Dragon Age Wiki
Dragon Age Wiki
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*[[An Update]]
 
*[[An Update]]
 
*[[Family Matter]]
 
*[[Family Matter]]
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::Hawke joins Varric to visit Bartrand at his estate in Hightown at night to confront him at long last. After fighting their way through a few rooms full of enemies, Hawke and his/her party encounter Bartrand's servant, who reveals to them that his master has started to hear voices since he had the lyrium idol. They eventually see that Bartrand has gone murderously mad when they encounter him, with Anders suspecting that the idol has somehow poisoned his mind. At that point, Bartrand is mercifully killed, let go, or nursed back to health.
 
*[[The Long Road]]
 
*[[The Long Road]]
 
::Aveline seeks Hawke's help in courting Donnic, the guardsman she is interested in. She has Hawke give him the copper marigolds, which leaves him wondering, then has Hawke post the duty roster which schedules Donnic for a night watch in Hightown, which further confuses him. After this, Aveline has Hawke invite Donnic to the Hanged Man where she will meet with him personally. However, Aveline isn't able to build up the nerve to speak to Donnic personally and he leaves the Hanged Man, suspecting either male Hawke is trying to use him to get to Aveline or that female Hawke is trying to attract him to herself.
 
::Aveline seeks Hawke's help in courting Donnic, the guardsman she is interested in. She has Hawke give him the copper marigolds, which leaves him wondering, then has Hawke post the duty roster which schedules Donnic for a night watch in Hightown, which further confuses him. After this, Aveline has Hawke invite Donnic to the Hanged Man where she will meet with him personally. However, Aveline isn't able to build up the nerve to speak to Donnic personally and he leaves the Hanged Man, suspecting either male Hawke is trying to use him to get to Aveline or that female Hawke is trying to attract him to herself.

Revision as of 19:41, 6 May 2011

This page consists all the quests that are available in Dragon Age II.


ACT 1

Act opening quest

The quest begins with Varric beginning the story of who The Champion is and how it all began. The story begins as Hawke's family escaping from Lothering and the darkspawn that has destroyed it. After fighting through a few groups of Darkspawn and conversing with your family, another group of survivors, fighting to escape, crosses your path. Aveline and her injured husband Wesley join your party while trying to escape.
Shortly thereafter the group encounters more darkspawn. After that battle, an Ogre appears and one of Hawkes' siblings is killed by the Ogre. After the battle with the ogre and waves of darkspawn, the group becomes surrounded. A great dragon suddenly appears and kills off the remaining darkspawn. The dragon then lands in front of the group and turns into Flemeth. Then Hawke engages in dialog with Flemeth and after Hawke reveals that they are planning to go to Kirkwall, Flemeth offers a deal. The deal is that Hawke has to carry an amulet to a Dalish keeper and in return Flemeth ensures the group's safety from Darkspawn. However, Wesley ends up succumbing to the taint and has to be put out of his misery despite Aveline's protests of not leaving him.
After the conversation with Flemeth, the group journeys to Kirkwall. Upon arrival, they find out that the city is filled with Ferelden refugees and that the city guards are not letting any of them leave the Gallows Courtyard. They talk to Captain Ewald, who will be in a middle of a conversation with some agitated Ferelden deserters and then those deserters will engage in combat. After that, Hawke mentions that they have an uncle, Gamlen, that lives in the city. The captain says that he will find Gamlen for them. After three days Gamlen appears, telling his sister Leandra that the estate is gone, but he can offer her eldest son/daughter a job with either the mercenary or the smuggler so they can pay off the debt of staying in Kirkwall for a year. Hawke can choose between becoming a mercenary or a smuggler. After either job is accepted and fulfilled, the quest ends as Hawke and the family get in to the city.
After a year passes, Hawke and his/her sibling try to get Bartrand to accept them as part of the team for his Deep Roads expedition, but he refuses them, seeing that he doesn't need another hireling. They soon afterward meet with his brother Varric, who reveals that Bartrand is looking for a partner who will give him the funding of 50 gold for the expedition.

Main plot quests

Hawke travels to the Viscount's Keep in Hightown and speaks with Aveline. She and Hawke will discuss life as a guard and Aveline will offer Hawke a job.
Hawke travels to the Dalish camp in Sundermount and speaks with Keeper Marethari. She will send Hawke to meet her First, Merrill who will accompany Hawke up the mountain to perform a ritual involving the amulet given by Flemeth.
The party won't get far before a small group of undead attacks and after a brief conversation, they continue up the mountain until they reach a cave entrance. The party fights their way through the cave and emerge on a hillside. The way forward is blocked by a magical barrier to your left and Merrill removes it via blood magic.
On the other side of the barrier lies a graveyard. The party needs to fight with several Shades, undead and an Arcane Horror. After dispatching those creatures, they reach the altar where Merrill performs the ritual.
Flemeth emerges from the amulet and explains that Hawke may well have saved her life, in return for saving Hawke's. Flemeth then transforms into a dragon and flies away.
Then the party returns to the Dalish camp. After that Hawke takes Merrill to Kirkwall Alienage where Merrill asks Hawke to visit her in her new home, when possible.
This quest starts with the rescue of Javaris Tintop and his bodyguards at Dead Man's Pass near Sundermount. He asks Hawke to locate a band of Tal-Vashoth and obtain information on a powder that explodes without magic or lyrium. He says there should be profit in it for all.
Then Hawke goes to the Wounded Coast with the party. When they take the south main road, a Qunari steps out of the northward path and warns the party of a group of Qunari ahead who have set up an ambush for travelers.
The group reaches the hill to be ambushed by four Qunari who are known as Tal-Vashoth. After finishing them, the group finds several groups of Qunari up the hill. Then Hawke finds the entrance to the Tal-Vashoth Cavern. Within the cave the party fights with a group of four Qunari and another group of Qunari that commands by a Tal-Vashoth Officer. After those battles, the party continues to proceed into the cave. Then they encounter the Tal-Vashoth main body of four soldiers and a Leader with several more hidden at first who come out to join the battle once the battle starts.
After that battle Hawke visits the Qunari compound in order to meet the Arishok of the Qunari to inform him of the death of the Tal-Vashoth rebel group. The quest ends when the Arishok says that Javaris misunderstood and there was no deal to buy the secret of the grenade.
The quest begins at Lirene's Fereldan Imports in Lowtown, where Hawke asks where he/she can find a Grey Warden. Lirene will tell Hawke that he can be found in Darktown as a healer. When the Grey Warden is found, he reveals himself as Anders, reacting with hostility toward Hawke at first. Anders offers the use of the Deep Roads maps for the favor of rescuing his friend Karl, a mage who has been kept prisoner in Kirkwall, which Hawke accepts.
Hawke meets Anders at the Chantry at night, where inside they discover that Karl has been made a Tranquil, and is being used as bait by the templars to capture Anders. The spirit of Vengeance then erupts from within Anders, and Hawke and his/her party end up fighting the templars, after which Karl is briefly restored, only long enough to tell Anders to kill him so that he would not live his life as a Tranquil. Anders mercifully kills Karl, and upon returning to his clinic in Darktown allows Hawke the use of his maps.
This quest exists merely to unlock Gamlen's home in Lowtown.
Dougal in Lowtown will offer to finance Hawke's part of The Deep Roads Expedition, asking for double his coin when he/she returns from the expedition. Hawke can either accept or refuse, which in the latter case Dougal will peacefully wait around in case Hawke has a change of mind.

Secondary quests

Companion quests

Act closing quest

The quest begins with Hawke and his/her party finding a side passage to the Deep Roads after the main passage has been blocked off. Along the way they find Bodahn's son Sandal, who reveals that he has been using a rune to destroy the darkspawn that he came across, though he simply says "Not enchantment!" when asked about the frozen ogre.
Hawke's team find the way in for Bartrand and discover the Primeval Ruins, in which they come across an idol made of pure lyrium. Hawke hands over the idol to Bartrand, who then proceeds to lock them up inside the room where they found the idol and make a profit from the idol himself.
Hawke and his/her party travel to find another way out of the Deep Roads, where they will come across an ancient Rock Wraith, who will offer Hawke a way out which can accepted or refused. After battling the Rock Wraith, Hawke gets the key and whatever treasure the Rock Wraith was guarding.
They finally make it out of the Deep Roads and return home, but it comes with a price. If Bethany or Carver was in Hawke's party, they will die from the Blight unless Anders is also there, by which they can join the Grey Wardens to survive. If Bethany or Carver are left home with Hawke's mother, either Bethany will be made to join the Circle or Carver will choose to join the templars.

ACT 2

Act opening quest

Main plot quests

The quest begins in the Gallows where Emeric will ask Hawke to go to Gascard DuPuis' estate in Hightown to find evidence of his guilt as the murderer of the young women. After entering the estate and dealing with Shades and other enemies, Hawke will see Gascard with a woman, claiming he is using her to track down the real murderer. Hawke can either fight with Gascard or let him go.
Upon returning to the Gallows, Moira tells Hawke that Emeric received a letter that supposedly he/she wrote, telling him to meet in a back alley. Hawke realizes that it's a trap set up for Emeric, and upon arriving in the back alley, will find Shades, Abominations, and Emeric's dead body. Moira will appear on the scene and Hawke can either implicate Gascard in Emeric's murder or let him go.
The quest begins with the viscount telling Hawke that the Arishok has asked to speak to him/her personally. Upon arriving at the Qunari compound at the Docks, the Arishok tells Hawke that Javaris is believed to have stolen a formula for a poison gas. Upon a suggestion from either Varric or Aveline, Hawke travels to Darktown and speaks to a "Coterie barker" selling Javaris' assets, who reveals that he has left town in a hurry and has used tunnels to get to Smuggler's Cut. Hawke finds him there and, after fighting off a band of mercenaries, discovers from Javaris that an elf has framed him for stealing the gaatlok and because of that he has to run away. Hawke then either chooses to kill Javaris or let him go.
Hawke heads to Lowtown, where a side alley has been cordoned off due to some poisonous green gas that is making people go mad. As Hawke and his/her party seal off the cannisters emitting the gas, they fight off bands of mercenaries sent by the elf who reveals herself to be responsible for the poison gas. After defeating the elf and her bands, Hawke returns to the Qunari compound, where the Arishok reveals that he cannot leave the city without a certain item that has been taken under his care.
The quest begins with Seneschal Bran in the Viscount's Keep telling Hawke to go to the Hanged Man to find a guard who has allowed some Qunari to go missing. With the help of Aveline, Hawke learns from Oswald the Braggart that he was under orders by a templar bearing the seal of the grand cleric. Hawke visits the Chantry to speak to her, only to run into Petrice, who will setup a meeting point with Hawke to hand over the offending templar, Ser Varnell.
Hawke finds Ser Varnell in his secret refuge where he has a Qunari chained up and tortured. At this point, Hawke can either support Ser Varnell, which results in fighting the Qunari present, or oppose him and end up fighting Varnell and his fanatics. The viscount later comes to inspect the dead bodies of the Qunari, to which Hawke can either tell him to burn the bodies or tell him not hide them from the Arishok, thus earning the Arishok's respect.
The quest begins with Hawke returning to the estate to find Gamlen looking for Leandra. Bodahn reveals that Leandra may be with her suitor. Hawke realizes something about his/her mother's suitor sounds very familiar and decides to investigate.
The investigation leads to the basement of the Foundry, where Hawke finds a mage named Quentin has been piecing together parts of various women, including Hawke's mother, to create his "bride". Gascard may also appear on the scene if he was not implicated in Emeric's murder. Quentin attacks Hawke with a swarm of Shades and Abominations in addition to three Desire Demons before he finally falls. After his fall, Hawke's mother dies in her son's/daughter's arms, telling how proud she is of him/her.
The quest begins with the viscount telling Hawke that his son Saemus has decided to convert to the Qun and fears that this is being used to trigger a political crisis. Hawke goes to the Qunari compound to investigate, with the Arishok telling Hawke that Saemus has converted of his own volition, adding that a letter preceded him/her to arrange a meeting with Saemus. He suspects foul play from Petrice, so Hawke goes to the Chantry to find out.
At the Chantry, Hawke discovers that Saemus has been murdered. Depending on whether Hawke supported Ser Varnell or not, either Petrice may frame Hawke for the murder, resulting in a fight with her brainwashed minions and Petrice being killed by the Qunari, or Hawke may help Petrice frame the Qunari, resulting in a fight with the Qunari.
The quest begins at the Hawke Estate, where Isabela reveals that the relic she was after is the very same relic the Qunari are also after. Hawke can choose to go with Isabela to retrieve the relic or let her go deal with it herself, at which point she will leave his/her party for good.
The quest leads to a building in Lowtown, where Hawke and his/her party will fight Tevinter Mages and a bunch of Qunari led by a Sten. After they are defeated, Isabela will depart, leaving a letter behind for Hawke.

Secondary quests

Arianni needs Hawke's help: her son Feynriel is being tormented in the Fade. Keeper Marethari arrives at the Alienage and warns Hawke that the situation is dire, and that Feynriel cannot be made into an abomination. She then offers to send Hawke and his/her party into the Fade to deal with the demons tormenting Feynriel, but warns that there will be temptations.
After entering the Fade, Hawke and his/her party come across three demons: Torpor, the Sloth Demon, who offers Hawke Power, Knowledge, or Magic so he can possess Feynriel; Caress, the Desire Demon who poses as Feynriel's father; and Wryme, the Pride Demon who poses as Marethari. Depending on what Hawke does, Feynriel can end up possessed by the demon, can master his control over the Fade and seek out the Tevinters, or can be made Tranquil at his behest.

Companion quests

The quest begins at Merrill's house in the Alienage, where she will ask Hawke to help her get the arulin'holm with which she intends to restore the broken eluvian. Hawke accompanies Merrill to Sundermount, where she will ask Keeper Marethari about undergoing a certain task that will allow her to use the arulin'holm when it is completed. Marethari reluctantly gives her the task of slaying the Varterral in the caverns.
After entering the caverns, Hawke and his/her party see Pol fleeing for his life, afraid of Merrill. They chase him down the stairs until they see he has been slain by the Varterral. After slaying the creature, Merrill mourns for Pol, then returns with Hawke's team to Marethari to tell her the task has been completed. Marethari then hands the arulin'holm to Hawke, who then either gives it to Merrill or keeps it out of her hands, earning Merrill's displeasure.
Hawke joins Varric to visit Bartrand at his estate in Hightown at night to confront him at long last. After fighting their way through a few rooms full of enemies, Hawke and his/her party encounter Bartrand's servant, who reveals to them that his master has started to hear voices since he had the lyrium idol. They eventually see that Bartrand has gone murderously mad when they encounter him, with Anders suspecting that the idol has somehow poisoned his mind. At that point, Bartrand is mercifully killed, let go, or nursed back to health.
Aveline seeks Hawke's help in courting Donnic, the guardsman she is interested in. She has Hawke give him the copper marigolds, which leaves him wondering, then has Hawke post the duty roster which schedules Donnic for a night watch in Hightown, which further confuses him. After this, Aveline has Hawke invite Donnic to the Hanged Man where she will meet with him personally. However, Aveline isn't able to build up the nerve to speak to Donnic personally and he leaves the Hanged Man, suspecting either male Hawke is trying to use him to get to Aveline or that female Hawke is trying to attract him to herself.
Hawke and his/her party then have Aveline arrange a patrol on the Wounded Coast with Donnic, where the rest of the party clear it out of enemies and light up signal fires while Aveline tries to peak Donnic's interest in her. After the patrol ends, Hawke confronts Aveline and either encourages her to admit her feelings to Donnic or to end it right there and then. Donnic will depart, but if the relationship is encouraged, Donnic will meet with Aveline privately in the barracks, and Aveline will later thank Hawke for his/her role in bringing them together.

Act closing quest

The quest begins with Hawke and Aveline at the Qunari compound, dealing with the Arishok defending two elven prisoners wanted for murder who submitted themselves to the Qun for protection. Eventually the Arishok decides that the time has come to deal with their problem with the city once and for all and sends his troops to attack Kirkwall.
Hawke and his/her party fight their way to Hightown, where they meet up with Meredith and Orsino, who offer their assistance in entering the Viscount's Keep, where the Arishok is holding hostages. Bethany or Carver may show up along the way to the Keep if they were made Grey Wardens. It is there that the Arishok has killed the viscount, and it is there that Hawke settles the matter with the Arishok by turning over Isabela if she returns with the relic she has taken, by dueling with the Arishok, or by killing the Arishok and the rest of the Qunari. Regardless of which action was taken, Meredith then declares Hawke the Champion of Kirkwall.

ACT 3

Act opening quest

Main plot quests

Secondary quests

Companion quests

At Danarius' mansion, Fenris tells Hawke that he has found his sister and is going to meet her at the Hanged Man. Hawke joins Fenris in meeting her there, where they discover that she, Varania, didn't come there alone - Danarius was behind having the meeting arranged so that he could recapture Fenris. Hawke chooses either to hand Fenris over to his former master or to defend him, engaging in a fight with Danarius and his minions that results in his death at Fenris' hand. He then turns on Varania to confront her about her complicity with Danarius, and Hawke either allows Fenris to kill her or encourages him to spare her life, after which she runs away. Regardless of the choice, Fenris now feels more alone and feels that magic has tainted his life.
The quest begins with Hawke helping to find two ingredients for a ritual that Anders says will separate Justice from himself once and for all. One of the ingredients is sela petrae, which Hawke and his/her party will find in the sewers of Darktown. The other ingredient is drakestone, which Hawke will find in the Bone Pit outside of Kirkwall.
After finding the ingredients, Hawke and Anders enter the Chantry, where Hawke enters into a discussion about the mages with Grand Cleric Elthina while Anders does something without Hawke's knowledge.

Act closing quest

The quest begins with Hawke arriving at the Gallows, seeing Meredith and Orsino in a heated argument about her order to search the Circle tower to root out any blood mages Orsino may be harboring. Anders comes on the scene to tell them there can be no more compromise, and at the same time the Chantry is destroyed in an explosion caused by him. This makes Meredith call for the Right of Annulment, and this also forces Hawke to choose who he/she is going to support. After Hawke makes the choice, he/she can either kill Anders or spare him, either to fight him if Hawke chooses to support the templars or to join his/her side if Hawke chooses to support the mages.
Hawke and his/her party fight their way to the Docks and then all the way back to the Gallows, where he/she will have to fight Orsino, who turns to blood magic and transforms himself into a Harvester, and then later Meredith, who calls for Hawke's execution, only to be opposed by Cullen (and Carver if he joins the templars). If Bethany or Carver were made Grey Wardens, Hawke may encounter either of them along the way as they offer their help. Using a sword made from the lyrium idol taken from the Deep Roads, Meredith fights Hawke and his/her party by making statues in the Gallows come to life. Eventually the lyrium sword breaks and Meredith falls, transformed into a lyrium statue.