Storm abilities are abilities available to the mage class in Dragon Age: Inquisition.
Ability tree[]
Abilities[]
Chain Lightning |
Size: 5m Activation: 50 mana Cooldown: 8s |
You unleash a blast of lightning that shocks one target and arcs to nearby others. |
Arcing Surge Upgrade |
Chain lighting arcs farther and hits more targets. Distance Bonus: 4 meters Additional Hits: 2 |
Never Strikes Twice Upgrade Requires: Trespasser |
Chain Lightning never strikes the same target more than once, but it deals more damage with each new target it reaches. Damage Bonus: 100% |
Energy Barrage |
Activation: 50 mana Cooldown: 16s |
You launch a salvo of elemental blasts from your staff that homes in on targets ahead of you. |
Energy Bombardment Upgrade |
Each hit from Energy Barrage lowers the target's resistance to your staff's magic type for a short time. Magic Resistance Reduction: -2% |
Energy Storm Upgrade Requires: Trespasser |
Energy Barrage now deals additional damage, but all targets are selected at random. Damage: 100% weapon damage |
Stormbringer |
Passive Cooldown: 15s |
The storm comes to your aid even without your calling it. When you are in combat, lightning will periodically strike a random nearby target. Electric Damage: 300% weapon damage Magic + 3 |
Lightning Bolt |
Activation: 65 mana Cooldown: 24s |
You summon a bolt of lightning that blasts and paralyzes a single target. If other enemies are nearby, the bolt will paralyze the target for longer. |
Exploding Bolt Upgrade |
Lightning Bolt does more damage if there are other enemies nearby, and if there are enough close to the striking point, a wave of force will knock back all enemies except for the paralyzed primary target. Damage Bonus: 200% for every creature within 4 meters |
Lightning Cascade Upgrade Requires: Trespasser |
Lightning Bolt now paralyzes other enemies near your main target. The more enemies it affects, the shorter the duration. |
Conductive Current |
Passive | The more magical energy you expend, the more damage your spells do. Damage Bonus: 5% for every 10% missing mana Magic +3 |
Gathering Storm |
Passive | You use your staff's energy to fill the area with sympathetic magic. Each basic attack shortens your active cooldown times. Cooldown Reduction: 0.5 seconds Magic +3 |
Static Charge |
Passive | You sheathe yourself in lightning while casting spells. Enemies that attempt to interrupt your casting with attacks are struck by arcs that leave them paralyzed. Electric Damage: 100% weapon damage Constitution + 3 |
Static Cage |
Size: 9m Activation: 65 mana Cooldown: 32s |
You trap enemies inside an electricity field that paralyzes those that try to leave. |
Lightning Cage Upgrade |
Static Cage is now powerful enough to hurt or even kill enemies who leave its boundaries. Whenever an enemy in the cage takes damage, a lighting bolt strikes them, dealing bonus electricity damage. Electric Damage: 50% Weapon Damage |
Tethering Cage Upgrade Requires: Trespasser |
Enemies can now leave Static Cage, but take constant damage while outside its boundaries. Electric Damage: 50% weapon damage per second |