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#Touch the '''Tome of Spirit Personages'''. It is on a bookshelf, right of the entrance of the first summoning font, when facing it from the inside |
#Touch the '''Tome of Spirit Personages'''. It is on a bookshelf, right of the entrance of the first summoning font, when facing it from the inside |
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#Touch the '''Summoning The First'''. |
#Touch the '''Summoning The First'''. |
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− | #*This will summon a '''Spirit |
+ | #*This will summon a '''Spirit Nug''' that will die immediately and drop a Garnet gem. |
===Second Sequence=== |
===Second Sequence=== |
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==Gallery== |
==Gallery== |
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<gallery style="text-align:center;" widths="160px"> |
<gallery style="text-align:center;" widths="160px"> |
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− | Creature-Spirit_Hog.jpg|Spirit |
+ | Creature-Spirit_Hog.jpg|Spirit Nug |
NPC-Trickster_Whim.jpg|Trickster Whim |
NPC-Trickster_Whim.jpg|Trickster Whim |
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Creature-Fade_Rifter.jpg|Fade Rifter |
Creature-Fade_Rifter.jpg|Fade Rifter |
Revision as of 03:18, 23 September 2010
Summoning Sciences is a side quest accessed during the Broken Circle.
Acquisition
Summoning Font in the library in the Apprentice Quarters - Circle Tower.
The quest can also be acquired by finding one of two halves of a torn textbook in the library in the Apprentice Quarters and unlocking Codex Entry: Summoning Sciences:
- On the table in the first room of the library.
- On the table in the round central chamber with the stairs up to the next level.
Walkthrough
Several items in the library must be touched in a specific order so that a creature may be summoned. Four exercises are available, the fourth being a "secret" one.
Start
The Warden will find a Summoning Font in the library on this floor; selecting it will start the quest sequence and enable several items that The Warden can interact with.
- Note: All items that can be interacted with may be highlighted by pressing the TAB key.
First Sequence
- Touch the Summoning Font - This will activate the flames.
- Touch the Tome of Spirit Personages. It is on a bookshelf, right of the entrance of the first summoning font, when facing it from the inside
- Touch the Summoning The First.
- This will summon a Spirit Nug that will die immediately and drop a Garnet gem.
Second Sequence
- Touch the Summoning Font.
- Touch Rodercoms Uncommon Calling. This is on a bookshelf where the third summoning font is, near the bottom lying flat, right as you round the corner from the room where the second font is.
- Touch the Statue of Magus Gorvish. The big statue in the room with the first font - click the base of the pole.
- Touch the Summoning The Second.
- This will summon the Trickster Whim. A Codex entry will be created explaining the nature of this summoning. Have a thief at the ready - he can also be pickpocketed for a random item.
Third Sequence
- Touch the Summoning Font.
- Touch Elvorn’s Grande Bestiary. It's on a bookshelf in the back of the third room, near the bottom, lying flat.
- Touch the Common Table Carving Spot. East end of the big table in the first room.
- Touch the Spiritorum Etherialis. A small blue-brown book on the floor in the 3rd room, north-west end.
- Touch the Statue of Magus Gorvish.
- Touch the Novice Phylactery. In the first room on a bookshelf that surrounds the pillar, near the bottom lying flat.
- Touch the Summoning The Third.
- This will summon a Fade Rifter, a Bereskarn, which is hostile and will start combat. It will drop a pair of gloves called the Charged Mitts that grant +10% electricity damage.
Fourth and Final Sequence
The Fourth Summoning Sequence is an Easter Egg and is not documented in the Summoning Sciences codex entry. It is a combination of the first three sequences (minus the steps involving touching the summoning flames).
- Touch the Summoning Font.
- Touch the Tome of Spirit Personages.
- Touch Rodercoms Uncommon Calling.
- Touch the Statue of Magus Gorvish..
- Touch Elvorn's Grande Bestiary.
- Touch the Common Table Carving Spot.
- Touch the Spiritorum Etherialis.
- Touch the Statue of Magus Gorvish.
- Touch the Novice Phylactery.
- Saving advised. Be prepared to pickpocket.
- Touch the Summoning The Fourth.
- This will summon a Mage by the name of Arl Foreshadow. If a successful stealing attempt is performed on him, the Codex Entry: The Notes of Arl Foreshadow will be added to the journal and a random item will be added to the inventory. This must be done quickly though, as he will disappear shortly afterwards.
Rewards
Codex entry: The Notes of Arl Foreshadow
Trivia
- Arl Foreshadow is a reference to Lord Foreshadow, a character who could be found in the BioWare game Baldur's Gate, spouting mostly trivial comments about the (at that time) upcoming follow-up game, Neverwinter Nights.