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(→‎Fourth and Final Sequence: Delete bogus and confusing information. The steps listed work perfectly on PS3)
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{{Note|The Fourth Summoning flame is in the main room with the stairs leading to the next floor on the left side which is not visible from the Summoning Font room. It is recommended to have a character with the [[Stealing]] skill in the party when activating it. Changing party members is possible in the room where Wynne joins the group.}}
 
{{Note|The Fourth Summoning flame is in the main room with the stairs leading to the next floor on the left side which is not visible from the Summoning Font room. It is recommended to have a character with the [[Stealing]] skill in the party when activating it. Changing party members is possible in the room where Wynne joins the group.}}
 
The Fourth Summoning Sequence is an [[Easter Eggs|Easter Egg]] and is not documented in the Summoning Sciences codex entry. It is a combination of the first three sequences (minus the steps involving touching the summoning flames).
 
The Fourth Summoning Sequence is an [[Easter Eggs|Easter Egg]] and is not documented in the Summoning Sciences codex entry. It is a combination of the first three sequences (minus the steps involving touching the summoning flames).
 
Be advised that the following method DOES NOT WORK. Between the steps of "Spiritorum Etherialis" and "Magus Gorvish" results in an invalid combination.
 
   
 
#Touch the '''Summoning Font'''.
 
#Touch the '''Summoning Font'''.
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#*This will summon a Mage by the name of Arl Foreshadow. If a successful stealing attempt is performed on him, the [[Codex entry: The Notes of Arl Foreshadow]] will be added to the journal and a random item will be added to the inventory. This must be done quickly though, as he will disappear shortly afterwards.
 
#*This will summon a Mage by the name of Arl Foreshadow. If a successful stealing attempt is performed on him, the [[Codex entry: The Notes of Arl Foreshadow]] will be added to the journal and a random item will be added to the inventory. This must be done quickly though, as he will disappear shortly afterwards.
 
{{Note|If the stealing attempt fails, reloading and trying again is worth a try, as there is a random factor involved. The chances of success depend on the character's stealing skill and cunning score. Entering stealth mode also increases the chances.}}
 
{{Note|If the stealing attempt fails, reloading and trying again is worth a try, as there is a random factor involved. The chances of success depend on the character's stealing skill and cunning score. Entering stealth mode also increases the chances.}}
 
   
 
==Rewards==
 
==Rewards==

Revision as of 01:19, 19 April 2012

Summoning Sciences is a side quest accessed during the Broken Circle.

Acquisition

Summoning Font in the library in the Apprentice Quarters - Circle Tower.

The quest can also be acquired by finding one of two halves of a torn textbook in the library in the Apprentice Quarters and unlocking Codex entry: Summoning Sciences:

  • On the table in the first room of the library.
  • On the table in the round central chamber with the stairs up to the next level.

Walkthrough

Several items in the library must be touched in a specific order so that a creature may be summoned. Four exercises are available, the fourth being a "secret" one.

Start

The Warden will find a Summoning Font in the library on this floor; selecting it will start the quest sequence and enable several items that The Warden can interact with.

Note: pcpcxbox360xbox360 All items that can be interacted with can be highlighted by pressing a key (check your key bindings in the option menu) or hold the LT.
Note: xbox360xbox360 Sometimes when a summoning point is pressed there will be no reaction, simply move on to the next point - if a trap is triggered and you lose HP then start again from the summoning font. This is most likely to occur at Rodercoms Uncommon Calling and the Common Table Carving Spot.

First Sequence

  1. Touch the Summoning Font - This will activate the flames.
  2. Touch the Tome of Spirit Personages. It is on a bookshelf, on the west side of the first library section. (third bookshelf from the door, second shelf from bottom)
  3. Touch the Summoning The First.
    • This will summon a Spirit Hog that will die immediately and drop a Garnet.

Second Sequence

  1. Touch the Summoning Font.
  2. Touch Rodercoms Uncommon Calling. This is on a bookshelf past the third summoning font, near the bottom as you come around the corner from the section where the second font is. (If we will count the bookshelf columns from the wall. One column is standing alone, than to the right, its twelfth bookshelf in the row, and second shelf from bottom.)
  3. Touch the statue of Magus Gorvish. The big statue in the room with the first font - click the base of the pole.
  4. Touch the Summoning The Second.
    • This will summon the Trickster Whim. A Codex entry will be created explaining the nature of this summoning. Have a thief at the ready - he can also be pick-pocketed for a random item.
Note: PS3 and Xbox 360 users report that he cannot be pick-pocketed.
Note: After successfully summoning him, Trickster Whim will make an appearance later in the game. The Chantry Board will have a new quest called Unintended Consequences asking people to find and stop him.

Third Sequence

  1. Touch the Summoning Font.
  2. Touch Elvorn’s Grande Bestiary. It's on a bookshelf in the back of the third section. (in alone standing bookshelf, second shelf from bottom)
  3. Touch the Common Table Carving Spot. East end of the large long table in the first section.
  4. Touch the Spiritorum Etherialis. On the floor in the Third section.
  5. Touch the statue of Magus Gorvish First section.
  6. Touch the Novice Phylactery. In the first section on a bookshelf to the south of the long table (mirrors 'Rodercoms Uncommon Calling'). (Counting bookshelf from the statue of Magus Gorvish its the thirteenth bookshelf to the left second shelf from bottom.)
  7. Touch the Summoning The Third.
    • This will summon a Fade Rifter, a Bereskarn, which is hostile and will start combat. It will drop a pair of gloves called the Charged Mitts that grant +10% electricity damage.

Fourth and Final Sequence

Note: The Fourth Summoning flame is in the main room with the stairs leading to the next floor on the left side which is not visible from the Summoning Font room. It is recommended to have a character with the Stealing skill in the party when activating it. Changing party members is possible in the room where Wynne joins the group.

The Fourth Summoning Sequence is an Easter Egg and is not documented in the Summoning Sciences codex entry. It is a combination of the first three sequences (minus the steps involving touching the summoning flames).

  1. Touch the Summoning Font.
  2. Touch the Tome of Spirit Personages First Section.
  3. Touch Rodercoms Uncommon Calling Third Section.
  4. Touch the statue of Magus Gorvish. First Section.
  5. Touch Elvorn's Grande Bestiary Third Section.
  6. Touch the Common Table Carving Spot First Section.
  7. Touch the Spiritorum Etherialis Third Section.
  8. Touch the statue of Magus Gorvish First Section.
  9. Touch the Novice Phylactery First Section.
  • Saving advised. Be prepared to pickpocket.
  1. Touch the Summoning The Fourth In the room with the stairs leading to the Second Floor, on the left behind the fallen bookcases.
    • This will summon a Mage by the name of Arl Foreshadow. If a successful stealing attempt is performed on him, the Codex entry: The Notes of Arl Foreshadow will be added to the journal and a random item will be added to the inventory. This must be done quickly though, as he will disappear shortly afterwards.
Note: If the stealing attempt fails, reloading and trying again is worth a try, as there is a random factor involved. The chances of success depend on the character's stealing skill and cunning score. Entering stealth mode also increases the chances.

Rewards

  • From Spirit Hog:

Garnet Garnet

  • From pickpocketing Trickster Whim, a random mid-range gem
  • From Bereskarn (Fade Rifter):

Charged Mitts Charged Mitts

  • From pickpocketing Arl Foreshadow, Arl Foreshadow's Journal, plus either coins or one random item (incomplete list):

Gold Ring may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

Greater Health Poultice Greater Health Poultice

Health Poultice Health Poultice

Injury Kit Injury Kit

Journeyman Lightning Rune Journeyman Lightning Rune

Large Clear Fire Crystal Large Clear Fire Crystal

Novice Dweomer Rune Novice Dweomer Rune

Novice Flame Rune Novice Flame Rune

Novice Frost Rune Novice Frost Rune

Novice Lightning Rune Novice Lightning Rune

Spirit Shard Spirit Shard

Amethyst Amethyst

Random Mid-Range gem

19 - 60Silver

Codex entry: The Notes of Arl Foreshadow Codex entry: The Notes of Arl Foreshadow


Note: Completing the second exercise also unlocks a Chanter's Board quest, Unintended Consequences

Trivia

  • Arl Foreshadow is a reference to Lord Foreshadow, a character found in the BioWare game Baldur's Gate, who spouts trivial comments about the then-upcoming followup game, Neverwinter Nights.

Gallery

External Links