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<onlyinclude>{{QuestTransformer |
<onlyinclude>{{QuestTransformer |
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+ | |style = {{{style|}}} |
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− | |style={{{style|}}} |
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+ | |px = |
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+ | |start = [[Apprentice Quarters]] |
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− | |px = 270px |
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− | | |
+ | |end = [[Apprentice Quarters]] |
− | | |
+ | |location = [[Apprentice Quarters]] |
− | | |
+ | |appearances = [[Dragon Age: Origins]] |
− | |qcat = Side Quest |
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− | |rewards = [[Garnet]]<br />[[Charged Mitts]]<br />[[Unintended Consequences|Quest: Unintended Consequences]] <br />[[Codex Entry: The Notes of Arl Foreshadow]] |
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− | |appearances= [[Dragon Age: Origins]] |
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}}</onlyinclude> |
}}</onlyinclude> |
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+ | '''Summoning Sciences''' is a side quest accessed during the [[Broken Circle]]. |
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+ | |||
− | <!---descr="Several sentence lead section with bolded mention of '''article name'''."---> |
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Summoning Font in the library in the [[Apprentice Quarters]] - [[Circle Tower]]. |
Summoning Font in the library in the [[Apprentice Quarters]] - [[Circle Tower]]. |
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− | The quest can also be acquired by finding one of two halves of a torn textbook in the library in the '''Apprentice Quarters''' and unlocking [[Codex |
+ | The quest can also be acquired by finding one of two halves of a torn textbook in the library in the '''Apprentice Quarters''' and unlocking [[Codex entry: Summoning Sciences]]: |
* On the table in the first room of the library. |
* On the table in the first room of the library. |
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* On the table in the round central chamber with the stairs up to the next level. |
* On the table in the round central chamber with the stairs up to the next level. |
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− | ==Walkthrough== |
+ | == Walkthrough == |
− | <!---descr="How do you do it."---> |
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Several items in the library must be touched in a specific order so that a creature may be summoned. Four exercises are available, the fourth being a "secret" one. |
Several items in the library must be touched in a specific order so that a creature may be summoned. Four exercises are available, the fourth being a "secret" one. |
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− | ===Start=== |
+ | === Start === |
− | The Warden will find a '''Summoning Font''' in the library on this floor; selecting it will start the quest sequence and enable several items that The Warden can interact with. |
+ | In the first section of the stacks, read the Torn Book on the ground just south of the table. Then, The Warden will find a '''Summoning Font''' in the library on this floor; selecting it will start the quest sequence and enable several items that The Warden can interact with. |
− | {{ |
+ | ::'''''Note''''': {{platforms|pc|xbox360}} ''All items that can be interacted with can be highlighted by pressing a key (check your key bindings in the option menu) or hold the LT. '' |
+ | ::'''''Note''''': {{platforms|xbox360}} ''Sometimes when a summoning point is pressed there will be no reaction, simply move on to the next point - if a trap is triggered and you lose HP then start again from the summoning font. This is most likely to occur at '''Rodercoms Uncommon Calling''' and the '''Common Table Carving Spot'''.'' |
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+ | |||
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#Touch the '''Summoning Font''' - This will activate the flames. |
#Touch the '''Summoning Font''' - This will activate the flames. |
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− | #Touch the '''Tome of Spirit Personages'''. It is on a bookshelf, |
+ | #Touch the '''Tome of Spirit Personages'''. It is on a bookshelf, on the west side of the first library section. (third bookshelf from the door, second shelf from bottom) |
#Touch the '''Summoning The First'''. |
#Touch the '''Summoning The First'''. |
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− | #*This will summon a '''Spirit Hog''' that will die immediately and drop a Garnet |
+ | #*This will summon a '''Spirit Hog''' that will die immediately and drop a [[Garnet]]. |
− | ===Second Sequence=== |
+ | === Second Sequence === |
#Touch the '''Summoning Font'''. |
#Touch the '''Summoning Font'''. |
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− | #Touch '''Rodercoms Uncommon Calling'''. This is on a bookshelf |
+ | #Touch '''Rodercoms Uncommon Calling'''. This is on a bookshelf past 'Summoning the Third', near the bottom as you come around the corner from 'Summoning the Second'. (If the stand on the edge of the red carpet, 'Summoning the Third' right in front of you, the bookshelf is on your left, facing into this room section. The book is on the second shelf from the bottom, and is lying flat on its side.) |
− | #Touch the |
+ | #Touch the statue of '''Magus Gorvish'''. The big statue in the room with the first font - click the base of the pole. |
# Touch the '''Summoning The Second'''. |
# Touch the '''Summoning The Second'''. |
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− | #*This will summon |
+ | #*This will summon [[Trickster Whim]]. A Codex entry will be created explaining the nature of this summoning. Have a thief at the ready - Whim can be pick-pocketed for a random item. |
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− | {{Note| |
+ | {{Note|If summoned, Trickster Whim will make another appearance: the [[Chanter's Board]] will have a new quest called [[Unintended Consequences]].}} |
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− | ===Third Sequence=== |
+ | === Third Sequence === |
#Touch the '''Summoning Font'''. |
#Touch the '''Summoning Font'''. |
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− | #Touch ''' |
+ | #Touch '''Elvorn's Grande Bestiary'''. It's on a shelf in the back of the third section. (Second shelf from bottom on the bookcase standing separately from the others.) |
− | #Touch the '''Common Table Carving Spot'''. East end of the |
+ | #Touch the '''Common Table Carving Spot'''. East end of the table in the first section. |
− | #Touch the '''Spiritorum Etherialis'''. |
+ | #Touch the '''Spiritorum Etherialis'''. On the floor in the third section. |
− | #Touch the |
+ | #Touch the statue of '''Magus Gorvish''' (first section). |
− | #Touch the '''Novice Phylactery'''. |
+ | #Touch the '''Novice Phylactery'''. On a shelf south of the common table (mirrors 'Rodercoms Uncommon Calling'). (Starting from the statue of '''Magus Gorvish''', it's the thirteenth bookcase to the left, second shelf from bottom.) |
#Touch the '''Summoning The Third'''. |
#Touch the '''Summoning The Third'''. |
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− | #*This will summon a |
+ | #*This will summon a [[Fade Rifter]], which attacks immediately (and will drop [[Charged Mitts]]). |
− | ===Fourth and Final Sequence=== |
+ | === Fourth and Final Sequence === |
− | {{Note|The Fourth Summoning flame is in the |
+ | {{Note|The Fourth Summoning flame is in the "fourth section" of the library (where stairs lead to the second floor) and is not visible from any of the other Summoning objects. Have a character with [[Stealing]] close by when activating it (the party can be changed near the door to the basement, where Wynne joins the party during '''Broken Circle''').}} |
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− | #*Have a character able to pickpocket at the ready; saving at this point may be helpful. |
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− | #Touch the '''Summoning The Fourth'''. |
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− | #*This will now summon a Mage by the name of Arl Foreshadow. If pickpocketing him, this must be done using stealth and completed quickly, as he will disappear shortly afterwards. If he is successfully pickpocketed, the [[Codex Entry: The Notes of Arl Foreshadow]] will be added to the journal and a random item added to the inventory. |
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− | {{Note|Using stealth may not be necessary on PC or X360 platforms: tested on PC using V1.03 alongside all DLCs except Awakening and the Feastday add-on and X360 with all updates as of 5/2/2010.}} |
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− | {{Note|He may be repeatedly engaged in conversation to make him say his line over and over again. However, this will '''not''' give more time to pickpocket him.}} |
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− | {{Note |
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− | |The fourth and final sequence can be completed without a Rogue in the team if any person on your team has stealing (2 worked for me). |
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− | }} |
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+ | {{Note| If you are having trouble with the sequence canceling out. Try swapping what character you use to click each item (i.e. Click item: change to a companion, Click item: swap to another companion... Click item: go back to you, Click item: change to a companion..., etc.).}} |
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+ | #* Saving advised. Be prepared to pickpocket. |
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+ | #Touch '''Summoning The Fourth''' (just past the door to the 'inner' library, turn left and step over the fallen bookcase). |
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+ | #*This will summon Arl Foreshadow. Successful Stealing adds [[Codex entry: The Notes of Arl Foreshadow|The Notes of Arl Foreshadow]] to the Journal and a random item to Inventory. This must be done quickly, as the 'Arl' will disappear shortly. |
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− | ==Rewards== |
+ | == Rewards == |
+ | * 50 XP for each exercise{{clrl}} |
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− | <!---descr="What happens as a result of the quest - rewards, events, etc."---> |
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+ | '''From Spirit Hog:''' |
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− | {{:Garnet|style=iconmini}}{{clrl}} |
+ | {{:Garnet|style=iconmini}} {{clrl}} |
+ | '''From pickpocketing the Trickster Whim:''' |
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+ | * Random mid-range [[Gems#Gem types|gem]]{{clrl}} |
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+ | '''From Fade Rifter:''' |
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{{:Charged Mitts|style=iconmini}}{{clrl}} |
{{:Charged Mitts|style=iconmini}}{{clrl}} |
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− | + | '''From pickpocketing Arl Foreshadow:'''{{clrl}} |
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+ | {{:Codex entry: The Notes of Arl Foreshadow|style=iconmini}}{{clrl}} |
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+ | '''One of the following''' ''(list in progress)'':{{clrl}} |
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+ | * 19 - 60{{s}}{{clrl}} |
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+ | * Random mid-range [[Gems#Gem_types|Gem]]{{clrl}} |
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+ | {{:Gold Ring (Origins)|style=iconmini}}{{clrl}} |
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+ | {{:Greater Health Poultice|style=iconmini}}{{clrl}} |
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+ | {{:Health Poultice|style=iconmini}}{{clrl}} |
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+ | {{:Injury Kit|style=iconmini}}{{clrl}} |
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+ | {{:Journeyman Flame Rune|style=iconmini}}{{clrl}} |
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+ | {{:Journeyman Lightning Rune|style=iconmini}}{{clrl}} |
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+ | {{:Small Clear Fire Crystal|style=iconmini}}{{clrl}} |
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+ | {{:Small Clear Lightning Crystal|style=iconmini}}{{clrl}} |
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+ | {{:Large Clear Fire Crystal|style=iconmini}}{{clrl}} |
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+ | {{:Large Clear Ice Crystal|style=iconmini}}{{clrl}} |
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+ | {{:Large Clear Spirit Crystal|style=iconmini}}{{clrl}} |
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+ | {{:Large Clear Natural Crystal|style=iconmini}}{{clrl}} |
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+ | {{:Novice Dweomer Rune|style=iconmini}}{{clrl}} |
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+ | {{:Novice Flame Rune|style=iconmini}}{{clrl}} |
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+ | {{:Novice Frost Rune|style=iconmini}}{{clrl}} |
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+ | {{:Novice Lightning Rune|style=iconmini}}{{clrl}} |
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+ | {{:Spirit Shard|style=iconmini}}{{clrl}} |
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+ | == Notes == |
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− | Completing the second |
+ | * Completing the second exercise also unlocks a [[Chanter's Board]] quest, [[Unintended Consequences]]. |
+ | * Interestingly, many of the things in the codex obtained via pickpocketing appear to make it seem like he is getting ready for Dragon Age: Inquisition. |
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− | ==Trivia== |
+ | == Trivia == |
− | *Arl Foreshadow is a reference to Lord Foreshadow, a character |
+ | * Arl Foreshadow is a reference to Lord Foreshadow, a character found in the [[BioWare]] game ''Baldur's Gate'', who spouts trivial comments about the then-upcoming followup game, ''Neverwinter Nights''. |
− | ==Gallery== |
+ | == Gallery == |
<gallery style="text-align:center;" widths="160px"> |
<gallery style="text-align:center;" widths="160px"> |
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Creature-Spirit_Hog.jpg|Spirit Hog |
Creature-Spirit_Hog.jpg|Spirit Hog |
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NPC-Arl_Foreshadow.jpg|Arl Foreshadow |
NPC-Arl_Foreshadow.jpg|Arl Foreshadow |
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</gallery> |
</gallery> |
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− | [[Category: |
+ | [[Category:Dragon Age: Origins side quests]] |
− | [[Category:Circle Tower |
+ | [[Category:Circle Tower side quests]] |
− | [[Category:Quests]] |
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− | [[Category:Origins Quests]] |
Revision as of 23:07, 30 May 2020
Summoning Sciences is a side quest accessed during the Broken Circle.
Acquisition
Summoning Font in the library in the Apprentice Quarters - Circle Tower.
The quest can also be acquired by finding one of two halves of a torn textbook in the library in the Apprentice Quarters and unlocking Codex entry: Summoning Sciences:
- On the table in the first room of the library.
- On the table in the round central chamber with the stairs up to the next level.
Walkthrough
Several items in the library must be touched in a specific order so that a creature may be summoned. Four exercises are available, the fourth being a "secret" one.
Start
In the first section of the stacks, read the Torn Book on the ground just south of the table. Then, The Warden will find a Summoning Font in the library on this floor; selecting it will start the quest sequence and enable several items that The Warden can interact with.
- Note: All items that can be interacted with can be highlighted by pressing a key (check your key bindings in the option menu) or hold the LT.
- Note: Sometimes when a summoning point is pressed there will be no reaction, simply move on to the next point - if a trap is triggered and you lose HP then start again from the summoning font. This is most likely to occur at Rodercoms Uncommon Calling and the Common Table Carving Spot.
First Sequence
- Touch the Summoning Font - This will activate the flames.
- Touch the Tome of Spirit Personages. It is on a bookshelf, on the west side of the first library section. (third bookshelf from the door, second shelf from bottom)
- Touch the Summoning The First.
- This will summon a Spirit Hog that will die immediately and drop a Garnet.
Second Sequence
- Touch the Summoning Font.
- Touch Rodercoms Uncommon Calling. This is on a bookshelf past 'Summoning the Third', near the bottom as you come around the corner from 'Summoning the Second'. (If the stand on the edge of the red carpet, 'Summoning the Third' right in front of you, the bookshelf is on your left, facing into this room section. The book is on the second shelf from the bottom, and is lying flat on its side.)
- Touch the statue of Magus Gorvish. The big statue in the room with the first font - click the base of the pole.
- Touch the Summoning The Second.
- This will summon Trickster Whim. A Codex entry will be created explaining the nature of this summoning. Have a thief at the ready - Whim can be pick-pocketed for a random item.
Third Sequence
- Touch the Summoning Font.
- Touch Elvorn's Grande Bestiary. It's on a shelf in the back of the third section. (Second shelf from bottom on the bookcase standing separately from the others.)
- Touch the Common Table Carving Spot. East end of the table in the first section.
- Touch the Spiritorum Etherialis. On the floor in the third section.
- Touch the statue of Magus Gorvish (first section).
- Touch the Novice Phylactery. On a shelf south of the common table (mirrors 'Rodercoms Uncommon Calling'). (Starting from the statue of Magus Gorvish, it's the thirteenth bookcase to the left, second shelf from bottom.)
- Touch the Summoning The Third.
- This will summon a Fade Rifter, which attacks immediately (and will drop Charged Mitts).
Fourth and Final Sequence
The Fourth Summoning Sequence is an easter egg not documented in the journal. It is essentially the first three sequences added together (minus the use of their flames).
- Touch the Summoning Font.
- Touch the Tome of Spirit Personages (first section).
- Touch Rodercoms Uncommon Calling (third section).
- Touch the statue of Magus Gorvish (first section).
- Touch Elvorn's Grande Bestiary (third section).
- Touch the Common Table Carving Spot (first section).
- Touch the Spiritorum Etherialis (third section).
- Touch the statue of Magus Gorvish (first section).
- Touch the Novice Phylactery (first section).
- Saving advised. Be prepared to pickpocket.
- Touch Summoning The Fourth (just past the door to the 'inner' library, turn left and step over the fallen bookcase).
- This will summon Arl Foreshadow. Successful Stealing adds The Notes of Arl Foreshadow to the Journal and a random item to Inventory. This must be done quickly, as the 'Arl' will disappear shortly.
Rewards
- 50 XP for each exercise
From Spirit Hog:
From pickpocketing the Trickster Whim:
- Random mid-range gem
From Fade Rifter:
From pickpocketing Arl Foreshadow:
Codex entry: The Notes of Arl Foreshadow
One of the following (list in progress):
- 19 - 60
- Random mid-range Gem
Notes
- Completing the second exercise also unlocks a Chanter's Board quest, Unintended Consequences.
- Interestingly, many of the things in the codex obtained via pickpocketing appear to make it seem like he is getting ready for Dragon Age: Inquisition.
Trivia
- Arl Foreshadow is a reference to Lord Foreshadow, a character found in the BioWare game Baldur's Gate, who spouts trivial comments about the then-upcoming followup game, Neverwinter Nights.