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The Still Ruins is a location in Dragon Age: Inquisition. The palace was presumably built by the Tevinter Imperium, but has been abandoned since a magic research experiment went wrong.
The location was showcased during a live stream by the development team.[1]
Involvement
Tevinter researchers performed a magical experiment in this palace a long time ago. Their objective was to tap into the powers and energy of the Fade, but in doing so, they created a Breach through which Demons starting pouring out. A fail-safe built into their experiment was triggered and froze time within the palace.
The Inquisitor may reach the Still Ruins in The Western Approach while exploring the region, or helping Frederic, a Professor from the University of Orlais performing field research in the area.
The ruins are now guarded by Venatori seeking artifacts and power associated with the old magical experiment.
Within the palace, the Inquisitor will find a number of Tevinter mages and demons surrounding a Fade Breach, all frozen in time from the moment the experiment broke down.
Locations
- Main Chamber
- Hall of Silence
- Viridis Walk
Additional Notes
- The entrance to the Still Ruins is guarded by a group of Venatori, and an ice-based magic barrier
- Among the boxes around the entrance, there is a Mosaic piece
- Two doors from the Main Chamber are locked, and require a Rogue to be unlocked
- The eastern locked door leads to a Mosaic piece
- The western locked door leads to a side hall (which the game reports as part of the Hall of Silence) , with loot chests that may yield a Tevinter Banner, an Amulet of Power for Dorian, and a Spirit Rune
Quests
A Manuscript of Some Authority
Characters
Codex Entries
Codex entry: Responsible Blood Magic