..., etc.).}}
  +
 
The Fourth Summoning Sequence is an [[Easter Eggs|easter egg]] not documented in the journal. It is essentially the first three sequences added together (minus the use of their flames).
   
===Fourth and Final Sequence===
 
{{Note|The Fourth Summoning flame is in the main room with the stairs leading to the next floor on the left side which is not visible from the Summoning Font room. It is a wise idea to have a rogue standing by it with the pick-pocket Skill.}}
 
The Fourth Summoning Sequence is an [[Easter Eggs|Easter Egg]] and is not documented in the Summoning Sciences codex entry. It is a concatenation of the first three sequences (minus the steps involving touching the summoning flames).
 
 
#Touch the '''Summoning Font'''.
 
#Touch the '''Summoning Font'''.
#Touch the '''Tome of Spirit Personages'''.
+
#Touch the '''Tome of Spirit Personages''' (first section).
#Touch '''Rodercoms Uncommon Calling'''.
+
#Touch '''Rodercoms Uncommon Calling''' (third section).
#Touch the '''Statue of Magus Gorvish.'''.
+
#Touch the statue of '''Magus Gorvish''' (first section).
#Touch '''Elvorn's Grande Bestiary'''.
+
#Touch '''Elvorn's Grande Bestiary''' (third section).
#Touch the '''Common Table Carving Spot'''.
+
#Touch the '''Common Table Carving Spot''' (first section).
#Touch the '''Spiritorum Etherialis'''.
+
#Touch the '''Spiritorum Etherialis''' (third section).
#Touch the '''Statue of Magus Gorvish'''.
+
#Touch the statue of '''Magus Gorvish''' (first section).
#Touch the '''Novice Phylactery'''.
+
#Touch the '''Novice Phylactery''' (first section).
  +
#* Saving advised. Be prepared to pickpocket.
#*Have a character with pickpocket ready. ('''Note: When you can save, now is a good time!''')
 
#Touch the '''Summoning The Fourth'''.
+
#Touch '''Summoning The Fourth''' (just past the door to the 'inner' library, turn left and step over the fallen bookcase).
  +
#*This will summon Arl Foreshadow. Successful Stealing adds [[Codex entry: The Notes of Arl Foreshadow|The Notes of Arl Foreshadow]] to the Journal and a random item to Inventory. This must be done quickly, as the 'Arl' will disappear shortly.
#*The fourth summoning will summon a Mage by the name of [[Arl Foreshadow]]. You must pickpocket him, and quickly, as he will teleport away shortly afterwards. If you successfully pickpocket him, you will receive a codex entry "The Notes of Arl Foreshadow" in the Notes section.
 
#*Edit: You may right click him to make him keep saying the thing he says. In this way you have more time to pickpocket.
 
   
==Reward==
+
== Rewards ==
  +
* 50 XP for each exercise{{clrl}}
<!---descr="What happens as a result of the quest - rewards, events, etc."--->
 
  +
'''From Spirit Hog:'''
{{:Garnet|style=iconmini}}{{clrl}}
+
{{:Garnet|style=iconmini}} {{clrl}}
  +
'''From pickpocketing the Trickster Whim:'''
  +
* Random mid-range [[Gems#Gem types|gem]]{{clrl}}
  +
'''From Fade Rifter:'''
 
{{:Charged Mitts|style=iconmini}}{{clrl}}
 
{{:Charged Mitts|style=iconmini}}{{clrl}}
{{:Codex Entry: The Notes of Arl Foreshadow|style=iconmini}}
+
'''From pickpocketing Arl Foreshadow:'''{{clrl}}
  +
{{:Codex entry: The Notes of Arl Foreshadow|style=iconmini}}{{clrl}}
 
  +
'''One of the following''' ''(list in progress)'':{{clrl}}
Completing the second sequence also makes it possible to obtain the [[Chanter's Board]] quest, [[Unintended Consequences]].
 
  +
* 19 - 60{{s}}{{clrl}}
  +
* Random mid-range [[Gems#Gem_types|Gem]]{{clrl}}
  +
{{:Gold Ring (Origins)|style=iconmini}}{{clrl}}
  +
{{:Greater Health Poultice|style=iconmini}}{{clrl}}
  +
{{:Health Poultice|style=iconmini}}{{clrl}}
  +
{{:Injury Kit|style=iconmini}}{{clrl}}
  +
{{:Journeyman Flame Rune|style=iconmini}}{{clrl}}
  +
{{:Journeyman Lightning Rune|style=iconmini}}{{clrl}}
  +
{{:Small Clear Fire Crystal|style=iconmini}}{{clrl}}
  +
{{:Small Clear Lightning Crystal|style=iconmini}}{{clrl}}
  +
{{:Large Clear Fire Crystal|style=iconmini}}{{clrl}}
  +
{{:Large Clear Ice Crystal|style=iconmini}}{{clrl}}
  +
{{:Large Clear Spirit Crystal|style=iconmini}}{{clrl}}
  +
{{:Large Clear Natural Crystal|style=iconmini}}{{clrl}}
  +
{{:Novice Dweomer Rune|style=iconmini}}{{clrl}}
  +
{{:Novice Flame Rune|style=iconmini}}{{clrl}}
  +
{{:Novice Frost Rune|style=iconmini}}{{clrl}}
  +
{{:Novice Lightning Rune|style=iconmini}}{{clrl}}
  +
{{:Spirit Shard|style=iconmini}}{{clrl}}
   
  +
== Notes ==
 
* Completing the second exercise also unlocks a [[Chanter's Board]] quest, [[Unintended Consequences]].
  +
* Interestingly, many of the things in the codex obtained via pickpocketing appear to make it seem like he is getting ready for Dragon Age: Inquisition.
   
==Trivia==
+
== Trivia ==
*Arl Foreshadow is a nod to Lord Foreshadow, a character who could be found in the BioWare game Baldur's Gate II, spouting mostly inaccurate information about the (at that time) upcoming follow-up game, Neverwinter Nights.
+
* Arl Foreshadow is a reference to Lord Foreshadow, a character found in the [[BioWare]] game ''Baldur's Gate'', who spouts trivial comments about the then-upcoming followup game, ''Neverwinter Nights''.
   
==Gallery==
+
== Gallery ==
 
<gallery style="text-align:center;" widths="160px">
 
<gallery style="text-align:center;" widths="160px">
 
Creature-Spirit_Hog.jpg|Spirit Hog
 
Creature-Spirit_Hog.jpg|Spirit Hog
Line 89: Line 120:
 
NPC-Arl_Foreshadow.jpg|Arl Foreshadow
 
NPC-Arl_Foreshadow.jpg|Arl Foreshadow
 
</gallery>
 
</gallery>
[[Category:Side Quests]]
+
[[Category:Dragon Age: Origins side quests]]
[[Category:Circle Tower Side Quests]]
+
[[Category:Circle Tower side quests]]

Revision as of 23:07, 30 May 2020

Summoning Sciences is a side quest accessed during the Broken Circle.

Acquisition

Summoning Font in the library in the Apprentice Quarters - Circle Tower.

The quest can also be acquired by finding one of two halves of a torn textbook in the library in the Apprentice Quarters and unlocking Codex entry: Summoning Sciences:

  • On the table in the first room of the library.
  • On the table in the round central chamber with the stairs up to the next level.

Walkthrough

Several items in the library must be touched in a specific order so that a creature may be summoned. Four exercises are available, the fourth being a "secret" one.

Start

In the first section of the stacks, read the Torn Book on the ground just south of the table. Then, The Warden will find a Summoning Font in the library on this floor; selecting it will start the quest sequence and enable several items that The Warden can interact with.

Note: pcpcxbox360xbox360 All items that can be interacted with can be highlighted by pressing a key (check your key bindings in the option menu) or hold the LT.
Note: xbox360xbox360 Sometimes when a summoning point is pressed there will be no reaction, simply move on to the next point - if a trap is triggered and you lose HP then start again from the summoning font. This is most likely to occur at Rodercoms Uncommon Calling and the Common Table Carving Spot.

First Sequence

  1. Touch the Summoning Font - This will activate the flames.
  2. Touch the Tome of Spirit Personages. It is on a bookshelf, on the west side of the first library section. (third bookshelf from the door, second shelf from bottom)
  3. Touch the Summoning The First.
    • This will summon a Spirit Hog that will die immediately and drop a Garnet.

Second Sequence

  1. Touch the Summoning Font.
  2. Touch Rodercoms Uncommon Calling. This is on a bookshelf past 'Summoning the Third', near the bottom as you come around the corner from 'Summoning the Second'. (If the stand on the edge of the red carpet, 'Summoning the Third' right in front of you, the bookshelf is on your left, facing into this room section. The book is on the second shelf from the bottom, and is lying flat on its side.)
  3. Touch the statue of Magus Gorvish. The big statue in the room with the first font - click the base of the pole.
  4. Touch the Summoning The Second.
    • This will summon Trickster Whim. A Codex entry will be created explaining the nature of this summoning. Have a thief at the ready - Whim can be pick-pocketed for a random item.
Note: PS3 and Xbox 360 users report that he cannot be pick-pocketed.
Note: If summoned, Trickster Whim will make another appearance: the Chanter's Board will have a new quest called Unintended Consequences.

Third Sequence

  1. Touch the Summoning Font.
  2. Touch Elvorn's Grande Bestiary. It's on a shelf in the back of the third section. (Second shelf from bottom on the bookcase standing separately from the others.)
  3. Touch the Common Table Carving Spot. East end of the table in the first section.
  4. Touch the Spiritorum Etherialis. On the floor in the third section.
  5. Touch the statue of Magus Gorvish (first section).
  6. Touch the Novice Phylactery. On a shelf south of the common table (mirrors 'Rodercoms Uncommon Calling'). (Starting from the statue of Magus Gorvish, it's the thirteenth bookcase to the left, second shelf from bottom.)
  7. Touch the Summoning The Third.

Fourth and Final Sequence

Note: The Fourth Summoning flame is in the "fourth section" of the library (where stairs lead to the second floor) and is not visible from any of the other Summoning objects. Have a character with Stealing close by when activating it (the party can be changed near the door to the basement, where Wynne joins the party during Broken Circle).
Note: If you are having trouble with the sequence canceling out. Try swapping what character you use to click each item (i.e. Click item: change to a companion, Click item: swap to another companion... Click item: go back to you, Click item: change to a companion..., etc.).

The Fourth Summoning Sequence is an easter egg not documented in the journal. It is essentially the first three sequences added together (minus the use of their flames).

  1. Touch the Summoning Font.
  2. Touch the Tome of Spirit Personages (first section).
  3. Touch Rodercoms Uncommon Calling (third section).
  4. Touch the statue of Magus Gorvish (first section).
  5. Touch Elvorn's Grande Bestiary (third section).
  6. Touch the Common Table Carving Spot (first section).
  7. Touch the Spiritorum Etherialis (third section).
  8. Touch the statue of Magus Gorvish (first section).
  9. Touch the Novice Phylactery (first section).
    • Saving advised. Be prepared to pickpocket.
  10. Touch Summoning The Fourth (just past the door to the 'inner' library, turn left and step over the fallen bookcase).
    • This will summon Arl Foreshadow. Successful Stealing adds The Notes of Arl Foreshadow to the Journal and a random item to Inventory. This must be done quickly, as the 'Arl' will disappear shortly.

Rewards

  • 50 XP for each exercise

From Spirit Hog:

Garnet Garnet

From pickpocketing the Trickster Whim:

  • Random mid-range gem

From Fade Rifter:

Charged Mitts Charged Mitts

From pickpocketing Arl Foreshadow:

Codex entry: The Notes of Arl Foreshadow Codex entry: The Notes of Arl Foreshadow

One of the following (list in progress):

  • 19 - 60Silver
  • Random mid-range Gem

Gold Ring Gold Ring

Greater Health Poultice Greater Health Poultice

Health Poultice Health Poultice

Injury Kit Injury Kit

Journeyman Flame Rune Journeyman Flame Rune

Journeyman Lightning Rune Journeyman Lightning Rune

Small Clear Fire Crystal Small Clear Fire Crystal

Small Clear Lightning Crystal Small Clear Lightning Crystal

Large Clear Fire Crystal Large Clear Fire Crystal

Large Clear Ice Crystal Large Clear Ice Crystal

Large Clear Spirit Crystal Large Clear Spirit Crystal

Large Clear Natural Crystal Large Clear Natural Crystal

Novice Dweomer Rune Novice Dweomer Rune

Novice Flame Rune Novice Flame Rune

Novice Frost Rune Novice Frost Rune

Novice Lightning Rune Novice Lightning Rune

Spirit Shard Spirit Shard

Notes

  • Completing the second exercise also unlocks a Chanter's Board quest, Unintended Consequences.
  • Interestingly, many of the things in the codex obtained via pickpocketing appear to make it seem like he is getting ready for Dragon Age: Inquisition.

Trivia

  • Arl Foreshadow is a reference to Lord Foreshadow, a character found in the BioWare game Baldur's Gate, who spouts trivial comments about the then-upcoming followup game, Neverwinter Nights.

Gallery