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<onlyinclude>{{QuestTransformer
 
<onlyinclude>{{QuestTransformer
|style={{{style|}}}
+
|style = {{{style|}}}
  +
|supertitle =
|name=[[Still Waters]]
+
|name = [[Still Waters]]
|icon=Quest icon DAI.png
 
  +
|type =
|image=Crestwood-Rift.png
 
 
|icon = Quest icon DAI.png
|px=270x360px
 
|location=[[Crestwood]]
+
|image = Crestwood-Rift.png
 
|px = 270x360px
|qcat=side
 
|related=[[Burdens of Command]]<br />[[Capturing Caer Bronach]]<br />[[Homecoming]]
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|location = [[Village of Crestwood]]<br>[[Caer Bronach]]<br>[[Flooded Caves]]<br>[[Old Crestwood]]<br>[[Crestwood]]<br>[[Ferelden|Western Ferelden]]
  +
|start = [[Caer Bronach]]
|appearances=[[Dragon Age: Inquisition]]
 
  +
|end = [[Village of Crestwood]]
  +
|rewards =
  +
|previous = [[Find the Warden]]
  +
|next = [[Find Crestwood's Mayor]]
 
|qcat = side
  +
|related = [[Capturing Caer Bronach]]<br>[[Burdens of Command]]<br>[[Homecoming]]
  +
|see also =
 
|appearances = [[Dragon Age: Inquisition]]
 
}}</onlyinclude>
 
}}</onlyinclude>
   
 
'''Still Waters''' is a [[Side quests (Inquisition)|side quest]] in ''[[Dragon Age: Inquisition]]''.
 
'''Still Waters''' is a [[Side quests (Inquisition)|side quest]] in ''[[Dragon Age: Inquisition]]''.
   
{{Blockquote|[[Undead]] have terrorized [[Crestwood]] since a [[Fade rift]] appeared in the lake. There must be a way to close it.}}
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{{Blockquote|''[[Undead]] have terrorized [[Crestwood]] since a [[Fade rift]] appeared in the lake. There must be a way to close it.''}}
  +
  +
Besides freeing the area from undead and closing a Fade rift, [[the Inquisitor]] can uncover the truth behind the rumors surrounding the events in Crestwood and the mayor's story about antecedents during the [[Fifth Blight]].
   
 
== Acquisition ==
 
== Acquisition ==
Automatically obtained when the Inquisitor first travels to [[Crestwood]]. This quest serves as an introduction to Crestwood and is a significant quest plot in that area.
+
This quest is automatically obtained when [[the Inquisitor]] arrives in [[Crestwood]].
   
 
== Walkthrough ==
 
== Walkthrough ==
 
=== Defend Crestwood from undead ===
 
=== Defend Crestwood from undead ===
As you approach the [[Village of Crestwood]], you will see undead and demons attacking the town gates. Help the defenders and enter the village to speak with Crestwood's mayor, [[Gregory Dedrick]].
+
As you approach the [[Village of Crestwood]], you will see undead and [[demon]]s attacking the town gates. Help the defenders and then enter the village to speak with Crestwood's mayor, [[Gregory Dedrick]].
   
The mayor will tell you that the only way to get to the rift in the lake is to drain it using the dam controls. However, to do that you will need access to the nearby keep, which is overrun with bandits.
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He will tell you that the only way to get to the rift in the lake is to drain it using the dam controls. However, to do that you will need access to the nearby keep, which is overrun with bandits.
   
 
=== Capture the keep ===
 
=== Capture the keep ===
Approaching the keep begins the quest [[Capturing Caer Bronach]]. You must fight through the bandits and claim the keep to proceed with this quest.
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Approaching the keep initiates the side quest [[Capturing Caer Bronach]]. You must fight through the bandits and claim the keep to proceed with '''Still Waters'''.
   
Once the keep has been captured, enter the door to the right of the merchant and keep going down the path outside the keep. On the dam is the Rusted Horn tavern, which houses the dam controls to drain the lake. Enter the tavern and speak to the surprised couple for some approval changes (see Approval section below). Note that [[Codex entry: The First Blight: Chapter 1|Codex entry: The First Blight: Chapter One]] is located on the top floor of the tavern.
+
Once the keep has been captured, enter the door that is labeled "Dam Access". It is located to the right of the [[Merchant (Caer Bronach)|merchant]] on the keep's second level. Follow the path outside the keep until you reach [[the Rusted Horn]], a tavern on the dam which houses the controls to drain the lake. Enter the tavern and speak to the surprised lovers for some approval changes (see the [[#Approval|Approval section]] below). Note that the [[Codex entry: The First Blight: Chapter 1|codex entry: The First Blight: Chapter One]] is placed on the top floor of the tavern.
   
The dam controls are in a small room at the back of the tavern. Using the controls will drain the lake - but they will also disturb the [[Northern Hunter]] high dragon, who will fly overhead as you exit the tavern, and take up residence on the ruined building in the Black Fens by the Fereldan Wyvern Statues landmark. If you want to claim the landmark and close the nearby rift without fighting the dragon, make sure you do it before draining the lake.
+
The dam controls are in a small room at the back of the tavern. Surprisingly the controls function without a hitch, despite the mayor's statement: they were wrecked by [[darkspawn]] ten years ago, so the question rises of who repaired them. Using the controls will drain the lake but this will also disturb the [[Northern Hunter]], a [[high dragon]] who will fly overhead as you exit the tavern and take up residence on the ruined building in [[the Black Fens]] by the [[Landmarks in Crestwood#Fereldan Wyvern Statues|Fereldan Wyvern Statues]]. If you want to claim the [[Landmarks|landmarks]] and [[Rift at Caer Bronach|close the nearby rift]] without fighting the [[dragon]], make sure to do so prior to draining the lake.
  +
  +
Return to the mayor and mention the controls, and he will assume that Crestwoods wheelwright, Robert, who kept busy mending things after the flood, must have fixed them back then. Robert later was found having hanged himself on a pine.
   
 
=== Old Crestwood ===
 
=== Old Crestwood ===
Proceed to Old Crestwood (located south of North Gate Camp) and enter the Flooded Caves. Make sure you speak to the [[Wraith]] in Old Crestwood first to obtain the [[Burdens of Command]] quest which is completed in the same location.
+
Proceed to [[Old Crestwood]], south of the [[Holding Crestwood|North Gate Camp]].
   
You may also wish to visit the [[Landmarks in Crestwood|Mayor's Old Home]] south of the caves; inside the house is a chest that contains a note entitled "Scrap of Paper" and triggers some dialogue with your companions. You will also find the bodies for [[Homecoming]] in three different houses within Old Crestwood.
+
The now drained region is haunted by demons and [[wraith]]s, though there are some of the latter type that do not attack the Inquisitor's party. One of them can be spoken to initiating the side quest [[Burdens of Command]] which can be completed on the way to the rift in the lake. You will also find the bodies for [[Homecoming]] in three different houses within Old Crestwood.
   
  +
[[File:Still Waters Scrap of paper.png|left|thumb|250px|A scrap of paper, written by some Robert]]
{{Note|Once you enter the Flooded Caves, [[Jana]] will no longer be available for recruitment as an agent. If you want to recruit her, make sure you speak to her in Crestwood and choose either the [[Nobility Knowledge]] dialogue option or have Solas recruit her for you.}}
 
  +
The entrance to the cave, the objective of your task, lies north of a ruined home that bears a plaque which identifies it as the "Mayor's House." There's also the [[Landmarks in Crestwood#Mayor's Old Home|Mayor's Old Home]] landmark right in front of it. Discovering Dedrick's former home will trigger some dialogue with your companions, but you have to look into the {{TextContainer|chest}} inside and find a [[Note: Scrap of Paper|scrap of paper]], written down by the wheelwright Robert, to be able to talk with the mayor again about it.
  +
  +
Collect the three bodies, [[Vaughn (Inquisition)|Sister Vaughn]] is waiting for, and travel back to the Village of Crestwood. Return them at the cemetery, then go tell the mayor, you found his old home. He will explain that there was not much inside because he was cleaning the place just when the flood happened, then telling he didn't want to think of that place again and having nothing more to say.
  +
  +
Head back to the old village ruins and eventually enter the [[Flooded Caves]].
  +
 
{{Note|Once the Flooded Caves have been entered, [[Jana]] can no longer be recruited as an [[Agents|agent]] for the Inquisition. Be sure to recruit her prior to progressing the quest. In order to do so, converse with her using the [[Nobility Knowledge]] dialogue option, or have [[Solas]] talk to her on behalf of [[the Inquisitor]].}}
   
 
=== Flooded Caves ===
 
=== Flooded Caves ===
The cave leads down into some dwarven ruins. Several chests are hidden in small nooks along the way. As you progress further down, you will come to a section of cave where you will fight fight several [[Corpse|corpses]] and a [[Despair demon]]. After the fight, search to your right to find a small area set back from the main cave with a chest and some bones you can examine for dialogue with your companions. As you leave this area, climb over the rocks to your right to find a chest containing a [[Master Spirit Rune]].
+
The cave leads down into some [[Dwarf|dwarven]] ruins. Several {{TextContainer|chests}} are hidden in small nooks along the way. As you progress further down, you will come to a section of the cave where you will have to fight several [[corpse]]s and a [[despair demon]]. After the fight, search to your right to find a small area set back from the main cave, with a {{TextContainer|chest}} and some bones you can examine for more dialogue with your companions. As you leave this area, climb over the rocks to your right to find a {{TextContainer|chest}} containing a [[Master Spirit Rune]].
   
From this area, continue down into the dwarven ruins. A locked door on the left side of the first corridor in the ruins hides [[Note: The Lost Outpost Plaque]] and [[Codex entry: Paragons Known and Lesser Known]] as well as a chest with some random loot. Just past this door you will find the [[Rage demon]] for the [[Burdens of Command]] quest, if you accepted it before entering the caves.
+
From this area, continue down into the deepest tier, the dwarven section. A locked door on the left side of the first corridor hides the [[note: The Lost Outpost Plaque]] and the [[codex entry: Paragons Known and Lesser Known]], as well as a {{TextContainer|chest}} with some random loot. Just past this door you will find the [[rage demon]] for the [[Burdens of Command]] quest, if you accepted it before entering the caves.
   
 
[[File:Flooded Caves Rift.png|right|thumb|300px|The rift beneath the lake]]
The fade rift is in a room on your left as you proceed into the ruins. There are two unlit torches and a supply cache right outside. Before you close the rift, have a warrior bash down the nearby wall and climb down the ladder into a room that has some loot and a piece of the [[Freed Are Slaves]] mosaic. Climb back up and head to the fade rift.
+
The Fade rift is in a room on your left as you proceed into the ruins. There are two unlit torches and a [[Supply Cache]] right outside. Before you close the rift, have a warrior bash down the nearby wall and climb down the ladder into a room that has some loot and a piece of the ''[[Freed Are Slaves]]'' [[Mosaics|mosaic]]. Climb back up and head to the Fade rift.
   
 
=== Close the rift ===
 
=== Close the rift ===
This rift is tough, particularly if you're not prepared. Unlike most rifts, it has ''four'' waves of enemies. Having a mage use [[Dispel]] or Cassandra use [[Spell Purge]] to stop some enemies spawning in each wave is extremely helpful. Enemy levels will scale from 8 to 11 depending on your party's average level.
+
This rift is tough, particularly if you're not prepared. Unlike most rifts, it has ''four'' waves of enemies. Having a mage use [[Dispel]] or Cassandra use [[Spell Purge]] to stop some enemies spawning in each wave is extremely helpful, as well as a well filled focus to once use the [[Mark of the Rift]]. Enemy levels will scale from 8 to 11, depending on your party's average level.
   
 
The rift will spawn the following enemies:
 
The rift will spawn the following enemies:
   
* Wave 1: [[Wraith]] x 4
+
* Wave 1: [[Wraith]] (4)
* Wave 2: Wraith x 2, [[Shade|Lesser Shade]] x 2
+
* Wave 2: [[Shade|Lesser Shade]] (2), Wraith (2)
* Wave 3: [[Terror demon|Lesser Terror]] x 2, Lesser Shade x 2, Wraith x 2
+
* Wave 3: [[Terror demon|Lesser Terror]] (2), Lesser Shade (2), Wraith (2)
* Wave 4: [[Rage demon|Rage Demon]] x 1, Lesser Terror x 2, Wraith x 2
+
* Wave 4: [[Rage demon|Rage Demon]] (1), Lesser Terror (2), Wraith (2)
   
There is a chest at the back of the room with some random loot you can claim once the rift is closed.
+
There is a {{TextContainer|chest}} at the back of the room with some random loot, you can claim once the rift is closed.
   
=== Report to the Mayor ===
+
=== Report to the mayor ===
Now that the rift is closed, you can continue on through the ruins to the exit. Along the way, you will find another piece of the Freed Are Slaves on a table and an [[Elven artifact (Inquisition)|elven artefact]] nearby. There is a chest half-hidden behind a rock outcropping nearby.
+
Now that the rift is closed, you can continue on through the ruins to the exit. Along the way, you will find another piece of ''Freed Are Slaves'' on a table and an [[Elven artifact (Inquisition)|elven artifact]] nearby. There is a {{TextContainer|chest}} half-hidden behind a rock, outcropping in a corner of the room.
   
As you move through the ruins, one of your companions will query whether you're going the right way. The Inquisitor will respond that they feel a draft. Nearby you will find a family of three nugs that will trigger more dialogue. You can kill these nugs if you want, but note that most companions will disapprove if you do so.
+
As you move through the ruins, one of your companions will query whether you're going the right way. The Inquisitor will respond that they feel a draft. Continue through the door at the back of the room. Right after this door on the left side, there is another {{TextContainer|chest}} with random loot. Nearby you will find a family of three [[nug]]s that will trigger more dialogue. You can kill these nugs if you want, but note that most companions will disapprove if you do so.
  +
{{Note|It is possible, for example by re-entering this room through the second door near the nug family, that the companion reactions are triggered, although the nugs are unharmed. So it's best to avoid coming too close to them, especially as there is nothing to be found in the nugs' proximity.}}
   
Head through either of the nearby doors and up the ladder out of the Flooded Caves. You'll still be in a cave at the top, but it's part of Crestwood. Climb up the next ladder and pick up another Freed Are Slaves mosaic piece and the loot nearby. Use the level to open the door and head outside.
+
Head through either of the nearby doors and up the ladder out of the Flooded Caves. You will still be in a cave at the top, but this one is part of the Crestwood area. Climb up the next ladder and pick up a third ''Freed Are Slaves'' mosaic piece and the loot nearby. Use the lever to open the door and head outside.
 
{{Note|If you haven't already closed it, a Fade [[rift near the North Gate]] will be just outside the cave exit. If your party is low on health and/or healing potions, consider quick travelling to an Inquisition camp.}}
   
 
As you leave the cave, you will see that the sun has come out and Crestwood is looking altogether less grim. Return to the village and head to the mayor's house. Two villagers outside will comment that the mayor has left, so look for a [[Codex entry: Letter Of Confession|letter]] on his desk to complete the quest and reveal what really happened ten years ago in Crestwood.
{{Note|If you haven't already closed it, a fade rift for the [[Rift near the North Gate]] will be just outside the cave exit. If your party is low on health and/or healing potions, consider quick travelling to the nearest camp.}}
 
   
 
{{Note|Closing the rift in the lake will remove the wooden boards from the front of the locked house in the Village of Crestwood. If you have the [[Deft Hands, Fine Tools]] [[Inquisition perks|perk]], you can now have a [[Rogue (Inquisition)|rogue]] open the door to claim an [[Amulet of Power]] for the Inquisitor, and [[Malika's Guard]] if you have [[Patches (Inquisition)#Patch 10 (Sep 2, 2015)|patch 10]] installed.}}
As you leave the cave, you will see that the sun has come out and Crestwood looks altogether less grim. Return to the village and head to the mayor's house. Two villagers standing outside the house will comment that the mayor has left, so look for his [[Codex entry: Letter Of Confession|letter]] on his desk to complete the quest.
 
   
 
== Rewards ==
{{Note|Closing the rift in the lake will remove the wooden boards from in front of the locked house in Crestwood. If you have the Deft Hands, Fine Tools perk, tou can now have a rogue open the door to claim an [[Amulet of Power]] for the [[Inquisitor]] (and {{:Malika's Guard|style=iconmini}} if you have patch 10 installed).}}
 
 
==Rewards==
 
 
Closing the fade rift yields:
 
Closing the fade rift yields:
* 512 XP, plus 1,934 XP
+
* 512 XP, plus an additional 1,934 XP
* 600 Influence
+
* Influence 600
* 2 Power, plus 3 Power
+
* Power 2, plus an additional 3 Power
* {{:Axe of Green Edges|style=iconmini}}
 
   
There are no additional rewards for completing the quest, aside from the standard XP awarded for codex entries when you read the mayor's letter.
+
There are no additional rewards for completing the quest, aside from the standard XP awarded for [[Codex (Inquisition)|codex entries]] and [[:Category:Dragon Age: Inquisition texts|notes]], found on the way.
   
 
== Results ==
 
== Results ==
* Finding the mayor's letter unlocks the [[War table|war table]] operation [[Find Crestwood's Mayor]].
+
* Finding the mayor's letter in the end unlocks the [[war table]] operation [[Find Crestwood's Mayor]].
   
 
== Approval ==
 
== Approval ==
 
''When talking to the Mayor for the first time:''
 
''When talking to the Mayor for the first time:''
 
: '''You'd have to evict the bandits in the old fort to use the dam. I can't ask you to risk your life.'''
   
 
::* Please, let me help. {{Approval3|Blackwall Slightly Approves}}, {{Approval3|Cassandra Slightly Approves}}
:'''You'd have to evict the bandits in the old fort to use the dam. I can't ask you to risk your life.'''
 
 
::* I'll be fine. ''No approval change.''
 
::* Admit you need the help. {{Approval3|Dorian Slightly Approves}}, {{Approval3|Sera Slightly Approves}}
   
 
''Talking to the two villagers in the Rusted Horn tavern:''
::*Please, let me help. - {{Approval3|Cassandra Slightly Approves}}, {{Approval3|Blackwall Slightly Approves}}
 
 
: '''We didn't know you were here, ser. Please don't tell anyone!'''
::*I'll be fine. - ''No approval change.''
 
::*Admit you need the help. - {{Approval3|Dorian Slightly Approves}}, {{Approval3|Sera Slightly Approves}}
 
   
 
:: ''[Investigate.]'' How did you get in here? {{Approval3|Solas Slightly Approves}}
''Talking to the two villagers in The Rusted Horn tavern:''
 
 
::* I won't. {{Approval3|Cole Greatly Approves}}, {{Approval3|Blackwall Slightly Approves}}, {{Approval3|Iron Bull Slightly Approves}}, {{Approval3|Sera Slightly Approves}}, {{Approval3|Cassandra Slightly Disapproves}}
:'''We didn't know you were here, ser. Please don't tell anyone!'''
 
 
::* This place is hardly romantic. {{Approval3|Dorian Slightly Approves}}, {{Approval3|Solas Slightly Approves}}
 
::* Why the secrecy? ''No approval change.''
   
 
''Destroying the Fade rift:''
::Q How did you get in here? - {{Approval3|Solas Slightly Approves}}
 
  +
: {{Approval3|Cole Approves}} ''(doesn't have to be in the active party)''
::*I won't. - {{Approval3|Cole Greatly Approves}}, {{Approval3|Blackwall Slightly Approves}}, {{Approval3|Iron Bull Slightly Approves}}, {{Approval3|Sera Slightly Approves}}, {{Approval3|Cassandra Slightly Disapproves}}
 
::*This place is hardly romantic. - {{Approval3|Dorian Slightly Approves}}, {{Approval3|Solas Slightly Approves}}
 
::*Why the secrecy? - ''No approval change''
 
   
 
''Killing the nug family (3 nugs) at the end of the Flooded Caves:''
''Destroying the Fade rift''
 
::{{Approval3|Cole Approves}} (whether he is or isn't in active party.)
+
: {{Approval3|Sera Slightly Approves}}, {{Approval3|Vivienne Slightly Approves}}
 
: {{Approval3|Cassandra Slightly Disapproves}}, {{Approval3|Cole Slightly Disapproves}}, {{Approval3|Iron Bull Slightly Disapproves}}, {{Approval3|Solas Slightly Disapproves}}, {{Approval3|Varric Slightly Disapproves}}
   
  +
== [[Collections]] ==
''Killing the Nug-Family (3 Nugs) at the end of the Flooded Caves''
 
  +
=== [[Mosaics]] ===
::{{Approval3|Vivienne Slightly Approves}}, {{Approval3|Cole Slightly Disapproves}}, {{Approval3|Iron Bull Slightly Disapproves}}, {{Approval3|Cassandra Slightly Disapproves}},{{Approval3|Solas Slightly Disapproves}}, {{Approval3|Sera Slightly Approves}},{{Approval3|Varric Slightly Disapproves}}
 
  +
{{:Freed Are Slaves|style=iconmini}} 3/12 pieces:<br>
  +
* Found in the north middle room of the lowest level, next to the rift room behind a destructible wall and down a ladder.
  +
* Found on a table in the room across from the rift.
  +
* Found on a table, at the top of the ladders that lead to the cave's exit.
  +
  +
== [[Crafting materials|Resources]] ==
  +
=== Herbs ===
  +
{{:Deep Mushroom (Inquisition)|Deep Mushroom|style=iconmini}} ''(Caer Bronach)''<br>
  +
<br>
  +
=== Metal ===
 
{{:Paragon's Luster|style=iconmini}} ''(Flooded Caves)''<br>
  +
{{:Stormheart|style=iconmini}} ''(Flooded Caves)''<br>
   
 
== Notable items ==
 
== Notable items ==
  +
=== [[Elven artifacts (Inquisition)|Elven artifacts]] ===
* The Flooded Caves contain multiple deposits of [[Stormheart]], a tier 3 metal [[Crafting (Inquisition)|crafting material]]. This is likely to be the first tier 3 metal you will come across in the game.
 
  +
* Found in the room across the hall from the rift on the lowest level in the Flooded Caves.
* Three mosaic pieces for the [[Freed Are Slaves]] [[Collections|collection]] are found in the Flooded Caves. See the walkthrough for their locations.
 
  +
<br>
* The Fade rift will always drop {{:Axe of Green Edges|style=iconmini}}.
 
  +
=== Loot ===
* {{:Master Spirit Rune|style=iconmini}} in a chest in the Flooded Caves.
 
  +
* {{:Amulet of Power|style=iconmini}} ''([[The Inquisitor|Inquisitor]] only)'' - looted from within the locked house in the [[Village of Crestwood]] after sealing the [[Fade rift|rift]] in the Flooded Caves.{{Note|Requires [[Deft Hands, Fine Tools]] Inquisition [[Inquisition perks|perk]].}}
  +
* {{:Axe of Green Edges|style=iconmini}} - looted from the [[fade rift]] in the Flooded Caves.
  +
* {{:Malika's Guard|style=iconmini}} - looted from within the locked house in the [[Village of Crestwood]] after sealing the [[Fade rift|rift]] in the Flooded Caves.{{Note|Requires [[Deft Hands, Fine Tools]] Inquisition [[Inquisition perks|perk]] and installation of [[Patches (Inquisition)|Patch 10]].}}
   
 
== Codex entries ==
 
== Codex entries ==
 
{{:Codex entry: The First Blight: Chapter 1|style=iconminiDAI}}<br>
 
{{:Codex entry: The First Blight: Chapter 1|style=iconminiDAI}}<br>
 
{{:Codex entry: Letter Of Confession|style=iconmini}}<br>
 
{{:Codex entry: Letter Of Confession|style=iconmini}}<br>
{{:Codex entry: Paragons Known and Lesser Known|style=iconmini}}
+
{{:Codex entry: Paragons Known and Lesser Known|style=iconmini}}<br>
   
== Other texts ==
+
== Note texts ==
 
{{:Note: The Lost Outpost Plaque|style=iconmini}}<br>
 
{{:Note: The Lost Outpost Plaque|style=iconmini}}<br>
 
{{:Note: Mildewed Diary|style=iconmini}}<br>
  +
{{:Note: Scrap of Paper|style=iconmini}}<br>
   
== Gallery ==
+
== Notes ==
 
* The caves contain multiple deposits of [[Stormheart]], a tier 3 [[Crafting (Inquisition)|crafting material]]. This is likely to be the first tier 3 metal you will come across in the game.
<gallery captionalign="center">
 
  +
* The triggers and points of time for dialogue with the [[Gregory Dedrick|mayor]], as they are mentioned in the walkthrough, have to be done in that exact order to be available. For example, if the note in his old home is found before he was asked about the working dam controls, the option is no longer given.
Flooded Caves Rift.png|The rift beneath the lake
 
Still Waters Scrap of paper.png|Note found in the Mayor's home
 
</gallery>
 
   
 
== Trivia ==
 
== Trivia ==
* The idea and themes of a village buried underwater by the action of a dam and populated with undead is very similar to a quest in a previous BioWare game, Jade Empire. See [http://jadeempire.wikia.com/wiki/Quest:_The_Great_Dam The Great Dam] for comparison.
+
* The idea and themes of a village buried underwater by the action of a dam, and populated with undead is very similar to a quest in a previous [[BioWare]] game, ''[[wikipedia:Jade Empire|Jade Empire]]''. See [[w:c:jadeempire:Quest: The Great Dam|The Great Dam]] for a comparison.
* In the dwarven caverns, the Inquisitor may say, "I feel a draft.", a reference to the pit message in the classic computer game, [https://en.wikipedia.org/wiki/Hunt_the_Wumpus Hunt the Wumpus].
+
* In the dwarven caverns, the Inquisitor may say, "I feel a draft," a reference to the pit message in the classic computer game ''[[wikipedia:Hunt the Wumpus|Hunt the Wumpus]]''.
  +
* After exiting the flooded caves and going up the following ladder and set of stairs, there is a pile of abnormally large skulls, with a cheese wheel on top, behind a rock formation on the left of the final platform.
  +
* The lovers in the tavern, Milton and Lonnie, have carved their coupled names into the bench at ''[[Landmarks in Crestwood|Wyvern's Watch]]'' and the message board in the [[Village of Crestwood]].
  +
  +
== Bugs ==
  +
* It is possible to bypass the [[Caer Bronach|keep]] on the way to the dam. Descend into the valley from the [[Hilltop Farm]] and follow the path while staying close to the dam wall, you will come to a large rock which is almost ''jumpable''. On occasion your party members will end up on top of the rock which leads to the back door of the fort and the dam. This is not really a bug as the keep can be claimed at any time afterwards while [[Capturing Caer Bronach]] is listed as a [[Side quests (Inquisition)|side quest]]. However keep in mind the Keep must still be captured to complete this quest. {{Confirm}}
  +
  +
<!--Categories-->
 
[[Category:Dragon Age: Inquisition side quests]]
 
[[Category:Dragon Age: Inquisition side quests]]
 
[[Category:Crestwood side quests]]
 
[[Category:Crestwood side quests]]
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<!--Interwiki links-->

Revision as of 23:06, 15 November 2020

Still Waters is a side quest in Dragon Age: Inquisition.

Undead have terrorized Crestwood since a Fade rift appeared in the lake. There must be a way to close it.

Besides freeing the area from undead and closing a Fade rift, the Inquisitor can uncover the truth behind the rumors surrounding the events in Crestwood and the mayor's story about antecedents during the Fifth Blight.

Acquisition

This quest is automatically obtained when the Inquisitor arrives in Crestwood.

Walkthrough

Defend Crestwood from undead

As you approach the Village of Crestwood, you will see undead and demons attacking the town gates. Help the defenders and then enter the village to speak with Crestwood's mayor, Gregory Dedrick.

He will tell you that the only way to get to the rift in the lake is to drain it using the dam controls. However, to do that you will need access to the nearby keep, which is overrun with bandits.

Capture the keep

Approaching the keep initiates the side quest Capturing Caer Bronach. You must fight through the bandits and claim the keep to proceed with Still Waters.

Once the keep has been captured, enter the door that is labeled "Dam Access". It is located to the right of the merchant on the keep's second level. Follow the path outside the keep until you reach the Rusted Horn, a tavern on the dam which houses the controls to drain the lake. Enter the tavern and speak to the surprised lovers for some approval changes (see the Approval section below). Note that the codex entry: The First Blight: Chapter One is placed on the top floor of the tavern.

The dam controls are in a small room at the back of the tavern. Surprisingly the controls function without a hitch, despite the mayor's statement: they were wrecked by darkspawn ten years ago, so the question rises of who repaired them. Using the controls will drain the lake – but this will also disturb the Northern Hunter, a high dragon who will fly overhead as you exit the tavern and take up residence on the ruined building in the Black Fens by the Fereldan Wyvern Statues. If you want to claim the landmarks and close the nearby rift without fighting the dragon, make sure to do so prior to draining the lake.

Return to the mayor and mention the controls, and he will assume that Crestwoods wheelwright, Robert, who kept busy mending things after the flood, must have fixed them back then. Robert later was found having hanged himself on a pine.

Old Crestwood

Proceed to Old Crestwood, south of the North Gate Camp.

The now drained region is haunted by demons and wraiths, though there are some of the latter type that do not attack the Inquisitor's party. One of them can be spoken to initiating the side quest Burdens of Command which can be completed on the way to the rift in the lake. You will also find the bodies for Homecoming in three different houses within Old Crestwood.

Still Waters Scrap of paper

A scrap of paper, written by some Robert

The entrance to the cave, the objective of your task, lies north of a ruined home that bears a plaque which identifies it as the "Mayor's House." There's also the Mayor's Old Home landmark right in front of it. Discovering Dedrick's former home will trigger some dialogue with your companions, but you have to look into the chest inside and find a scrap of paper, written down by the wheelwright Robert, to be able to talk with the mayor again about it.

Collect the three bodies, Sister Vaughn is waiting for, and travel back to the Village of Crestwood. Return them at the cemetery, then go tell the mayor, you found his old home. He will explain that there was not much inside because he was cleaning the place just when the flood happened, then telling he didn't want to think of that place again and having nothing more to say.

Head back to the old village ruins and eventually enter the Flooded Caves.

Note: Once the Flooded Caves have been entered, Jana can no longer be recruited as an agent for the Inquisition. Be sure to recruit her prior to progressing the quest. In order to do so, converse with her using the Nobility Knowledge dialogue option, or have Solas talk to her on behalf of the Inquisitor.

Flooded Caves

The cave leads down into some dwarven ruins. Several chests are hidden in small nooks along the way. As you progress further down, you will come to a section of the cave where you will have to fight several corpses and a despair demon. After the fight, search to your right to find a small area set back from the main cave, with a chest and some bones you can examine for more dialogue with your companions. As you leave this area, climb over the rocks to your right to find a chest containing a Master Spirit Rune.

From this area, continue down into the deepest tier, the dwarven section. A locked door on the left side of the first corridor hides the note: The Lost Outpost Plaque and the codex entry: Paragons Known and Lesser Known, as well as a chest with some random loot. Just past this door you will find the rage demon for the Burdens of Command quest, if you accepted it before entering the caves.

Flooded Caves Rift

The rift beneath the lake

The Fade rift is in a room on your left as you proceed into the ruins. There are two unlit torches and a Supply Cache right outside. Before you close the rift, have a warrior bash down the nearby wall and climb down the ladder into a room that has some loot and a piece of the Freed Are Slaves mosaic. Climb back up and head to the Fade rift.

Close the rift

This rift is tough, particularly if you're not prepared. Unlike most rifts, it has four waves of enemies. Having a mage use Dispel or Cassandra use Spell Purge to stop some enemies spawning in each wave is extremely helpful, as well as a well filled focus to once use the Mark of the Rift. Enemy levels will scale from 8 to 11, depending on your party's average level.

The rift will spawn the following enemies:

There is a chest at the back of the room with some random loot, you can claim once the rift is closed.

Report to the mayor

Now that the rift is closed, you can continue on through the ruins to the exit. Along the way, you will find another piece of Freed Are Slaves on a table and an elven artifact nearby. There is a chest half-hidden behind a rock, outcropping in a corner of the room.

As you move through the ruins, one of your companions will query whether you're going the right way. The Inquisitor will respond that they feel a draft. Continue through the door at the back of the room. Right after this door on the left side, there is another chest with random loot. Nearby you will find a family of three nugs that will trigger more dialogue. You can kill these nugs if you want, but note that most companions will disapprove if you do so.

Note: It is possible, for example by re-entering this room through the second door near the nug family, that the companion reactions are triggered, although the nugs are unharmed. So it's best to avoid coming too close to them, especially as there is nothing to be found in the nugs' proximity.

Head through either of the nearby doors and up the ladder out of the Flooded Caves. You will still be in a cave at the top, but this one is part of the Crestwood area. Climb up the next ladder and pick up a third Freed Are Slaves mosaic piece and the loot nearby. Use the lever to open the door and head outside.

Note: If you haven't already closed it, a Fade rift near the North Gate will be just outside the cave exit. If your party is low on health and/or healing potions, consider quick travelling to an Inquisition camp.

As you leave the cave, you will see that the sun has come out and Crestwood is looking altogether less grim. Return to the village and head to the mayor's house. Two villagers outside will comment that the mayor has left, so look for a letter on his desk to complete the quest and reveal what really happened ten years ago in Crestwood.

Note: Closing the rift in the lake will remove the wooden boards from the front of the locked house in the Village of Crestwood. If you have the Deft Hands, Fine Tools perk, you can now have a rogue open the door to claim an Amulet of Power for the Inquisitor, and Malika's Guard if you have patch 10 installed.

Rewards

Closing the fade rift yields:

  • 512 XP, plus an additional 1,934 XP
  • Influence 600
  • Power 2, plus an additional 3 Power

There are no additional rewards for completing the quest, aside from the standard XP awarded for codex entries and notes, found on the way.

Results

Approval

When talking to the Mayor for the first time:

You'd have to evict the bandits in the old fort to use the dam. I can't ask you to risk your life.
  • Please, let me help. – DAIApproval Blackwall Slightly Approves, DAIApproval Cassandra Slightly Approves
  • I'll be fine. – No approval change.
  • Admit you need the help. – DAIApproval Dorian Slightly Approves, DAIApproval Sera Slightly Approves

Talking to the two villagers in the Rusted Horn tavern:

We didn't know you were here, ser. Please don't tell anyone!
[Investigate.] How did you get in here? – DAIApproval Solas Slightly Approves
  • I won't. – DAIApproval Cole Greatly Approves, DAIApproval Blackwall Slightly Approves, DAIApproval Iron Bull Slightly Approves, DAIApproval Sera Slightly Approves, DAIApproval Cassandra Slightly Disapproves
  • This place is hardly romantic. – DAIApproval Dorian Slightly Approves, DAIApproval Solas Slightly Approves
  • Why the secrecy? – No approval change.

Destroying the Fade rift:

DAIApproval Cole Approves (doesn't have to be in the active party)

Killing the nug family (3 nugs) at the end of the Flooded Caves:

DAIApproval Sera Slightly Approves, DAIApproval Vivienne Slightly Approves
DAIApproval Cassandra Slightly Disapproves, DAIApproval Cole Slightly Disapproves, DAIApproval Iron Bull Slightly Disapproves, DAIApproval Solas Slightly Disapproves, DAIApproval Varric Slightly Disapproves

Collections

Mosaics

Freed Are Slaves Freed Are Slaves 3/12 pieces:

  • Found in the north middle room of the lowest level, next to the rift room behind a destructible wall and down a ladder.
  • Found on a table in the room across from the rift.
  • Found on a table, at the top of the ladders that lead to the cave's exit.

Resources

Herbs

Deep Mushroom Deep Mushroom (Caer Bronach)

Metal

Paragon's Luster Paragon's Luster (Flooded Caves)
Stormheart Stormheart (Flooded Caves)

Notable items

Elven artifacts

  • Found in the room across the hall from the rift on the lowest level in the Flooded Caves.


Loot

Codex entries

Codex entry: The First Blight: Chapter 1 Codex entry: The First Blight: Chapter 1
Codex entry: Letter Of Confession Codex entry: Letter Of Confession
Codex entry: Paragons Known and Lesser Known Codex entry: Paragons Known and Lesser Known

Note texts

The Lost Outpost Plaque The Lost Outpost Plaque
Mildewed Diary Mildewed Diary
Scrap of Paper Scrap of Paper

Notes

  • The caves contain multiple deposits of Stormheart, a tier 3 crafting material. This is likely to be the first tier 3 metal you will come across in the game.
  • The triggers and points of time for dialogue with the mayor, as they are mentioned in the walkthrough, have to be done in that exact order to be available. For example, if the note in his old home is found before he was asked about the working dam controls, the option is no longer given.

Trivia

  • The idea and themes of a village buried underwater by the action of a dam, and populated with undead is very similar to a quest in a previous BioWare game, Jade Empire. See The Great Dam for a comparison.
  • In the dwarven caverns, the Inquisitor may say, "I feel a draft," a reference to the pit message in the classic computer game Hunt the Wumpus.
  • After exiting the flooded caves and going up the following ladder and set of stairs, there is a pile of abnormally large skulls, with a cheese wheel on top, behind a rock formation on the left of the final platform.
  • The lovers in the tavern, Milton and Lonnie, have carved their coupled names into the bench at Wyvern's Watch and the message board in the Village of Crestwood.

Bugs

  • It is possible to bypass the keep on the way to the dam. Descend into the valley from the Hilltop Farm and follow the path while staying close to the dam wall, you will come to a large rock which is almost jumpable. On occasion your party members will end up on top of the rock which leads to the back door of the fort and the dam. This is not really a bug as the keep can be claimed at any time afterwards while Capturing Caer Bronach is listed as a side quest. However keep in mind the Keep must still be captured to complete this quest. [confirmation needed]