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The Still Ruins is a set of ancient ruins located in the Western Approach.

Background

The palace was presumably built by the Tevinter Imperium, but has long been abandoned since a magic research experiment went wrong.

Involvement


This section contains spoilers for:
Dragon Age: Inquisition.


Still Ruins Map

Still Ruins Map

Tevinter researchers performed a magical experiment in this palace a long time ago. Their objective was to tap into the powers and energy of the Fade, but in doing so, they created a Breach through which demons started pouring out. A fail-safe built into their experiment was triggered and froze time within the palace.

The Inquisitor may reach the Still Ruins in the Western Approach while exploring the region, or helping Frederic, a Professor from the University of Orlais performing field research in the area.

The ruins are now guarded by Venatori seeking artifacts and power associated with the old magical experiment.

Within the palace, the Inquisitor will find a number of Tevinter mages and demons surrounding a Fade Breach, all frozen in time from the moment the experiment broke down.


Areas

Main Chamber
Hall of Silence
Viridis Walk
Inner Sanctum

Characters

Lucanus

Quests

The Heart of the Still Ruins The Heart of the Still Ruins
A Manuscript of Some Authority A Manuscript of Some Authority
A Stranger Rift in the Ruins A Stranger Rift in the Ruins
A Tevinter Relic Hunt A Tevinter Relic Hunt

War Table Operations

Investigate Ancient Laboratory Investigate Ancient Laboratory

Enemies

Venatori
Demons

Collections

Mosaics

Freed are Slaves

Freed are Slaves numbering

Freed Are Slaves Freed Are Slaves (piece #8) - in the locked room on the right of the first hall encountered off of the Main Chamber.

Skyhold Customizations

Tevinter Banner Tevinter Banner - found in a chest located in a room off of the left side of the Main Chamber.
Note: Requires Deft Hands, Fine Tools Inquisition perk.

Notable items

Elven artifacts

In the Main Chamber of the ruins; accessible only after removing the time-freeze spell, see side quest A Stranger Rift in the Ruins.

Veilfire glyphs

Spirit Rune Schematic Spirit Rune Schematic - located in the very back of the Inner Sanctum, on a plaque found behind the staff; see side quest The Heart of the Still Ruins.

Loot

Heartwood Heartwood (3) - in the eastern locked room off of the Main Chamber.
Infused Vyrantium Samite Infused Vyrantium Samite (10) - in the eastern locked room off of the Main Chamber.
Master Cleansing Rune Schematic Master Cleansing Rune Schematic - looted from Lucanus; see side quest A Tevinter Relic Hunt.
Spirit Rune Spirit Rune - found in a chest in the Hall of Silence.
Tempest Tempest - looted from the Inner Sanctum; see side quest A Stranger Rift in the Ruins.

Codex entries

Codex entry: The Still Ruins Codex entry: The Still Ruins
Codex entry: Responsible Blood Magic Codex entry: Responsible Blood Magic

Note texts

Exterior

Manifest Manifest
A Preserved Note A Preserved Note
Written Note Written Note

Interior

Journal on Certain Experiments Journal on Certain Experiments
Research Notes Research Notes
Venatori Orders (to Lucanus) Venatori Orders (to Lucanus)

Notes

  • The entrance to the Still Ruins is guarded by a group of Venatori, and an ice elemental barrier.
  • Among the boxes located near the entrance is an Mosaic Pieces icon Archdemon mosaic piece.
  • Two doors off of the Main Chamber are locked, and require a Rogue with the Deft Hands, Fine Tools Inquisition perk to access them.

Trivia

  • The Still Ruins is the most notable location in the game to actually have a thorough look at the artwork involved in creating the demons and Tevinters, as they both are "frozen in time" across the ruins upon first entering.

Gallery

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