Subterfuge talents are talents available to the rogue class in Dragon Age II.

Ability Tree[edit | edit source]

Talent tree

Talents[edit | edit source]

Evade Evade
Activated
Range: 5m
Activation: 15
Cooldown: 10s
The rogue leaps backward. Enemies within melee range will often seek an easier target instead.

Threat reduction: Based on enemy rank
Tactical Withdrawal Tactical Withdrawal
Upgrade
Requires: Level 3
The suddenness of the rogue's escape now frequently leaves enemies stunned.

Stun chance: 100% vs. normal enemies
Stealth Stealth
Activated
Activation: 20
Duration: 10s
Cooldown: 30s
Requires: Level 3
The rogue fades from view, stalking the battlefield. Enemies immediately cease attacking the stealthed rogue, although any action beyond movement will break the cover.

Stealth chance: 100%
Movement speed: 60%
Silent Running Silent Running
Upgrade
Requires: Level 7
Requires: 2 points in Subterfuge
The rogue no longer suffers a movement penalty while stealthed.

Movement speed: +40% (total: 100%)
Camouflage Camouflage
Upgrade
Requires: Level 9
Requires: 3 points in Subterfuge
The rogue now stays hidden for longer, and dropping into stealth is less tiring.

Duration: +5s (total 15s)
Cost: -10 stamina (total: 10)
Ambush Ambush
Passive
Requires: Level 4
Requires: Stealth
Requires: 2 points in Subterfuge
The rogue executes an automatic critical hit if striking from stealth. This ability also combines with other talents, such as Hail of Arrows or Backstab.

Critical chance: 100% when stealthed
Lingering Shroud Lingering Shroud
Passive
Requires: Level 6
Requires: Stealth
Requires: 2 points in Subterfuge
The rogue is master of concealment. If the rogue is obscured and stealthed at the same time, the rogue is able to take a single action, like making an attack or using an item, while still maintaining stealth. Only the obscure effect is lost. The rogue's second action will still break stealth. When paired with other abilities that enhance stealth, like Ambush or Shadow Veil, this can be a powerful advantage.

Actions break concealment before stealth
Subtlety Subtlety
Passive
Requires: Level 6
Requires: Evade
Requires: 2 points in Subterfuge
The rogue is adept at the art of subtlety and distraction, generating significantly less threat from all attacks and abilities. As a result, enemies are far less likely to turn on the rogue.

Threat generation: -25%
Chameleon's Breath Chameleon's Breath
Activated
Range: 5m
Activation: 20
Duration: 10s
Cooldown: 30s
Requires: Level 4
Requires: Evade
The rogue tosses a flask that shatters in a haze of smoke, obscuring nearby allies for a short time, which means that enemy attacks are much more likely to miss them.

Obscure chance: 100% for all party members
Chameleon's Cloud Chameleon's Cloud
Upgrade
Requires: Level 8
Requires: 2 points in Subterfuge
The rogue gains access to a more potent version of Chameleon's Breath that persists longer and can obscure a larger group of allies.

Duration: +5s (total: 15s)
Size +3m (total: 8m)
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