Stun is a Dragon Age II status effect. Along with Sleep, Knockback, Knockdown, Paralyze and Pinning, Stun prevents combatants from taking action for a time. Stun can be inflicted by any class, but is most likely caused by rogues or warriors due to the number of stunning abilities which these classes have.
Stunned combatants:
- forget their current target
- abort current action
- are prohibited from taking any action for a time
Stunning abilities[]
Rogue[]
- Miasmic Flask Stun chance: 100% vs. normal enemies
- Tactical Withdrawal Stun Chance: 100% vs. Normal enemies
- Power Stun chance: +3% vs. normal enemies (sustained mode)
- Stunning Power Upgrades Power Stun chance: +3% vs. normal enemies
- Harmony (passive) Stun chance: 1% vs. normal enemies in Speed or Precision
Swashbuckler (Isabela only):
- Shore Leave Stun chance: 100% vs normal enemies
Warrior[]
- Quake Stun chance: 100% vs. Knocked-down targets
- Pommel Strike Stun chance: 100% vs. normal enemies
Templar (Hawke and Carver only):
- Staggering Smite Stun chance: 50% vs. normal enemies
- Voracious Stun chance: 100% vs. normal enemies
Tevinter Fugitive (Fenris only)
- Spirit Flux Upgrades Lyrium Ghost : Stun chance: 100% vs. normal enemies
Mage[]
- Stunning Blast Stun chance: 100% vs normal enemies
- Fist of the Maker Stun chace: 20% vs. normal enemies
Abilities exploiting stun[]
Rogue[]
- Twist the Knife Critical chance: 100% vs. stunned targets (passive)
Specialist:
- Slashing Power Upgrades Power: Physical damage: +? vs. stunned enemies
Warrior[]
- Pommel Blow STAGGERchance: 100% vs. stunned targets