The Still Ruins are a set of ancient ruins located in the Western Approach.
Background[]
The palace was presumably built by the Tevinter Imperium, but has long been abandoned since a magic research experiment went wrong.
Involvement[]
Tevinter researchers performed a magical experiment in this palace a long time ago. Their objective was to tap into the powers and energy of the Fade, but in doing so, they created a Breach through which demons started pouring out. A fail-safe built into their experiment was triggered and froze time within the palace.
The Inquisitor may reach the Still Ruins in the Western Approach while exploring the region, or helping Frederic, a Professor from the University of Orlais performing field research in the area.
The ruins are now guarded by Venatori seeking artifacts and power associated with the old magical experiment.
Within the palace, the Inquisitor will find a number of Tevinter mages and demons surrounding a Fade Breach, all frozen in time from the moment the experiment broke down.
Areas[]
- Main Chamber
- Hall of Silence
- Viridis Walk
- Inner Sanctum
Characters[]
Quests[]
- The Heart of the Still Ruins
- A Manuscript of Some Authority
- A Stranger Rift in the Ruins
- A Tevinter Relic Hunt
War Table Operations[]
Enemies[]
- Venatori
- Venatori Marksman (Rogue - Archer)
- Venatori Spellbinder (Mage)
- Venatori Zealot (Warrior - One-Handed Sword)
- Demons
Collections[]
Mosaics[]
- Freed Are Slaves (piece #8) - in the locked room on the right of the first hall encountered off of the Main Chamber.
Skyhold Customizations[]
- Tevinter Banner - found in a chest located in a room off of the left side of the Main Chamber.Note: Requires Deft Hands, Fine Tools Inquisition perk.
Notable items[]
Elven artifacts[]
- In the Main Chamber of the ruins; accessible only after removing the time-freeze spell, see side quest A Stranger Rift in the Ruins.
Veilfire glyphs[]
- Spirit Rune Schematic - located in the very back of the Inner Sanctum, on a plaque found behind the staff; see side quest The Heart of the Still Ruins.
Loot[]
- Heartwood (3) - in the eastern locked room off of the Main Chamber.
- Infused Vyrantium Samite (10) - in the eastern locked room off of the Main Chamber.
- Master Cleansing Rune Schematic - looted from Lucanus; see side quest A Tevinter Relic Hunt.
- Spirit Rune - found in a chest in the Hall of Silence.
- Tempest - looted from the Inner Sanctum; see side quest A Stranger Rift in the Ruins.
Codex entries[]
Note texts[]
Exterior[]
Interior[]
Notes[]
- The entrance to the Still Ruins is guarded by a group of Venatori, and an ice elemental barrier.
- Among the boxes located near the entrance is an Archdemon mosaic piece.
- Two doors off of the Main Chamber are locked, and require a Rogue with the Deft Hands, Fine Tools Inquisition perk to access them.
Trivia[]
- The Still Ruins is the most notable location in the game to have a thorough look at the artwork involved in creating certain kinds of demons and Tevinters, as they are "frozen in time" in the ruins until the staff is taken.
- The fallen statues in Viridis Walk are discolored versions of the same statues that line the Gallows Courtyard in Kirkwall.