The Still Ruins is a set of ruins in the Western Approach.

Background[edit | edit source]

The palace was presumably built by the Tevinter Imperium, but has long been abandoned since a magic research experiment went wrong.

Involvement[edit | edit source]

This section contains spoilers for:
Dragon Age: Inquisition.

Still Ruins Map

Tevinter researchers performed a magical experiment in this palace a long time ago. Their objective was to tap into the powers and energy of the Fade, but in doing so, they created a Breach through which demons started pouring out. A fail-safe built into their experiment was triggered and froze time within the palace.

The Inquisitor may reach the Still Ruins in the Western Approach while exploring the region, or helping Frederic, a Professor from the University of Orlais performing field research in the area.

The ruins are now guarded by Venatori seeking artifacts and power associated with the old magical experiment.

Within the palace, the Inquisitor will find a number of Tevinter mages and demons surrounding a Fade Breach, all frozen in time from the moment the experiment broke down.

Places[edit | edit source]

  • Hall of Silence
  • Inner Sanctum
  • Main Chamber
  • Viridis Walk

Characters[edit | edit source]

Quests[edit | edit source]

The Heart of the Still Ruins The Heart of the Still Ruins
A Manuscript of Some Authority A Manuscript of Some Authority
A Stranger Rift in the Ruins A Stranger Rift in the Ruins
A Tevinter Relic Hunt A Tevinter Relic Hunt

War Table Operations[edit | edit source]

Investigate Ancient Laboratory Investigate Ancient Laboratory

Enemies[edit | edit source]

Collections[edit | edit source]

Mosaics[edit | edit source]

Freed Are Slaves Freed Are Slaves 1/12 pieces:

  • Behind a locked door, to the right of the first hall.

Skyhold Customizations[edit | edit source]

Tevinter Banner Tevinter Banner - found in a chest located in a room off of the left side of the Main Chamber.

Note: Requires Deft Hands, Fine Tools Inquisition perk.

Notable items[edit | edit source]

Elven artifacts[edit | edit source]

Veilfire glyphs[edit | edit source]

Loot[edit | edit source]

Codex entries[edit | edit source]

Codex entry: Responsible Blood Magic Codex entry: Responsible Blood Magic
Codex entry: The Still Ruins Codex entry: The Still Ruins

Note texts[edit | edit source]

Exterior[edit | edit source]

A Preserved Note A Preserved Note
Manifest Manifest
Written Note Written Note

Interior[edit | edit source]

Journal on Certain Experiments Journal on Certain Experiments
Research Notes Research Notes
Venatori Orders (to Lucanus) Venatori Orders (to Lucanus)

Notes[edit | edit source]

  • The entrance to the Still Ruins is guarded by a group of Venatori, and an ice-based magic barrier.
  • Among the boxes around the entrance, there is a Mosaic piece.
  • Two doors from the "Main Chamber" are locked, and require a Rogue as well as the perk Deft Hands, Fine Tools in order to be unlocked.
  • The Still Ruins is one of the best places in the game to actually look at the art involved in the demons and Tevinters, as they are frozen into statuary and not rushing around in combat.

Gallery[edit | edit source]

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